plw.media.mit.edu
John Maeda
http://plw.media.mit.edu/people/maeda
Associate Director of Research, The Media Lab. E Rudge and Nancy Allen Professor. Of Media Arts and Sciences. John Maeda is a world-renowned graphic. Designer, visual artist, and computer scientist. At the MIT Media Lab. And is a founding voice. For “simplicity”. In the digital age. Massachusetts Institute of Technology. Tel 617/253-3133 Fax 617/258-5079. E-mail maeda * at* media.mit.edu. What is an API? Beauty is the Experience. MY POLICY OF INSTRUCTION.
blancamontalvo.wordpress.com
La imagen-movimiento abstracta en la era digital | blancamontalvo
https://blancamontalvo.wordpress.com/2011/09/07/la-imagen-movimiento-abstracta-en-la-era-digital
La narración y el paisaje: Andréi Tarkovski. El filósofo, el escritor y el artista →. Septiembre 7, 2011 · 4:30 pm. Ir a los Comentarios. La imagen-movimiento abstracta en la era digital. Ponencia presentada en la 8ª Bienal Iberoamericana de la Comunicación. Celebrada en Puebla (México) del 6 al 9 de septiembre, 2011. Pendiente de publicación. Imagen-movimiento, abstracción, digital. UN INTENTO DE DEFINICIÓN. La imagen abstracta en movimiento surgió con el cine. EL CÓDIGO DE LA ABSTRACCIÓN. La proliferac...
paradigmi.blogspot.com
PARADIGMI: 11/17/13
http://paradigmi.blogspot.com/2013_11_17_archive.html
Domenica 17 novembre 2013. Link a questo post. Link a questo post. Link a questo post. Link a questo post. Iscriviti a: Post (Atom). L'archiviazione a cadenza periodica di dati bibliografici, di immagini fotografiche, video, oggetti multimediali, nonchè l'aggiornamento ai link delle sezioni SINTAGMI. Sulla Cultura Visuale contemporanea. 34 NORTH 118 WEST. A VIRTUAL MEMORIAL PROJECT. ART CRIMES The Writing on the Wall. BANFF NEW MEDIA INSTITUTE. EVA and FRANCO MATTES. LE PAROLE E LE COSE. Men(m)o male che...
idvbook.com
Errata | Interactive Data Visualization
http://www.idvbook.com/errata
Foundations, Techniques, Applications (Matthew Ward Georges Grinstein Daniel Keim). Skip to primary content. Change Blindness: Figure 2. Pat Hoffman’s fly. If you find a mistake or inconsistence that isn’t listed please leave a reply (containing the chapter and the page). The captions of the pie charts in Figure 1.2 are swapped:. Wrong link in enumeration 6:. Select a member of the MIT aesthetics and computation research group (. Http:/ wacg.media.mit.edu. Http:/ acg.media.mit.edu/. I have also noticed o...
codigomaquina.weebly.com
Proxectos de Arduino e Processing - Home
http://codigomaquina.weebly.com/index.html
Proxectos de Arduino e Processing. En esta página están algunos de los trabajos de los alumnos y alumnas de 3º y 4º de la ESO del IES Rosalía de Castro de Santiago de Compostela de programación en Processing y Arduino. Es un lenguaje de programación. Y entorno de desarrollo integrado. De código abierto. De fácil utilización, y que sirve como medio para la enseñanza y producción de proyectos multimedia. De diseño digital. Fue iniciado por Ben Fry. Del MIT Media Lab dirigido por John Maeda. A surprisingly ...
aestheticcomputing2010.blogspot.com
aesthetic computing 美學運算: week 15. projection mapping
http://aestheticcomputing2010.blogspot.com/2016/12/week-15-projection-mapping.html
Week 15. projection mapping. 2 kick-off the final project : "projection mapping". Deadline: Jan. 11, 2016. 2 students at most in a team. Processing physical model projector. Http:/ www.creativebloq.com/video/projection-mapping-912849. Https:/ www.pinterest.com/nnnnnnadine/3d-mapping/. 訂閱: 張貼留言 (Atom). Week 1. introduction. Week 2. [活動]字體設計論壇研討會. Week 3. 颱風假. Week 4. statements and structure. Week 5. structure programming. Week 6. 3D primitives and mouse. Week 7. using sin(x). Week 7. using recursion.
aestheticcomputing2010.blogspot.com
aesthetic computing 美學運算: week 5. using sin(x)
http://aestheticcomputing2010.blogspot.com/2010/03/week-5-using-sinx.html
Week 5. using sin(x). 1 using sin(x) to change color, size, rotation speed,. 2 sin(x), random, and mouseX are easily yet powerful in processing. 3 introduction to Object-oriented programming. 使用 sin 函數來表現 動態. 訂閱: 張貼留言 (Atom). Week 1. introduction. Week 2. [活動]字體設計論壇研討會. Week 3. 颱風假. Week 4. statements and structure. Week 5. structure programming. Week 6. 3D primitives and mouse. Week 7. using sin(x). Week 7. using recursion. Week 8. rotate. Week 9. abstract machine. Week 12. array objects.
aestheticcomputing2010.blogspot.com
aesthetic computing 美學運算: week 2. statements and structure
http://aestheticcomputing2010.blogspot.com/2010/03/week-2-statements-and-structure.html
Week 2. statements and structure. 1 art: the intention to express. Fountain" by Duchamp vs. Mutt 1917. 2 ACG at MIT Media Lab. Aesthetic and computation Concept video. Ex: Draw 10x10 basic elements with some repetition. 訂閱: 張貼留言 (Atom). Week 1. introduction. Week 2. [活動]字體設計論壇研討會. Week 3. 颱風假. Week 4. statements and structure. Week 5. structure programming. Week 6. 3D primitives and mouse. Week 7. using sin(x). Week 7. using recursion. Week 8. rotate. Week 9. abstract machine. Week 12. array objects.
aestheticcomputing2010.blogspot.com
aesthetic computing 美學運算: week 12, array objects
http://aestheticcomputing2010.blogspot.com/2016/11/week-12-array-objects.html
Week 12, array objects. Https:/ processing.org/examples/arrayobjects.html. Change 1-dimension array into 2-dimension. Module [] mods; v.s. Module[][] mods;. 2 change objects into 3D. 3 Change update() to respond to mouseX, mouseY. Sample codes for 2D array of objects. Int unit = 40;. Size(640, 360, P3D);. WideCount = width / unit;. HighCount = height / unit;. Count = wideCount * highCount;. Mods = new Module[highCount][wideCount];. Int index = 0;. For (int y = 0; y highCount; y ) {. Float x, y;. Week 14&...