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AngryAnt - Home - An AngryAnt appears!

My name is Emil Johansen, though I generally make the most noise under the alias of AngryAnt. I work as a freelance game developer, specialising in AI – with extensive experience with Unity. When I am not working on a contract, I spend my time building AI middleware. This site serves as my base of operations for both of these activities. In addition to this I also make available what video. If you are interested in working with me in my freelance capacity, I have set up a page.

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AngryAnt - Home - An AngryAnt appears! | angryant.com Reviews
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My name is Emil Johansen, though I generally make the most noise under the alias of AngryAnt. I work as a freelance game developer, specialising in AI – with extensive experience with Unity. When I am not working on a contract, I spend my time building AI middleware. This site serves as my base of operations for both of these activities. In addition to this I also make available what video. If you are interested in working with me in my freelance capacity, I have set up a page.
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AngryAnt - Home - An AngryAnt appears! | angryant.com Reviews

https://angryant.com

My name is Emil Johansen, though I generally make the most noise under the alias of AngryAnt. I work as a freelance game developer, specialising in AI – with extensive experience with Unity. When I am not working on a contract, I spend my time building AI middleware. This site serves as my base of operations for both of these activities. In addition to this I also make available what video. If you are interested in working with me in my freelance capacity, I have set up a page.

INTERNAL PAGES

angryant.com angryant.com
1

AngryAnt - Videos - Collected resources

http://angryant.com/videos

These videos are already available in the various documentation sections, but I’ve collected them here for ease. From the Behave 2.x documentation: An introduction to behaviour trees and their implementation in Behave. From the Behave 2.x documentation: Going through the different behaviour tree components available in Behave. Tree State and Parameters – part one. From the Behave 2.x documentation: Action names, parameters and tree context. Tree State and Parameters – part two. Runtime – part one. Some t...

2

AngryAnt - Freelance - Contract- and consulting work

http://angryant.com/freelance

Contract- and consulting work. I work as a freelance game developer, specialising in AI. I base this on more than a decade of professional game development experience and eight years of Unity expertise – four of which I spent working at Unity Technologies. To the right you will find a list of companies and titles for which I have done freelance work since leaving Unity in July 2013. For further details on my qualifications, please see my LinkedIn profile. As well as the contents of this site. Asia Bootca...

3

AngryAnt - Tools - Other side projects

http://angryant.com/tools

In addition to Behave, I have been dabbling with a few other side projects. Find a brief description and relevant links leading from this page. A small editor extension for Unity, ReView lets you in a very simple manner define layouts for editor and playmode specifically – automatically switching between the two as you enter and exit playmode. ReView is available on the Asset Store at a very affordable price. ReView on the Unity Asset Store. ReView on the Unity forum.

4

AngryAnt - Behave - The Behave project

http://angryant.com/behave

Behave is a solution for designing, integrating and running efficient AI behaviour logic. At its core Behave has a drag-drop designer and a highly effective and flexible compiled runtime. Express your AI concepts through industry standard methods such as behaviour trees, utility theory and blackboard. No funky runtime data formats or interpretation. Designer → Compiler → Your code. Designer is not blocked by developers not having implemented needed actions. Flexible, non-limiting integration. Which provi...

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Cédrico Digital Sketchbook: Alien Commander

http://cedrico-digital.blogspot.com/2010/10/alien-commander.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Samedi 16 octobre 2010. Still progressing on the concept, mainly working on silhouette and gesture first before going too much into details, proportions are tightly following corrupt.max UT file for easier integration into UDK in the weeks to come! Gun concept and props coming soon! Inscription à : Publier les commentaires (Atom). Coding path and behaviour. Ma liste de blogs.

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Cédrico Digital Sketchbook: 01/03/09

http://cedrico-digital.blogspot.com/2009_03_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Samedi 14 mars 2009. Juste une modification biped de l'autre cloverfield pour ma demoreel perso, j'ai refait la topologie tout en quads pour le sculpter proprement dans zbrush. Samedi 7 mars 2009. Inscription à : Articles (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Il y a 3 ans. Valve s'écla...

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Cédrico Digital Sketchbook: Alien Commander, Earth

http://cedrico-digital.blogspot.com/2010/10/alien-commander-earth.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Lundi 11 octobre 2010. Alien Commander, Earth. Alien commander WIP, 6 hours doodling hard and soft surfaces with different brushes! Inscription à : Publier les commentaires (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Vfx n 3d, merci à vous pour le lien! Making of - Fast and Furious 6. Automa...

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Cédrico Digital Sketchbook: 01/12/09

http://cedrico-digital.blogspot.com/2009_12_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Mercredi 30 décembre 2009. Full coloured character inspired by Mass Effect II. Character design, this wil be the first full scale coloured and sculpted model I'll be doing in Zbrush now that I use the main brushes in a more friendly way:. Second part, building up muscles and design:. Mercredi 23 décembre 2009. Je mappe actuellement mon Atrociasaurus pour le sculpter et le peindre.

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Cédrico Digital Sketchbook: Young Boy

http://cedrico-digital.blogspot.com/2010/10/young-boy.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Lundi 4 octobre 2010. This a portrait of a young man named Harold! 3 hours doodling a basemesh. Inscription à : Publier les commentaires (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Vfx n 3d, merci à vous pour le lien! Making of - Fast and Furious 6. Il y a 3 ans. Il y a 5 ans. Greg Broadmore...

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Cédrico Digital Sketchbook: 01/05/09

http://cedrico-digital.blogspot.com/2009_05_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Dimanche 10 mai 2009. Alien, ancient one V2. Nouvelle mouture d'un alien que j'avais précédemment modélisé, celle-ci est un peu plus punchy! Inscription à : Articles (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Vfx n 3d, merci à vous pour le lien! Making of - Fast and Furious 6. Automatic rig...

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Cédrico Digital Sketchbook: 01/08/09

http://cedrico-digital.blogspot.com/2009_08_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Vendredi 28 août 2009. Shelob on the way. Une grosse et vieille araignée qui donne beaucoup de fil à retordre à Sam et Frodon! Dimanche 9 août 2009. Dwarf not in the mood! En vacances à Bordeaux j'en profite pour commencer un nain à la Warhammer! Début de la recherche du caractère du personnage:. Inscription à : Articles (Atom). Coding path and behaviour. Ma liste de blogs. Les G...

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Cédrico Digital Sketchbook: Furniture

http://cedrico-digital.blogspot.com/2010/10/furniture.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Lundi 25 octobre 2010. Inscription à : Publier les commentaires (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Vfx n 3d, merci à vous pour le lien! Making of - Fast and Furious 6. Il y a 3 ans. Il y a 5 ans. Top 100 architecture blogs. Offres emplois freelance and salariés. Jerad S. Marantz.

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Cédrico Digital Sketchbook: 01/11/09

http://cedrico-digital.blogspot.com/2009_11_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Jeudi 5 novembre 2009. Long time, no see. Non, je ne suis pas mort! Inscription à : Articles (Atom). Coding path and behaviour. Unity game art and development. Ma liste de blogs. In Memory of Richard Attenborough. Il y a 1 an. Vfx n 3d, merci à vous pour le lien! Making of - Fast and Furious 6. Il y a 3 ans. Il y a 5 ans. Top 100 architecture blogs. Alex Oliver Z3 Artwork. Hard s...

cedrico-digital.blogspot.com cedrico-digital.blogspot.com

Cédrico Digital Sketchbook: 01/10/10

http://cedrico-digital.blogspot.com/2010_10_01_archive.html

Wings3d Headus UVlayout Zbrush III Mudbox II Maya and Max 2009 digital workshop feel free to contact me: ced.renaud@gmail.com. Lundi 25 octobre 2010. Samedi 16 octobre 2010. Still progressing on the concept, mainly working on silhouette and gesture first before going too much into details, proportions are tightly following corrupt.max UT file for easier integration into UDK in the weeks to come! Gun concept and props coming soon! Lundi 11 octobre 2010. Alien Commander, Earth. Lundi 4 octobre 2010. Denny'...

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AngryAnt - Home - An AngryAnt appears!

My name is Emil Johansen, though I generally make the most noise under the alias of AngryAnt. I work as a freelance game developer, specialising in AI – with extensive experience with Unity. When I am not working on a contract, I spend my time building AI middleware. This site serves as my base of operations for both of these activities. In addition to this I also make available what video. If you are interested in working with me in my freelance capacity, I have set up a page.

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