kohijin.org
kohijin.org - Sven Larsen
http://www.kohijin.org/de
Ich bin freiberuflicher Mediengestalter aus Berlin und erstelle Websites, Apps, Spiele und Animationen mit HTML5 sowie Unity, Flash und After Effects. Sind jederzeit möglich und ich stehe Ihnen auch bei kurzfristigen Aufträgen flexibel zur Verfügung. Programmierung, Motiondesign, Konzeption, Animation, Frontend, After Effects, Interface, Medieninstallation. Kunde: Volkswagen / Auftraggeber: Plex. Artikel zum Projekt auf 'Design Made in Germany'. Kunde: bau art / Auftraggeber: Plex. Teaser Website mit meh...
thelinuxlink.net
LaGER
http://www.thelinuxlink.net/lager
GNU/Linux and Games/Entertainment Radio. April 21st, 2009. This is a short episode today talking specifically about Penumbra: Overture. It’s about 15 minutes long so enjoy. March 1st, 2009. Hosts: Paige and Dann. Today we talk about 4 games plus a bonus mention from the past:. Alex the Alligator 4. Tunnels of Doom Fan Site. Tunnels of Doom Reboot. We tried a new way of recording that produced an echo, so about this. February 2nd, 2009. January 20th, 2009. Hosts: Avery, Erin, Paige, Dann. Episode 16 kicks...
atagong.com
Felix Atagong's Unfinished Projec : 3. Gamebits
http://atagong.com/archives/cat_3gamebits.html
Felix Atagong's Unfinished Projec. Laquo; 2. DNA. 4 Orb Weavers ». Experiment succesful, patient dead. Is a professional French gaming magazine that gives away a free game every month. Of course the previous sentence contains at least two mistakes. First: French and professional don't go well together, but that we will discuss further on. Second: there isn't such a thing as a free game. I had been playing Penumbra: Black Plague. A) a decent price and. But reviews for eXpérience 112 weren't that bad ...
frictionalgames.blogspot.com
In The Games Of Madness: What We Showed At E3
http://frictionalgames.blogspot.com/2015/06/what-we-showed-at-e3.html
Monday, 29 June 2015. What We Showed At E3. So this year we went to E3 for first time and did two things we have never done before. First, we took part in an E3 show, the PC Gaming Show, and showed off a brand new trailer. You can watch that trailer here:. Second, we showed off a public demo of the game (something we only did after release for previous games). The best solution would have been to do a special map, similar to how we did with the announcement video. As I noted above, SOMA takes its time to...
frictionalgames.blogspot.com
In The Games Of Madness: October 2014
http://frictionalgames.blogspot.com/2014_10_01_archive.html
Tuesday, 14 October 2014. Thoughts on Alien: Isolation and Horror Simulation. 1982), a game that is neatly captured in its name: the player is trapped in maze and needs to escape a monster (in this case a heavily pixelated T-Rex). While the horror wrapping design has thrived over the years, being a design corner stone for games like Phantasmagoria. 1995, an adventure game), 7th Guest. 1993, a puzzler) and Resident Evil. Even such horror classics such as Silent Hill. Now back to game history again. Th...
frictionalgames.blogspot.com
In The Games Of Madness: March 2014
http://frictionalgames.blogspot.com/2014_03_01_archive.html
Thursday, 13 March 2014. GDC 14 Lecture Resources. If you are planning on attending this talk, these links should also serve as some warm up to some of the. Concepts I will cover! This is a huge stumbling block when discussing narrative in games, as story means so many things to a lot of people. Here I have tried to give a basic overview on what I mean with the different words. (Also check comments for further discussions). Core Elements of Interactive Storytelling. Http:/ frictionalgames.blogspot...
frictionalgames.blogspot.com
In The Games Of Madness: SOMA Release Date And Gameplay Trailer
http://frictionalgames.blogspot.com/2015/05/soma-release-date-and-gameplay-trailer.html
Friday, 29 May 2015. SOMA Release Date And Gameplay Trailer. After almost five years of blood, sweat and tears we can finally make the following announcement:. SOMA, our upcoming sci-fi horror game, will be released on the 22nd September this fall on PS4 and PC. And to celebrate that, here are 12 minutes of uncut gameplay footage:. Here are three quick bits of trivia about the video:. 1) When the video starts we are about 1 hour into the game. That's it for now! 29 May 2015 at 17:09. 29 May 2015 at 17:32.
frictionalgames.blogspot.com
In The Games Of Madness: SOMA is now Pre-Pre Beta
http://frictionalgames.blogspot.com/2014/11/soma-is-now-pre-pre-beta.html
Saturday, 15 November 2014. SOMA is now Pre-Pre Beta. Today is the day SOMA reached Pre-Pre Beta, which marked the first time the game could be played from start to finish. Four of us have now played through 'til the end and it's really cool to be able to finally really feel what sort of game we're making, after almost 4.5 years in development. While the game is still really rough in plenty of places, I think I dare to say that we've got something quite special brewing. There's still tons of work lef...
frictionalgames.blogspot.com
In The Games Of Madness: February 2014
http://frictionalgames.blogspot.com/2014_02_01_archive.html
Thursday, 20 February 2014. LevelEditor Feature: Poser EditMode. So I'm back with another HPL LevelEditor feature update, the Poser EditMode. So, how to fix this? This is where the poser mode comes in. In a nutshell, it takes a skeletal mesh and exposes its bones to be translated and rotated in whatever way you fancy. This is useful not only for organic and creature geometry, but to create details like cables, piping and anything you can add a skeleton to. Subscribe to: Posts (Atom).
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