opioid-games.blogspot.com
Opioid Game Dev: March 2007
http://opioid-games.blogspot.com/2007_03_01_archive.html
Random musings from hobbyist game developers. Opioid2D alpha 5 released. I've made a couple of bigger API changes and added some very useful new features lately, so I'm making a new release now even though alpha 4 just came out. The list of changes in this version can be found in the ChangeLog. Windows installer for Python 2.4. Windows installer for Python 2.5. Posted by shang at 23:42. Links to this post. And download the source and binary packages from below. Windows installer for Python 2.4.
odefu.blogspot.com
OdeFu: March 2008
http://odefu.blogspot.com/2008_03_01_archive.html
Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.
cliffski.blogspot.com
Cliffskis Mumblings...: 01/01/2004 - 02/01/2004
http://cliffski.blogspot.com/2004_01_01_archive.html
Saturday, January 31, 2004. Ill be at work tommorow. Today I came accross the worst example of user interface design in the entire world. Its oms egizmo made by amstrad that allows you to send emails from your phone. Attached to the device in large red letters is a piece of cardboard that says (and I quote) :. You have absolutely NO CHANCE of working this device without reading the instruction manual". And the even admit it on the box. Way to go guys! Posted by cliff at 5:55 PM. Links to this post. Poste...
cliffski.blogspot.com
Cliffskis Mumblings...: 11/01/2003 - 12/01/2003
http://cliffski.blogspot.com/2003_11_01_archive.html
Sunday, November 30, 2003. Well I've finally made the first steps towards a website for the new version of StarLines INC, which will be known as Starship Tycoon. Heres the website so far:. All I need to do now is redirect the domain name, Ive also set up a discussion forum for the beta of the game. Posted by cliff at 3:53 PM. Links to this post. Saturday, November 29, 2003. I'm still stuck on the same level in Call od Duty, firing at German motorcylists from that truck using panzerfausts. bah! Things are...
cliffski.blogspot.com
Cliffskis Mumblings...: 10/01/2003 - 11/01/2003
http://cliffski.blogspot.com/2003_10_01_archive.html
Friday, October 31, 2003. More deadline stuff, buggy code, awfull bugs etc etc. And no biscuits during debugging bugger. Game is looking very cool though. On the indei side, I sold a copy of StarLines today. Hurrah! I am considering making the new version $24.95, an extra $5 on the existing version. We will see how I feel when its finished. Off on holiday tommorow so no blog updates for a while. Posted by cliff at 4:59 PM. Links to this post. Thursday, October 30, 2003. Posted by cliff at 5:00 PM. I just...
cliffski.blogspot.com
Cliffskis Mumblings...: 08/01/2003 - 09/01/2003
http://cliffski.blogspot.com/2003_08_01_archive.html
Sunday, August 31, 2003. I have just finished watching Tuxedo, the latest Jackie Chan film. My god this film is bad. Its one of the worst I've seen in ages. I feel embarrased for Jackie that he is in such a poor film. This is so far behind classics like Rush Hour or Shanghai noon, or some of his earlier more obscure work. It saddens me to think that the scriptwriters and co-stars of this film might still have jobs. Posted by cliff at 8:51 PM. Links to this post. Posted by cliff at 1:07 PM. Anyway I've mo...
lemmyandbinky.blogspot.com
Lemmy&Binky: November 2006
http://lemmyandbinky.blogspot.com/2006_11_01_archive.html
Monday, November 20, 2006. So you want to be an Indie Developer? So, you always wanted to make games for a living, right? Well now is your chance, as Lemmy&Binky offer you a one-stop guide that will get you making games quicker than [look up speed-related pop culture reference]. So without further ado, let us take you on a journey! A mysterious journey filled with excitement and wonder. A magical ride, where the only limits are. Sorry, what we meant to say was. So without further ado-. Before you start d...
yuumenokanata.blogspot.com
夢之彼端: August 2008
http://yuumenokanata.blogspot.com/2008_08_01_archive.html
Friday, August 29, 2008. 遊戲算是弄了一半,但結果實在太強差人意了,發覺並不太有趣。 玩法大概是這樣的:只要將紅黃藍三色的磚塊以豎,橫,斜三種組合放在限定的空間裡,磚塊便會變成石頭的顏色,遊戲的目的是鬥高和寬(石磚的數量)。 玩了不久後發現,只要把三色磚塊輪流往上推高就能輕易達到目的,不到1小時就玩膩了,連橫,斜的組合也用不上. 雖然只是弄了一半,連排行榜也沒有,但我已沒有心情再弄下去,畢竟知道的東西還是太少了,連怎樣save/load game也不知道怎麼弄.真是. Sunday, August 10, 2008. Isometric game programming with directx 7.0 讀後感. 還記得剛看這本書時立刻開啟最後一章的範例程式,以為會有一個完整的遊戲出現在我眼前,結果大失所望,只是一個像simcity般什麼也沒有的崎嶇地型而已。反而在第9章裡有一個算是像樣的遊戲,但只是breakout(撞磚)而已! 好歹弄一隻超小型的rpg也好吧.畢竟是isometric game 書嘛. Direct sound 和 game design. Web Desig...
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