virtual-presence.org
Virtual-Presence.org
http://www.virtual-presence.org/about.html
Googlin - a Weblin clone. What is Virtual Presence. Virtual presence means being present at virtual locations. In particular, the term 'virtual presence' denotes presence on Web locations pages and Web sites. People who are browsing a Web site are considered to be virtually present at a Web location. Virtual presence is about presence, mutual awareness and synchronous communication on the Web. A Virtual Presence System. What Virtual Presence is not. The Purpose of this Site. Presence on the Web.
amine-chellali.name
Amine Chellali - Regular CV
http://www.amine-chellali.name/cv.html
Amine Chellali - Curriculum Vitae. 2009: PhD, Human Computer Interaction. 2005: Master of Science, Robotics. Ecole Centrale de Nantes). 2003: Bachelor's Degree, Computer science. 2013-: Université d'Evry-Val-d'Essonne - IRA2. Interaction, Réalité Augmentée, Robotique Ambiante) team, IBISC Laboratory. Laboratoire d'Informatique, Biologie Intégrative et Systèmes Complexes). 2012 - 2013: Cambridge Health Alliance - Interactive Surgical Systems Laboratory (ISSyL), Department of Surgery. ACM Virtual Reality I...
davephd.blogspot.com
Dave's Presence Research and PhD Blog: September 2005
http://davephd.blogspot.com/2005_09_01_archive.html
Dave's Presence Research and PhD Blog. Friday, September 02, 2005. Return to the blog. Well, it has been a long, long time since the last post - almost a year! A lot has happened: I have a three year contract post as a lecturer in the department of psychology. I have moved house, and a few more pubs have come out - three to do with presence, the other two about other topics. As the poor unfortunate cousins of experiements. I knew of course that experiments trade ecological validity. On campus, but I ende...
davephd.blogspot.com
Dave's Presence Research and PhD Blog: Return to the blog
http://davephd.blogspot.com/2005/09/return-to-blog.html
Dave's Presence Research and PhD Blog. Friday, September 02, 2005. Return to the blog. Well, it has been a long, long time since the last post - almost a year! A lot has happened: I have a three year contract post as a lecturer in the department of psychology. I have moved house, and a few more pubs have come out - three to do with presence, the other two about other topics. As the poor unfortunate cousins of experiements. I knew of course that experiments trade ecological validity. On campus, but I ende...
memetechnology.org
Dear Esther – The Interpretation Game
https://memetechnology.org/category/games/dear-esther
Cultural Heritage and the Digital Economy. The Narrative Structure of Red Dead Redemption (my first Prezi). August 22, 2013. August 24, 2013. In preparation for my presentation next month at University of Rochester’s. Conference, I’ve finally mapped out (with some help from reddead.wikia.com. The narrative structure of. I wanted an easy way to show the nested structure of the story, and having seen a few Prezi. Edit: hmmm I can’t seem to embed the presentation into wordpress. July 25, 2013. The creators ...
palefirer.com
Pandora's Box | The VR Bu(g)zz
http://www.palefirer.com/games/the-vr-bugzz
October 24, 2014. CastAR by Technical Illusions. Mark IV by Gameface. Durovis’s Dive VR. VR is ON… and in a big way. It is not surprising that the gaming industry is leading the innovation. And that it started as a grassroots initiative… If we’ve learned anything from the past, it is that the gaming community thrives on modding and tinkering. True to form, Oculus Rift was first developed by a gamer. The real question is, will it become popular? Will it be a disruptive technology? But let’s drink th...
medieteknikkonferenser.blogspot.com
Media Technology Conferences: februari 2006
http://medieteknikkonferenser.blogspot.com/2006_02_01_archive.html
Call for papers to scientific conferences related to media technology. Tisdag, februari 28, 2006. ICL2006: Call for Papers. 27 - 29 September 2006 Villach, Austria. Scope of the conference. This interdisciplinary conference aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of interactive computer aided learning. Therefore pilot projects, applications and products will also be welcome.