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zap's mental ray tips

zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...

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zap's mental ray tips | mentalraytips.blogspot.com Reviews
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zap&#39;s repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...
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zap's mental ray tips | mentalraytips.blogspot.com Reviews

https://mentalraytips.blogspot.com

zap&#39;s repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...

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mentalraytips.blogspot.com mentalraytips.blogspot.com
1

zap's mental ray tips: Fire and Ice - rendering Diamonds and Gems in mental ray

http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. Fire and Ice - rendering Diamonds and Gems in mental ray. They say Diamonds are a Girls Best Friend, but they can be a poor rendering guys worst nightmare. One of the reasons is the characteristic property of fine diamonds known in the gem business as "fire" - the nice "pretty colors". Setting up a scene for Gem rendering.

2

zap's mental ray tips: Making Better Metal with mia_material

http://mentalraytips.blogspot.com/2007/10/making-better-metal-with-miamaterial.html

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. Making Better Metal with mia material. When using the Arch&Design (mia material) in the various products, the manual mentions that to make metal, one should enable the "refl is metal" switch (shown here from the 3ds Max UI, but it's available in all products):. When one does so, the color. Ie not very "metal" looking. Of 02,...

3

zap's mental ray tips: Production Shaders: "Hidden Treasures" of 2008

http://mentalraytips.blogspot.com/2007/10/production-shaders-hidden-treasures-of.html

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. Production Shaders: "Hidden Treasures" of 2008. May I present to you, the "production" shader library. Well, here's the story:. If you have installed 3ds Max or Maya 2008, you will have obtained mental ray 3.6, and with mental ray 3.6 comes the production shader library. Consider this an extremely public beta. Like applying ...

4

zap's mental ray tips: EUE 2014 - it's that time of year again!

http://mentalraytips.blogspot.com/2014/05/eue-2014.html

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. EUE 2014 - it's that time of year again! You all know I love the EUE, the "End User Event", right? It's Siggraph, shrunken to 250 of your best mates, and held in a pub. Here's the lineup for the 2014 edition. Register at www.EndUserEvent.com. Now the sad part: EUE this year is scheduled exactly. In person. I for sure. How To...

5

zap's mental ray tips: Beauty isn't only Skin Deep: combining fast SSS with mia_material (A&D)

http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. Beauty isn't only Skin Deep: combining fast SSS with mia material (A&D). UPDATE 2008-06-27: The file is now updated to support also support displacement. In a new 'SSS Fast Skin (w. Disp)' material. UPDATE 2011-02-04: This is now updated with correct paths for 2011 versions. The image on the right is by Jonas Thörnqvist.

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cgku.wordpress.com cgku.wordpress.com

Karikatur Banker | my cg arts..

https://cgku.wordpress.com/2012/04/19/karikatur-banker

Untuk jasa karikatur ini saya tujukan untuk seorang Banker Bank Mandiri, beliau adalah Bapak Huska Davinci Anwar. Jasa karikatur ini sebenarnya merupakan permintaan dari rekan-rekan di kantor untuk membuatkan kenang-kenangan kepada Bapak Huska Davinci seorang Banker Department Head dari Group Risk Management Kanpus yang dipromosikan sebagai RRM (Regional Risk Manager) di Jakarta Kota. Tertarik dengan Jasa Karikatur buatan saya. Anda yang tertarik dengan Jasa Karikatur saya dan ingin dibuatkan karikat...

cgku.wordpress.com cgku.wordpress.com

Karikatur Hadiah | my cg arts..

https://cgku.wordpress.com/2012/10/25/karikatur-hadiah

Jasa karikatur ini dipesan oleh teman saya yang bernama Arif Setiawan. Dulu Pak Arif adalah seorang model builder atau statician di Bank Mandiri. Sekarang beliau bekerja di Axis. Karikatur yang dipesannya ini merupakan hadiah salah satu rekan kerjanya di Axis yang sepertinya memilih pindah ke Singapore. Namanya adalah Ibu Mona. Namun saya juga tertarik mengerjakan karikatur secara profesional dengan bayaran yang profesional pula. Silahkan bagi yang berminat. Response to “Karikatur Hadiah”. You are commen...

dimo3d.blogspot.com dimo3d.blogspot.com

dimo's developer Site: October 2006

http://dimo3d.blogspot.com/2006_10_01_archive.html

This blog is about developing plugins for 3dsmax. Tuesday, October 24, 2006. Got my VS 2005. I got my new Visual Studio 2005 box along with the new Intel Compiler 9.1 today. I already started porting the project, but it's not as easy as I hoped. I will probably need some more days before I have a running version for 3dsmax 9. Posted by Dieter at 2:28 PM. Links to this post. Wednesday, October 18, 2006. New compile for actual RC3 release. Password is the same as in the last file. Links to this post. Maxpl...

dimo3d.blogspot.com dimo3d.blogspot.com

dimo's developer Site: December 2006

http://dimo3d.blogspot.com/2006_12_01_archive.html

This blog is about developing plugins for 3dsmax. Saturday, December 23, 2006. Merry Christmas to all of you! Have some peaceful days and . don't spend them in front of your computer! I wanted to deliver a small present to the betatesters, but as always things take longer as expected. But after the new filtering here's another sneak peak at a new feature that will definitely take this thing a step further to production readiness. A viewport preview mesh! Posted by Dieter at 1:39 PM. Links to this post.

dimo3d.blogspot.com dimo3d.blogspot.com

dimo's developer Site: August 2006

http://dimo3d.blogspot.com/2006_08_01_archive.html

This blog is about developing plugins for 3dsmax. Wednesday, August 02, 2006. Posted by Dieter at 11:26 AM. Links to this post. View my complete profile. Maxplugins.de - Resource site for Maxplugins. The company I work for. Hi, I am at Siggraph! Arrived today in LA and I am. Merry Christmas and a Happy New Year! Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing.

cgku.wordpress.com cgku.wordpress.com

Karikatur Pernikahan Rudi & Meta | my cg arts..

https://cgku.wordpress.com/2012/12/30/karikatur-pernikahan-rudi-meta

Karikatur Pernikahan Rudi & Meta. Berikut adalah karikatur pernikahan yang saya persembahkan kepada Meta Sari and Rudy Prasetyo. Sungguh beruntung pasangan yang ini. Betapa tidak, keduanya bekerja di satu perusahaan yang sama yaitu PT. AeroAsia. Mungkin orang lain akan mengira kisah cinta mereka berawal dari cinta lokasi di perusahaan tersebut. Namun sebenarnya, kedua mantan asistan Lab di Teknik Industri Undip ini sudah pacaran sejak kuliah. Karikatur Meta Sari and Rudy Prasetyo. Feed for this Entry.

sushantacharekar.blogspot.com sushantacharekar.blogspot.com

Welcome to my blog for mentalray in maya: Frame buffers in maya 2008

http://sushantacharekar.blogspot.com/2008/05/frame-buffers-in-maya-2008.html

Welcome to my blog for mentalray in maya. This blog is specially designed for mentalray in maya 8.5 and above. Saturday, May 3, 2008. Frame buffers in maya 2008. Passes in mentalray 3.6 maya 2008. First you have to define an framebuffer in the options. There is always a primary buffer and all buffers you define are additional framebuffers. Framebuffer will contain the samples, not pixels. They are converted into pixels before calling an output shader. Contrast .1 .1 .1 1. Frame buffer 0 " rgba". Now mr k...

sushantacharekar.blogspot.com sushantacharekar.blogspot.com

Welcome to my blog for mentalray in maya: Puppet Shader for generating frame buffers

http://sushantacharekar.blogspot.com/2008/05/puppet-shader-for-generating-frame.html

Welcome to my blog for mentalray in maya. This blog is specially designed for mentalray in maya 8.5 and above. Saturday, May 3, 2008. Puppet Shader for generating frame buffers. One of the easiest shaders available for generating frame buffers in maya is through commonly known as Puppet shader. For more details like tutorials and downloads please visit this link. Http:/ www.puppet.tfdv.com/download/shaders p e.shtml. If the above link does not work try copy pasting it in the browser window).

mahenthinks.blogspot.com mahenthinks.blogspot.com

Mahen Thinks..: September 2010

http://mahenthinks.blogspot.com/2010_09_01_archive.html

Thursday, September 23, 2010. Vray Grass Displacement.It's very coool. Hello friends.I am just testing that how can we create cool grass effect using vray displacement modifier.I found many tutorial on Internet for this effect and I just added a few more steps to make is more natural. I used two grass texture one for green and another for dead grass in a Blend metarial.I used noise in the mask. And then I did some color correction in photshop. You can download my files from here. Which one is you choice.

mahenthinks.blogspot.com mahenthinks.blogspot.com

Mahen Thinks..: Bedrooms

http://mahenthinks.blogspot.com/2012/09/bedrooms.html

Saturday, September 15, 2012. Subscribe to: Post Comments (Atom). Jaipur, Rajasthan, India. Firstly keep interest in your "Life" than in other things. View my complete profile. Lighting And Shading Reel. Photoshop post production tutorial. Zap's mental ray tips. Out with the Old Blog, in with the New Blog. XGen colored archive Mental ray. Jeff Patton - Freelance Graphic Artist. Simple template. Powered by Blogger.

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zap's mental ray tips

Zap's mental ray tips. Zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere. OSL (Open Shading Language) in 3ds Max 2019. It's been a long time since I posted to this blog. As you know, I do not work with mental ray at all any more. My work is in the 3ds Max rendering team. And I try my hardest to build features in 3ds Max that are independent of what renderer you are using. Links to this post. Plugi...