dev.my-gate.net
Other SFML Projects – development
https://dev.my-gate.net/other-sfml-projects
Everything on C , SFML and More. Jumpy – A Doodle Jump clone. I’m using SFML a bit over a year now and ever so often I run into the question either asked by myself or some other people on the forum or the IRC:. Are there any ‘big’ projects out there using SFML? And with ‘big’ one is talking into the direction of commercial or free but with a bigger user base and rich ideas. Often it gets compared with SDL’s quite big list of games. ICE – clone of Minecraft. MARS A ridiculous shooter. Http:/ www.indie...
github.com
Feature/console by Kojirion · Pull Request #34 · stefanhendriks/Dune-II---The-Maker · GitHub
https://github.com/stefanhendriks/Dune-II---The-Maker/pull/34
Merged 8 commits into master. Oct 10, 2013. Oct 7, 2013. This introduces a developer's console. Additional dependencies:. And others added some commits. Oct 7, 2013. Able to add units with it now. Console can now be brought up and hidden with F2. Add findSFGUI (for mac OS X). Remove this file, it is stored in the trello board. Merge branch 'master' into feature/console. Conflicts: ActionManager.cpp Game.cpp Game.hpp. Oct 9, 2013. Oct 10, 2013. Sign up for free. To join this conversation on GitHub.
blog.ebonyfortress.com
The state of GUI libraries for game development – Ebonyfortress Productions
http://blog.ebonyfortress.com/the-state-of-gui-libraries-for-game-development
Tales from the Ebony Fortress. The state of GUI libraries for game development. The state of GUI libraries for game development. January 18, 2013. What I look for in a graphical user interface system is the following:. Separation of logic and presentation. You don’t want these mixed together for reasons that are covered extensively elsewhere, but one good reason is so that an artist can change the layout without requiring any code changes. Unity’s immediate mode GUI. Is even closer.). Dialog = kytten....
simonkerler.de
Simon Kerler - qrwar
http://www.simonkerler.de/projects/qrwar
Qrwar (quad-ruled war) is a pen and paper like turn based tactic games which takes place on a board subsectioned into squares. It is a little project to learn 2D programming especially with SFML 2.x. Qrwar is written in C using SFML. For graphics output. SFGUI. Is used for the main menus whereas the ingame menus are created by a custom framework called nameless-gui. I developed for this purpose to satisfy my needs. Note: This project is still under development so currently no binary packages are provided.