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Sirlin.Net — Game Design

Game design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix

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Sirlin.Net — Game Design | sirlin.net Reviews
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Game design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix
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1 articles
2 podcast
3 tabletop
4 graphic design
5 menu
6 fantasy strike
7 for the game
8 for fantasy strike
9 server
10 future development
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articles,podcast,tabletop,graphic design,menu,fantasy strike,for the game,for fantasy strike,server,future development,really,change list,midori,new character,midori dragon form,oh my,grave,jaina,rook,valerie,general,about that,microsoft trueskill,tags
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Sirlin.Net — Game Design | sirlin.net Reviews

https://sirlin.net

Game design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix

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The Even Playfield Report. Low quality discussion about throw option selects. Sneaking Items into the Real Game. Under Night In-Birth Exe:Late. Heroes of the Storm. Throw Option Selects Are Bad Design. GG Xrd Option Selects. One Good Conversation: Is this why were here? Cooperative games: Machine Parts vs. not. Brainstorm] Battlestar Galactica boardgame overhaul. One sentence at a time. Class design in Mass Effect 2. Solving Co-operative Board Game issues. Kara Throws Are Bad Design.

INTERNAL PAGES

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1

Overwatch's Competitive Mode — Sirlin.Net — Game Design

http://www.sirlin.net/posts/overwatchs-competitive-mode

July 3, 2016. Dear Jeff Kaplan and the Overwatch team,. I think your game is great and it's not lightly that I rate it a 10 out of 10. Respectfully though, I think you're a bit lost in the woods on how the competitive mode should work. That's understandable because it's a complicated problem that's nearly unsolvable given your constraints. By Kaplan is excellent about sharing thoughts from the dev perspective, I'm concerned about the specific thoughts laid out there. Anyway, draws range from bad news in ...

2

Game Balance and Yomi — Sirlin.Net — Game Design

http://www.sirlin.net/articles/game-balance-and-yomi

Game Balance and Yomi. August 20, 2014. I'll tell you two myths about game balance, then about how to measure balance with tier lists and matchup charts, and then about the long process of balancing Yomi over the years. Game Balance Myth 1: If it's too well balanced, it's boring. I understand where this one comes from. Game balance is really hard, so if you had a cast of characters (or RTS races, or card decks, or whatever) and some of them were too good vs other ones, what should you do? That's where yo...

3

Balancing Multiplayer Games, Part 2: Viable Options — Sirlin.Net — Game Design

http://www.sirlin.net/articles/balancing-multiplayer-games-part-2-viable-options

Balancing Multiplayer Games, Part 2: Viable Options. August 15, 2014. In the previous article. I divided the idea of balance into the two sub-concepts of. I also defined the concepts of. Games, where the more varied the different starting options are that must be fair against each other, the more asymmetric the game is. How do we make sure we have enough viable options during gameplay? To protect against dominant moves, we should be aware of the concept of Yomi Layer 3. I wrote a chapter in my book.

4

Solvability — Sirlin.Net — Game Design

http://www.sirlin.net/articles/solvability

September 13, 2014. Designing competitive strategy games is a constant fight against solvability. It's a struggle to make a system simple enough to understand, yet complex enough that players. Figure out the best way to play and then always play that same way. Pure Solution vs. Mixed Solution. It's a much different situation if a game has a pure solution rather than a mixed solution. To understand why, we'll first have to define those terms. We'll call a mixed solution (this is also a Nash Equilibrium.

5

Playing to Win — Sirlin.Net — Game Design

http://www.sirlin.net/ptw

Playing to Win has been the competitive gamer's bible since the year 2000. It's been linked on far too many gaming sites to count. Ultimately, it's about continuous self-improvement and getting rid of hangups that get in the way of you winning. Also, it's not advice for everyone; it's only for those interested in winning. The entire book is free to read here on the web. If you'd like to buy it or contribute, there are several options to the right. Playing to Win articles. Aug 14, 2014. Aug 14, 2014.

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Links | The Law of Game Design

https://lawofgamedesign.com/links

The Law of Game Design. Law and game design have more in common than you think. Skip to primary content. Game design used to be the province of individual experts who worked more or less independently. It is rapidly becoming a field, complete with guiding lights others look to. Below are some of mine. If you’re interested in the theory of game design, as distinct from the practice of building games on a day-to-day basis, Game Design Advance. For a long time, Dave Sirlin. Blog Long-time miniatures gamers ...

videoulipo.wordpress.com videoulipo.wordpress.com

Maj | 2010 | videoulipo

https://videoulipo.wordpress.com/2010/05

O grach z innej strony. Dlaczego zgadzam się z Ebertem. No dobra, tylko po części. To co stało się w ostatnim czasie, suma kilku następujących po sobie wydarzeń, zaznaczyło kilka wyraźnych granic, rzuciło całkiem nowe światło na metodę posprzątania pewnych ignorowanych w branżowych dyskusjach zakamarków. Fakt numer jeden zwrócenie uwagi. Fakt trzeci, najważniejszy przedmiot sporu gry nie są sztuką . Bach! Jeśli uznajemy, że gry w obecnej formie, silnie sprzężonej z mechaniką, są środkiem wyrazu artystycz...

videoulipo.wordpress.com videoulipo.wordpress.com

videoulipo | o grach z innej strony | Strona 2.

https://videoulipo.wordpress.com/page/2

O grach z innej strony. EA zabiera nas na wycieczkę do piekła. Tym razem zapożyczając konwencję stylistyczną z klasyka literatury odważyło wprowadzić nas, w masce Dantego, w alegoryczny świat zaświatów wieków średnich, w syntetyczny obraz epoki, na płaszczyźnie faktycznej podróży i introwertycznej wyprawy ku tajemnicy – zarówno tej ludzkiej miłości, jak i Boga. Z ostrzem w dłoniach. Naprzeciw hordom potworów. Ekhm. Bilety w styczniu przyszłego roku. Wszystko jest możliwe. Cyfrowy świat przy wsparciu ...

videoulipo.wordpress.com videoulipo.wordpress.com

Życzenia noworoczne | videoulipo

https://videoulipo.wordpress.com/2010/01/21/zyczenia-noworoczne

O grach z innej strony. Subiektywny wybór dziesięciu rzeczy, które najbardziej irytują mnie w polskim dziennikarstwie traktującym o grach wideo. Z oczekiwaniem na poprawę w nowej dekadzie. 10 Jednoplatformowość większości periodyków. 9 Kiepska strona wizualna. 8 Pełne wersje gier. Nie musimy czytać o rewolucyjnych procesorach Intela, nowej płycie Behemotha, wrażeniach ze stania w poniedziałkowym korku, Star Treku, gumowych klawiaturach, żartach z Basha i o tym, jak napisać kalkulator w C . To nie tyl...

videoulipo.wordpress.com videoulipo.wordpress.com

Czerwiec | 2010 | videoulipo

https://videoulipo.wordpress.com/2010/06

O grach z innej strony. Mojego (nie)zgadzania się ciąg dalszy. Od Eberta nie można się uwolnić. Najwyraźniej publikacja mojego tekstu. Biorącego w obronę amerykańskiego krytyka filmowego i jego kontrowersyjne opinie. w serwisie Polygamia spotkała się tak dużym odzewem, że nie ograniczył się on wyłącznie do lawiny (w większości niepochlebnych, ale cóż począć) komentarzy. Na stronie serwisu pojawił się artykuł. Autor pisze, że. Nie jest to roszczenie sobie pretensji do obiektywnego poglądu na muzykę czy fi...

videoulipo.wordpress.com videoulipo.wordpress.com

Debata nie-wirtualna | videoulipo

https://videoulipo.wordpress.com/2009/10/03/debata-nie-wirtualna

O grach z innej strony. 8222;To sytuacja bez precedensu”. Wielekrotnie, szczególnie w blogosferze, słyszy się krytyczne głosy o polskich mediach growych i statusie gier w rodzimym dyskursie kulturowym. Naprzeciw wychodzi „Kultura”, na pozór skromy dodatek do „Dziennika Gazety Prawnej” – która zwarła szeregi i publicystyczny potencjał próbuje przekuć na konkretny materiał. Posted by Jakub Wencel. Jedna odpowiedź to “Debata nie-wirtualna”. 4 Październik 2009 at 11:38 am. Niestety Olaf Szewczyk potrafi robi...

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4:34 | videoulipo

https://videoulipo.wordpress.com/2010/03/18/434

O grach z innej strony. Eksperymentalna gra Jespera Juula, ludologa, autora wielu publikacji z zakresu badań nad grami wideo (między innymi Half-Real , Casual Revolution ), „4:32” próbuje zmierzyć się z problematyką definicji mechanizmów rządzących wirtualną rozrywką. W dość niekonwencjonalny sposób. O czym mówi nam o 4:32? 8221; 4 minutes and 33 seconds of Uniqueness”. 8211; blog „Kloonigames” Petriego Purho. 8211; blog „The Ludologist” Jespera Juula. Posted by Jakub Wencel. Adres nie będzie widoczny).

videoulipo.wordpress.com videoulipo.wordpress.com

Ruch moja miłość | videoulipo

https://videoulipo.wordpress.com/2010/04/21/ruch-moja-milosc

O grach z innej strony. Bieg, skok, brukowana uliczka, bieg, tłum, tłum, tłum, skok, sztylet, ciało, krew, bieg, oddech na plecach, krużganek, parapet, okiennica, okiennica, dach, bieg, bieg, bieg, skok, powietrze, wiatr, wielość, ziarnistość, przestrzeń. Sztylet. Chcemy. Rzadko zdarza się okazja, by w tak spektakularny sposób oderwać się od szarej rzeczywistości . Jest coś nieznośnie toksycznego w moim przecież ekstatycznym i elektryzującym związku z Assassin’s Creed 2 . Emocji mi nie brakuje, przeż...

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