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Sirlin.Net — Game DesignGame design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix
http://www.sirlin.net/
Game design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix
http://www.sirlin.net/
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Sirlin.Net — Game Design | sirlin.net Reviews
https://sirlin.net
Game design for tabletop and video games from the designer of Yomi and Street Fighter HD Remix
Sirlin.net forums
The Even Playfield Report. Low quality discussion about throw option selects. Sneaking Items into the Real Game. Under Night In-Birth Exe:Late. Heroes of the Storm. Throw Option Selects Are Bad Design. GG Xrd Option Selects. One Good Conversation: Is this why were here? Cooperative games: Machine Parts vs. not. Brainstorm] Battlestar Galactica boardgame overhaul. One sentence at a time. Class design in Mass Effect 2. Solving Co-operative Board Game issues. Kara Throws Are Bad Design.
Overwatch's Competitive Mode — Sirlin.Net — Game Design
http://www.sirlin.net/posts/overwatchs-competitive-mode
July 3, 2016. Dear Jeff Kaplan and the Overwatch team,. I think your game is great and it's not lightly that I rate it a 10 out of 10. Respectfully though, I think you're a bit lost in the woods on how the competitive mode should work. That's understandable because it's a complicated problem that's nearly unsolvable given your constraints. By Kaplan is excellent about sharing thoughts from the dev perspective, I'm concerned about the specific thoughts laid out there. Anyway, draws range from bad news in ...
Game Balance and Yomi — Sirlin.Net — Game Design
http://www.sirlin.net/articles/game-balance-and-yomi
Game Balance and Yomi. August 20, 2014. I'll tell you two myths about game balance, then about how to measure balance with tier lists and matchup charts, and then about the long process of balancing Yomi over the years. Game Balance Myth 1: If it's too well balanced, it's boring. I understand where this one comes from. Game balance is really hard, so if you had a cast of characters (or RTS races, or card decks, or whatever) and some of them were too good vs other ones, what should you do? That's where yo...
Balancing Multiplayer Games, Part 2: Viable Options — Sirlin.Net — Game Design
http://www.sirlin.net/articles/balancing-multiplayer-games-part-2-viable-options
Balancing Multiplayer Games, Part 2: Viable Options. August 15, 2014. In the previous article. I divided the idea of balance into the two sub-concepts of. I also defined the concepts of. Games, where the more varied the different starting options are that must be fair against each other, the more asymmetric the game is. How do we make sure we have enough viable options during gameplay? To protect against dominant moves, we should be aware of the concept of Yomi Layer 3. I wrote a chapter in my book.
Solvability — Sirlin.Net — Game Design
http://www.sirlin.net/articles/solvability
September 13, 2014. Designing competitive strategy games is a constant fight against solvability. It's a struggle to make a system simple enough to understand, yet complex enough that players. Figure out the best way to play and then always play that same way. Pure Solution vs. Mixed Solution. It's a much different situation if a game has a pure solution rather than a mixed solution. To understand why, we'll first have to define those terms. We'll call a mixed solution (this is also a Nash Equilibrium.
Playing to Win — Sirlin.Net — Game Design
http://www.sirlin.net/ptw
Playing to Win has been the competitive gamer's bible since the year 2000. It's been linked on far too many gaming sites to count. Ultimately, it's about continuous self-improvement and getting rid of hangups that get in the way of you winning. Also, it's not advice for everyone; it's only for those interested in winning. The entire book is free to read here on the web. If you'd like to buy it or contribute, there are several options to the right. Playing to Win articles. Aug 14, 2014. Aug 14, 2014.
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Links | The Law of Game Design
https://lawofgamedesign.com/links
The Law of Game Design. Law and game design have more in common than you think. Skip to primary content. Game design used to be the province of individual experts who worked more or less independently. It is rapidly becoming a field, complete with guiding lights others look to. Below are some of mine. If you’re interested in the theory of game design, as distinct from the practice of building games on a day-to-day basis, Game Design Advance. For a long time, Dave Sirlin. Blog Long-time miniatures gamers ...
Maj | 2010 | videoulipo
https://videoulipo.wordpress.com/2010/05
O grach z innej strony. Dlaczego zgadzam się z Ebertem. No dobra, tylko po części. To co stało się w ostatnim czasie, suma kilku następujących po sobie wydarzeń, zaznaczyło kilka wyraźnych granic, rzuciło całkiem nowe światło na metodę posprzątania pewnych ignorowanych w branżowych dyskusjach zakamarków. Fakt numer jeden zwrócenie uwagi. Fakt trzeci, najważniejszy przedmiot sporu gry nie są sztuką . Bach! Jeśli uznajemy, że gry w obecnej formie, silnie sprzężonej z mechaniką, są środkiem wyrazu artystycz...
videoulipo | o grach z innej strony | Strona 2.
https://videoulipo.wordpress.com/page/2
O grach z innej strony. EA zabiera nas na wycieczkę do piekła. Tym razem zapożyczając konwencję stylistyczną z klasyka literatury odważyło wprowadzić nas, w masce Dantego, w alegoryczny świat zaświatów wieków średnich, w syntetyczny obraz epoki, na płaszczyźnie faktycznej podróży i introwertycznej wyprawy ku tajemnicy – zarówno tej ludzkiej miłości, jak i Boga. Z ostrzem w dłoniach. Naprzeciw hordom potworów. Ekhm. Bilety w styczniu przyszłego roku. Wszystko jest możliwe. Cyfrowy świat przy wsparciu ...
Życzenia noworoczne | videoulipo
https://videoulipo.wordpress.com/2010/01/21/zyczenia-noworoczne
O grach z innej strony. Subiektywny wybór dziesięciu rzeczy, które najbardziej irytują mnie w polskim dziennikarstwie traktującym o grach wideo. Z oczekiwaniem na poprawę w nowej dekadzie. 10 Jednoplatformowość większości periodyków. 9 Kiepska strona wizualna. 8 Pełne wersje gier. Nie musimy czytać o rewolucyjnych procesorach Intela, nowej płycie Behemotha, wrażeniach ze stania w poniedziałkowym korku, Star Treku, gumowych klawiaturach, żartach z Basha i o tym, jak napisać kalkulator w C . To nie tyl...
Czerwiec | 2010 | videoulipo
https://videoulipo.wordpress.com/2010/06
O grach z innej strony. Mojego (nie)zgadzania się ciąg dalszy. Od Eberta nie można się uwolnić. Najwyraźniej publikacja mojego tekstu. Biorącego w obronę amerykańskiego krytyka filmowego i jego kontrowersyjne opinie. w serwisie Polygamia spotkała się tak dużym odzewem, że nie ograniczył się on wyłącznie do lawiny (w większości niepochlebnych, ale cóż począć) komentarzy. Na stronie serwisu pojawił się artykuł. Autor pisze, że. Nie jest to roszczenie sobie pretensji do obiektywnego poglądu na muzykę czy fi...
Debata nie-wirtualna | videoulipo
https://videoulipo.wordpress.com/2009/10/03/debata-nie-wirtualna
O grach z innej strony. 8222;To sytuacja bez precedensu”. Wielekrotnie, szczególnie w blogosferze, słyszy się krytyczne głosy o polskich mediach growych i statusie gier w rodzimym dyskursie kulturowym. Naprzeciw wychodzi „Kultura”, na pozór skromy dodatek do „Dziennika Gazety Prawnej” – która zwarła szeregi i publicystyczny potencjał próbuje przekuć na konkretny materiał. Posted by Jakub Wencel. Jedna odpowiedź to “Debata nie-wirtualna”. 4 Październik 2009 at 11:38 am. Niestety Olaf Szewczyk potrafi robi...
4:34 | videoulipo
https://videoulipo.wordpress.com/2010/03/18/434
O grach z innej strony. Eksperymentalna gra Jespera Juula, ludologa, autora wielu publikacji z zakresu badań nad grami wideo (między innymi Half-Real , Casual Revolution ), „4:32” próbuje zmierzyć się z problematyką definicji mechanizmów rządzących wirtualną rozrywką. W dość niekonwencjonalny sposób. O czym mówi nam o 4:32? 8221; 4 minutes and 33 seconds of Uniqueness”. 8211; blog „Kloonigames” Petriego Purho. 8211; blog „The Ludologist” Jespera Juula. Posted by Jakub Wencel. Adres nie będzie widoczny).
Ruch moja miłość | videoulipo
https://videoulipo.wordpress.com/2010/04/21/ruch-moja-milosc
O grach z innej strony. Bieg, skok, brukowana uliczka, bieg, tłum, tłum, tłum, skok, sztylet, ciało, krew, bieg, oddech na plecach, krużganek, parapet, okiennica, okiennica, dach, bieg, bieg, bieg, skok, powietrze, wiatr, wielość, ziarnistość, przestrzeń. Sztylet. Chcemy. Rzadko zdarza się okazja, by w tak spektakularny sposób oderwać się od szarej rzeczywistości . Jest coś nieznośnie toksycznego w moim przecież ekstatycznym i elektryzującym związku z Assassin’s Creed 2 . Emocji mi nie brakuje, przeż...
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Passion for Mosaics
Tuesday, November 19, 2013. This is our tiny piglet called Nupi. Nupi is almost 2 months old, she has been with us for two days. It feels like we have a baby - no sleep at all but much much laughter and fun. Once again I´ll let the pictures do the talking :). I´m just sooo tiny. Our cat Tjorven has not decided if she should eat the little "rat" or to play with her :). I could fit into that teacup :). Nupi´s new mom. Monday, October 28, 2013. A small peak inside. Saturday, October 19, 2013. When your soul...
Cars of Yesteryear
Welcome to Cars of Yesteryear. I hope you enjoy your visit. These pages have oldies music. Song playing Blue Monday. A Salute to America. Is proud to offer this salute to our great. Nation. Click on the link above to visit the page. The photos load slowly as they are high quality and. I did not want to compromise them. This site is dedicated to the memory of our classic cars from the past. Has been lost forever in the mists of time. I have included in these pages many photographs of classic cars,. A limi...
SIRIS
Envoyer à un ami. Mise à neuf du blog! Je suis de retour après un stage de maîtrise en blogosphère. J'espère avoir une note de passage. Bref, une fois par X mois je vais vous poster des nouveautés. Avec mes nouveaux albums photos, planches de Vogue la Valise 1 et étiquettes de bière et murales, ça devrait vous rassasier! Bientôt sur Face de plouc et twitt la poule. Merci pour les commentaires, je les prends en grande lampée. Posté par Siris La Poule. À 15:58 - Commentaires [3]. Tags : Le retour de Siris.
Sirlin.Net — Game Design
Sirlin on Game Design, Ep 18: Fantasy Strike. November 15, 2016. Is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays. Fantasy Strike is Crowdfunding Now. November 14, 2016. Here's a news post.
SIRLI, Inc.
WELCOME TO SIRLI, Inc. SIRLI's Mission, Vision and Goal:. To relieve physical pain through Ayurvedic/Alternative Medicine. To encourage research on alternative medicine obtained from nature. To grow healthy vegetables the old fashioned way. To grow Aromatic Flowers with Devine Fragrance. To grow Medicinal Plants. Brazilian Soocer Connection Inc. Blogger, Peace and Education.
Sir Lincoln - pedigree race horse –
Sir Lincoln - pedigree race horse. Welcome to Lincoln Farms. Lincoln Farms, developed by John and Lynne Street along with long time friends Erin and the late Graham Blackburn, in 10 years has a reputation for … [Read more.]. Destined for Greatness Sir Lincoln was born just hours before the running of the 2006 New Zealand Cup, so maybe this was a hint for his dynamic … [Read more.]. BOOK STALLION ONLINE NOW. Go to Stallion Selector. 64 9 412 8826. Danny Boyle 021 023 20481. Return to top of page.
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Sirlin Enterprises
Manufacturing, Curating, Partnerships. Manufacturing, Curating, Partnerships. Sirlin Enterprises provides a complete suite of design, marketing, branding, product development, and consulting services.
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