new-challenger.blogspot.com
new challenger: Game Begets Game
http://new-challenger.blogspot.com/2008/12/game-begets-game.html
I make games. I also play them. I talk about both activities here. Friday, December 05, 2008. I'll admit it; I get really giddy when I see coverage of my friends' games. I entered the industry with a group of designers born from the fighting game community; a group of guys for whom simply playing games was never enough. My good friends John and Paul Edwards, Adam Puhl. And extended family like Ben Cureton, Jason Cole, Ed Ma, Dave Sirlin. And Jason De Heras. Is currently tearing it up within Activision's.
aaanimator.blogspot.com
Action Animation: Up-rezzed The Uprez
http://aaanimator.blogspot.com/2007/09/up-rezzed-uprez.html
Click on the pictures some of them move. =o. 25 September, 2007. I worked on the gloves mostly, and added color. I did an experiment using vectorized video to create the color banding in the pants. I'll eventually just use it as a guide. I think I'm gonna stick with 4 tones. That might be a little heavy. but it's more than ggx, less than 3rd strike. I dunno, we'll see. Posted by James Che. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. View my complete profile. I worked on these:.
aaanimator.blogspot.com
Action Animation: STUPID!
http://aaanimator.blogspot.com/2007/10/stupid.html
Click on the pictures some of them move. =o. 03 October, 2007. 30 is stupid. After a lot of thought, I've concluded that being 30 is really uncool. really uncool. that's all I have to say. Edit: more to say. Def Leppard makes everything ok. Ama have a very Def Leppard birthday. Posted by James Che. Oh shit I missed it, Happy Birthday! October 9, 2007 at 1:09 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. I worked on these:.
aaanimator.blogspot.com
Action Animation: Reckless G37 in Palm Desert
http://aaanimator.blogspot.com/2008/02/reckless-g37-in-palm-desert.html
Click on the pictures some of them move. =o. 06 February, 2008. Reckless G37 in Palm Desert. Not really reckless. More of a freak accident. My car 's door was blown wide open by some kinda ungodly 60mph gust of wind. Now it doesn't align properly when I close it. Ahh, well. it'll get fixed. Fun video to make. Posted by James Che. April 10, 2008 at 4:04 PM. What up man its goby! October 1, 2008 at 12:01 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. View my complete profile.
aaanimator.blogspot.com
Action Animation: Cut it out!
http://aaanimator.blogspot.com/2007/10/cut-it-out.html
Click on the pictures some of them move. =o. 13 October, 2007. Posted by James Che. This turned out pretty cool. Can't wait to see the rest of the moves. October 16, 2007 at 9:58 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. View my complete profile. I worked on these:. Unannounced Project, Senior Animator (PS3). God of War II, Senior Animator (PS2). Mortal Kombat: Shaolin Monks, Lead Animator (PS2).
aaanimator.blogspot.com
Action Animation: G37 Free Again (El Mirage Dry Lake Bed)
http://aaanimator.blogspot.com/2008/09/g37-free-again-el-mirage-dry-lake-bed.html
Click on the pictures some of them move. =o. 03 September, 2008. G37 Free Again (El Mirage Dry Lake Bed). Labor Day Monday 2008. weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Posted by James Che. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. View my complete profile. I worked on these:. Unannounced Project, Senior Animator (PS3).
jasondeheras.blogspot.com
Playing Was Not Enough: July 2008
http://jasondeheras.blogspot.com/2008_07_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.
jasondeheras.blogspot.com
Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant
http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...