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3DCGI | John Sheils' 30 year portfolioJohn Sheils' 30 year portfolio
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John Sheils' 30 year portfolio
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John Sheils' 30 year portfolio
2010 SPARTACUS Gods of the Arena | 3DCGI
https://3dcginz.wordpress.com/2010/03/04/2010-spartacus-gods-of-the-arena
John Sheils' 30 year portfolio. 2010 SPARTACUS Gods of the Arena. March 4, 2010. Because of star Andy Whitfield’s tragic illness, the second season of Spartacus was a prequel – the arena that formed the centerpiece of the Series One didn’t exist yet! We were still kept very busy with previs, set extensions and creating an improved version of the hilltop Ludus environment while the politics of Capua’s new arena played out on screen. This entry was posted in TV. 2011 SPARTACUS Vengence →.
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John Sheils' 30 year portfolio. November 17, 2015. I’m playing with two view modes; The left view is Isometric, the right view is Perspective. ISO feels good for strategy – planning how to get to the exit, (and before that, the Magenta KEY to unlock it! 2015 AMAZED GAME DEMO. July 4, 2014. 2011 SPARTACUS V WIP. December 17, 2013. 2012 SPARTACUS War of the Damned. January 4, 2012. Using Massive’s existing ‘ready-to-run’ agents and with custom agents created by Stephen Regelous, I embarke...February 4, 2011.
johnsheils | 3DCGI
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John Sheils' 30 year portfolio. Chronicles of the Ghostly Tribe Trailer 4. November 17, 2015. This fourth ‘ultimate’ trailer shows off the wide range of VFX shots produced for the film. Chronicles of the Ghostly Tribe – Hide and Seek. November 17, 2015. Another name change, but the road to release is almost complete. The Man-Bears were created by Korean VFX masters DEXTER Studios. Legend of the Ghost Tribe Trailer 2. November 17, 2015. GCD Evil Tower Trailer Blast from the Cave. November 17, 2015. Anothe...
2010 DIGITAL ORRERY | 3DCGI
https://3dcginz.wordpress.com/2010/01/04/2010-digital-orrery
John Sheils' 30 year portfolio. January 4, 2010. Created for the Carter Observatory in Wellington New Zealand, this project required 9 pre-rendered animations taking us on journeys from Earth to the major planets. At over a minute per journey, there was a lot of content to create. Hardware, installation and stylish UI overlays were handled by Jared Forbes at Lumen Digital. This entry was posted in Animation. 2009 SPARTACUS Blood and Sand. 2010 MITSUBISHI →. Leave a Reply Cancel reply.
3DCGI | 3DCGI
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John Sheils' 30 year portfolio. 3DCGI is a company with over 25 years experience in providing computer generated imagery and visual effects to the feature film, television and games industries. Combining traditional knowledge and aesthetics with next generation technical advancements in digital technology, we are committed to delivering superior quality results with an artistic edge to meet today’s fast turnaround production environment. VFX Onset Supervision for Motion Pictures and Television.
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3dcgi.com - Your guide to cutting edge 3D graphics technology
3dcgi's Recommended Graphics Books. 3D Graphics Technology Spotlight. Is interesting 3D software due to its unique interface. You describe a scene in words and the program places the objects in the scene. There are a limited number of objects in the database and it's possible the current status of this feature is a gimmick or fun diversion, but if RaySupreme improves over time the potential for novices to easily create 3D scenes is interesting. Explains what HR3D is all about. Is demonstrating technology...
3DCGI | John Sheils' 30 year portfolio
John Sheils' 30 year portfolio. 2011 SPARTACUS V WIP. December 17, 2013. 2012 SPARTACUS War of the Damned. January 4, 2012. The finale of the Spartacus saga was huge in scope; the ultimate showdown between the armies of Rome and the followers of rebel gladiator. There was only one practical way to deliver tens of thousands of people fighting to the death: Massive – the crowd simulation software developed for Lord of the Rings. February 4, 2011. A return to the Carter Observatory and onward into space, th...
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