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aaronimous.blogspot.com

Aaronimous Research

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

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Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...
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Aaronimous Research | aaronimous.blogspot.com Reviews

https://aaronimous.blogspot.com

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

INTERNAL PAGES

aaronimous.blogspot.com aaronimous.blogspot.com
1

Aaronimous Research: mei 2008

http://www.aaronimous.blogspot.com/2008_05_01_archive.html

Woensdag 14 mei 2008. Here's a video of an early version of the first game prototype, built with my very own engine. It supports particle effects, untextured models and audio, which is more than enough for now. First Prototype - Video 1. Zondag 11 mei 2008. Through the project and research I'm doing, I'm setting up a methodology for short single-iteration prototyping projects. The properties are currently:. Streamline creativity and allow for a faster concept and development cycle. System contains everyt...

2

Aaronimous Research: januari 2008

http://www.aaronimous.blogspot.com/2008_01_01_archive.html

Dinsdag 29 januari 2008. This blog is going to be an outside face of my "thesis" research for my personal graduation project for the Utrecht School of the Arts, EMMA program. Currently, I've decided my topic is going to be about managing player expectations and mental models, and using them in such a way as to reintroduce existing content in a new way to provide players with an interesting and mind-opening experience. Abonneren op: Berichten (Atom). View my full profile.

3

Aaronimous Research: About the model

http://www.aaronimous.blogspot.com/2008/05/about-model.html

Zondag 11 mei 2008. Through the project and research I'm doing, I'm setting up a methodology for short single-iteration prototyping projects. The properties are currently:. Provide a situation in which the designer can judge the viability of an idea after a single prototype cycle. (ideal). Streamline creativity and allow for a faster concept and development cycle. And has the following requirements:. The method may not reduce the overall ‘depth’ of the creative process. Provided a very interesting distin...

4

Aaronimous Research: Coming along

http://www.aaronimous.blogspot.com/2008/07/coming-along.html

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

5

Aaronimous Research

http://www.aaronimous.blogspot.com/2008/05/ive-been-busy-building-small-engine-for.html

Maandag 5 mei 2008. I've been busy building a small engine for the prototypes over the last month, so I'll post some screenshots of the first prototype soon. I've used the first cycle mostly to define the exact parameters and how to evaluate a possible outcome. Along the way I found a very interesting blog I think everybody should look at, which is the blog of Annakaisa Kultima, a (game) researcher at the university of Tampere. AaKoo’s Game Lab. Abonneren op: Reacties plaatsen (Atom). View my full profile.

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markvanwijnen.blogspot.com markvanwijnen.blogspot.com

The Multi Touch Board Game Experience: Board Game or No Board Game

http://markvanwijnen.blogspot.com/2008/04/board-game-or-no-board-game.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer System

http://game-accessibility.blogspot.com/2008/04/pointer-system.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Woensdag 23 april 2008. I've created a new Pointer System that uses hot spots on the screen to control the character. There are 6 hotspots:. Two for walking left and right;. Three for jumping up, jumping left and jumping right;. And one large one for blocking;. And do so. Feedback is much appriciated. Creat...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Cursor Control

http://game-accessibility.blogspot.com/2008/03/cursor-control.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: april 2008

http://game-accessibility.blogspot.com/2008_04_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Prototype progress

http://game-accessibility.blogspot.com/2008/03/prototype-progress.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zaterdag 15 maart 2008. So here is another screenshot for you which is hanging on my own desktop now:. Download the new version of my prototype here. Make sure to leave your comments about the prototype. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: februari 2008

http://game-accessibility.blogspot.com/2008_02_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 14 februari 2008. A reason why game accessibility should be considered? Today a very interesting game had come to my attention through an article. On gamasutra about game accessibility. This game called " game over. This geniusly fun way to design things that don't work enables you to see the thin...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer Variations

http://game-accessibility.blogspot.com/2008/04/pointer-variations.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: maart 2008

http://game-accessibility.blogspot.com/2008_03_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Donderdag 20 maart 2008. Latest prototype build and style update. Zondag 16 maart 2008.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Features for blind users

http://game-accessibility.blogspot.com/2008/03/features-for-blind-users.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zondag 16 maart 2008. Features for blind users. I've come up with some accessibillity features that I will try to implement into my game later. These features are especially designed with blind users in mind. When annoyed with this system sighted players should be able to kill this parrot. Another system is...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Neglected

http://game-accessibility.blogspot.com/2008/04/neglected.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 22 april 2008. I've been brutally neglecting this blog for almost a month now. The reason for this was that i've hit a wall with my code. Since my code was not very structured it had become almost impossible for me to either debug it or expand it without creating new bugs. Big Booty (working title).

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Aaronimous Research

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

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