afackerman.blogspot.com
Alan's 3D Portfolio: Environment Art
http://afackerman.blogspot.com/2010/08/environment-art.html
Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Here are a few of the most recent pieces I worked on. Title Screen Render - Civil Warrior. Working with our Art Directors initial layout; I did the landscape, huts, walls, objects, castle, and sky texture. Hut 1 at the highest Level of Detail (LoD). Here it is with the wire frame highlighted and the poly count:. This is Hut 1 at the lowest Level of Detail:. And again with its wire frame highlighted and poly count:.
afackerman.blogspot.com
Alan's 3D Portfolio: The Armillary Game Board
http://afackerman.blogspot.com/2010/08/armillary-game-board.html
Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. The Armillary Game Board. Click On An Image For Larger Version. This is concept piece for a 3D game we were working on at Castaway. At this level it looked sort of like an animated chessboard, but would 'zoom in' when pieces were in conflict for a battle mode. That game play would take place on a terrain dictated by the color and location of the square. It might consist of broken ground and ruins or a frozen ice cave.
alansconcepts.blogspot.com
Concept Art and Sketches: Mood or Scene Concept
http://alansconcepts.blogspot.com/2009/11/mood-or-scene-concept.html
Concept Art and Sketches. Mood or Scene Concept. This was a work intended to convey the mood of level. It was for an underground cavern with water. My was trying to show a story concept of a war between shamanistic magic and sorcery. This was element for the laboratory of a Necromancer building a skeletal demon. View my complete profile. Awesome Inc. template. Powered by Blogger.
afackerman.blogspot.com
Alan's 3D Portfolio: Unreleased Blizzard North Project
http://afackerman.blogspot.com/2010/08/unreleased-blizzard-north-project.html
Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Unreleased Blizzard North Project. A 3D model made for an unreleased game for Blizzard North in 2003. Game camera view approximation:. Game camera view approximation:. Creatures for Blizzard North. View my complete profile. Awesome Inc. template. Powered by Blogger.
alanzflash.blogspot.com
Alan's Flash Work: Samples of Contracted Flash Animations
http://alanzflash.blogspot.com/2012/03/sample-of-contracted-flash-animations.html
Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Samples of Contracted Flash Animations. I was contracted by Fierce Wombat to create some Flash animations. The project was under very tight deadline and had a very tight budget as well. I was given some assets made by their internal team to use or reference, and a list of animations that were needed. These are a few of the animations I created. The above work was created from art assets and storyboards supplied by the Art Director.
alanackerman.blogspot.com
Alan Ackerman: Alan Ackerman
http://alanackerman.blogspot.com/2012/01/alans-resume.html
UI Work and Concepts. Concept Art and Sketches. Redwood City, California 94061. Http:/ afackerman.blogspot.com/. I love the collaborative process where in the right environment the sum is greater than the parts. To work with a great team really enhances the creativity of each individual – that is an awesome experience. Key Strengths and Qualifications. Experience in the interactive entertainment industry creating 2D, UI, and 3D art and animations for games on PC, console, handheld, and arcade platforms.
ackerman2d.blogspot.com
Alan's 2D Game Art: Isometric Game Art
http://ackerman2d.blogspot.com/2011/04/isometric-game-art.html
Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Here are some buildings from sketch to game art. In game art asset:. Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile. Alan Ackerman. Awesome Inc. template. Powered by Blogger.
ackerman2d.blogspot.com
Alan's 2D Game Art: Diablo II Inventory Charms
http://ackerman2d.blogspot.com/2012/03/diablo-ii-inventory-charms.html
Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Diablo II Inventory Charms. These are a series of charms I designed and made for Diablo II. Large Charms (1x3 inventory size). Medium Charms (1x2 inventory size). Small Charms (1x1 inventory size). Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile. Alan Ackerman. Awesome Inc. template. Powered by Blogger.
afackermanui.blogspot.com
A User Interface - From Sketch to Assets.: Break Down for Typical FB Game UI
http://afackermanui.blogspot.com/2011/05/break-down-for-typical-fb-game-ui.html
A User Interface - From Sketch to Assets. This shows some of how I build a UI and includes some other UI's I've worked on. Resume and More Portfolio Pages. Concept Art and Sketches. Break Down for Typical FB Game UI. Most of the Facebook games have a similar UI layout. This was my breakdown of a typical UI when we were looking into making a Facebook game. View my complete profile. Awesome Inc. template. Powered by Blogger.