superklever.com
Adrian Crook > Vancouver Web Design, Vancouver Branding
http://www.superklever.com/adrian-crook.html
303 - 1954 W 3rd Ave. Vancouver, BC V6J 1L1. Tel: 604.446.2978. Adrian Crook and Associates. We wanted to go very light, friendly and modern with the branding for Adrian Crook and his new company. Once established by Adrian Crook and his reputation in the industry they'll be known collectively as AC A. Has a nice ring to it don't you think? For the website a full Wordpress backend was utilized so Adrian and his Associates can keep up to date blogging and through their Social Media channels.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » performance
http://www.technofumbles.com/weblog/tag/performance
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Tips for High Performance Art. Feb 21st, 2011 Filed under AltDevBlogADay. Posts Tagged ‘performance’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » blogger
http://www.technofumbles.com/weblog/tag/blogger
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Moved to WordPress from Blogger. Oct 16th, 2008 Filed under Miscellaneous. Posts Tagged ‘blogger’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
kloonigames.com
Kloonigames » Blog Archive » The Truth About Game Development
http://www.kloonigames.com/blog/games/tagd
Laquo; News from the Rapid Game Development Frontier. Kloonigames Version 2.0. The Truth About Game Development. Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge. And by the quality of life issues of game industry. The Truth About Game Development. Tagdzip (8.1 Mb). You play the part of a game producer and your job is to produce the best game you can as cheaply as possible. Mostly you just try to motivate the lazy ass game developers by killing them.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » The Importance of Personal Projects
http://www.technofumbles.com/weblog/2011/02/05/the-importance-of-personal-projects
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. The Importance of Personal Projects. This is the reason I ask about hobbies and personal projects of those who I interview and those for whom I interview with (interviews go both ways remember! They will be versatile, because. They’re used to it. They will actively improve the codebase, systems and procedures, because. Tips for High Performance Art.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » code
http://www.technofumbles.com/weblog/tag/code
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Survey of Fast Compression Algorithms (Part 1). Apr 22nd, 2011 Filed under AltDevBlogADay. Posts Tagged ‘code’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » art
http://www.technofumbles.com/weblog/tag/art
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Tips for High Performance Art. Feb 21st, 2011 Filed under AltDevBlogADay. Posts Tagged ‘art’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » Moved to WordPress from Blogger
http://www.technofumbles.com/weblog/2008/10/16/moved-to-wordpress-from-blogger
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Moved to WordPress from Blogger. I’ve redirected the old RSS feed URLs to their new locations, so hopefully no feed readers will be broken by this change. If there are a lot of 404′s coming from bookmarks and links to the old files, I’ll add redirects for those too. Oct 16th, 2008 Posted in Miscellaneous. Laquo; The PCBs have arrived! You must be logged in.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » GameDev
http://www.technofumbles.com/weblog/category/gamedev
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Survey of Fast Compression Algorithms (Part 1). Apr 22nd, 2011 Filed under AltDevBlogADay. Tips for High Performance Art. Feb 21st, 2011 Filed under AltDevBlogADay. The Importance of Personal Projects. Personal projects are an often overlooked part of a professional career be it games, embedded, or even web development. There’s only so much you will b...
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