advancedcharacteranimation.blogspot.com advancedcharacteranimation.blogspot.com

advancedcharacteranimation.blogspot.com

Advanced Character Animation

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone 12:50 pm.

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Advanced Character Animation | advancedcharacteranimation.blogspot.com Reviews
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This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone 12:50 pm.
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1 advanced character animation
2 about me
3 name
4 james stone
5 location
6 new website
7 uploads and promotion
8 animation complete
9 rigging finished
10 refinement and rigging
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advanced character animation,about me,name,james stone,location,new website,uploads and promotion,animation complete,rigging finished,refinement and rigging,feedback,spider enters 3d,presentation,concept,dope sheet,wwwjamesstone co uk,0 comments,aniboom
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Advanced Character Animation | advancedcharacteranimation.blogspot.com Reviews

https://advancedcharacteranimation.blogspot.com

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone 12:50 pm.

INTERNAL PAGES

advancedcharacteranimation.blogspot.com advancedcharacteranimation.blogspot.com
1

Advanced Character Animation: 2006-12-17

http://www.advancedcharacteranimation.blogspot.com/2006_12_17_archive.html

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Sunday, December 17, 2006. Posted by James Stone 6:21 pm.

2

Advanced Character Animation: Dope Sheet

http://www.advancedcharacteranimation.blogspot.com/2006/10/dope-sheet.html

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. First Draft - Audio. Busy Recording and Planning. Tuesday, October 24, 2006. Posted by James Stone 4:41 pm.

3

Advanced Character Animation: Uploads and Promotion...

http://www.advancedcharacteranimation.blogspot.com/2007/01/uploads-and-promotion.html

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Monday, January 15, 2007. Http:/ www.aniboom.com/Player.aspx? Http:/ www.troublehomegrown.co.uk/play/15554/. Http:/ www.bbc.co.uk/dna/comedysoup/A18854607. Http:/ www.youtube.com/watch?

4

Advanced Character Animation: 2006-11-12

http://www.advancedcharacteranimation.blogspot.com/2006_11_12_archive.html

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Thursday, November 16, 2006. On the whole today was a positive and generated some fresh ideas to keep the project flowing. Posted by James Stone 4:06 pm. Wednesday, November 15, 2006. So far the cri...

5

Advanced Character Animation: 2007-01-07

http://www.advancedcharacteranimation.blogspot.com/2007_01_07_archive.html

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Monday, January 08, 2007. Worked hard over the past few days polishing my animation. Its been hectic but I feel happy with the results. Posted by James Stone 10:25 pm.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2007-03-25

http://filmcharacter.blogspot.com/2007_03_25_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone at 12:50 pm.

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2006-10-29

http://filmcharacter.blogspot.com/2006_10_29_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Sunday, October 29, 2006. Posted by James Stone at 11:12 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation. Assignment: Rigging for Facial Animation.

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2006-12-17

http://filmcharacter.blogspot.com/2006_12_17_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Monday, December 18, 2006. Posted by James Stone at 2:13 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation. Assignment: Rigging for Facial Animation.

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2006-10-08

http://filmcharacter.blogspot.com/2006_10_08_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Thursday, October 12, 2006. The research I plan to undertake will be technical as well as artistic. Artistically I will research anatomy, character design and traditional art skills. Technically I will l...

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2006-10-15

http://filmcharacter.blogspot.com/2006_10_15_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Tuesday, October 17, 2006. So next up will be a full body shot, suit and all, I may even through in a violing case :). Posted by James Stone at 10:41 pm. Sunday, October 15, 2006. View my complete profile.

filmcharacter.blogspot.com filmcharacter.blogspot.com

3D Hyper-Real Character Design: 2006-11-12

http://filmcharacter.blogspot.com/2006_11_12_archive.html

3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Wednesday, November 15, 2006. Http:/ www.3d-tvu.co.uk/viewtopic.php? Posted by James Stone at 12:18 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation.

facialanimation.blogspot.com facialanimation.blogspot.com

U.I. and Rigging for Facial Animation: 2006-11-12

http://facialanimation.blogspot.com/2006_11_12_archive.html

UI and Rigging for Facial Animation. The following blog is in place to document my work and methods towards the 'Single Project' module at Thames Valley University. For this project my plan is to research how to design and implement unique user interfaces and rigging methods for animated characters. I will also look into modelling for animation and explore subjects such as edge loop modelling and polygon facial topology. Wednesday, November 15, 2006. Been a while since my last update.

facialanimation.blogspot.com facialanimation.blogspot.com

U.I. and Rigging for Facial Animation: 2006-10-15

http://facialanimation.blogspot.com/2006_10_15_archive.html

UI and Rigging for Facial Animation. The following blog is in place to document my work and methods towards the 'Single Project' module at Thames Valley University. For this project my plan is to research how to design and implement unique user interfaces and rigging methods for animated characters. I will also look into modelling for animation and explore subjects such as edge loop modelling and polygon facial topology. Tuesday, October 17, 2006. Posted by James Stone at 5:25 pm. View my complete profile.

facialanimation.blogspot.com facialanimation.blogspot.com

U.I. and Rigging for Facial Animation: 2006-12-17

http://facialanimation.blogspot.com/2006_12_17_archive.html

UI and Rigging for Facial Animation. The following blog is in place to document my work and methods towards the 'Single Project' module at Thames Valley University. For this project my plan is to research how to design and implement unique user interfaces and rigging methods for animated characters. I will also look into modelling for animation and explore subjects such as edge loop modelling and polygon facial topology. Friday, December 22, 2006. Final Model and Render. Posted by James Stone at 12:19 am.

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Advanced Character Animation

This blog is in place to document my progress and research for the 'Advanced Character Animation' module at Thames Valley University. My idea is to create a short 30 second animation in the style of 'Creature Comforts', an 'Aardman Animation' classic. London, Hanwell, United Kingdom. View my complete profile. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone 12:50 pm.

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