david-wright.org
Games programming
http://david-wright.org/category/game-programming
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for the ‘ Games programming. Since finishing Uni in September, I have been keeping my new-found knowledge fresh and learning new skills by developing a game engine. This has been a frustratingly slow process of late as my hobby of games programming is having to work around a full time job as a .NET developer. Still, I am very happy to finally be able to introduce the karma engine…. The lights can then be rendered, using t...
david-wright.org
Portfolio
http://david-wright.org/80-2
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. This page is a collection of my best pieces of work to date, most of which were created during my year at Hull University. Keep checking this page as I will be making several updates and additions in the coming weeks. Information on my current projects can be found on my blog. The most recent addition to my karma game engine is animation support. Written in in C. The demo can be downloaded here. Deferred lighting is a technique c...
david-wright.org
Games reviews
http://david-wright.org/category/games-reviews
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for the ‘ Games reviews. Beneath a Steel Sky Remastered. This is a repost , the original review can be found at http:/ www.brokenswordplanet.com. The game was a huge hit when it was released. Sadly, the years following the release of Broken Sword 2 saw a decline in the genre as new and more powerful hardware ushered in the 3-D era. Broken Sword 2 was the last of its kind. Or is it…? So to wrap it up, I loved this game whe...
david-wright.org
2010 May
http://david-wright.org/2010/05
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for May, 2010. One of my modules this semester is a group development project. As part of a team I have to cooperate in the production of a Rip Off clone, a classic arcade game from the 80’s. My initial role in the production was to help program the gameplay/physics side of the the game, I then moved on to head the development of a PSP port. The beta version of our game can be downloaded here. David Wright (gameplay, PSP).
david-wright.org
2010 June
http://david-wright.org/2010/06
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for June, 2010. Just a quick update on the PSP version of Rip-Off that I mentioned in the previous post. The team has been working long hours this week to put the final touches to the port. The game now has 3D graphics and 2-player network capabilities. Check the results below. I hope to post videos of this soon. Filed under: Games programming. SuperbHosting.net provides affordable managed. Solutions. 90 day cash.
david-wright.org
Doing this now
http://david-wright.org/2012/05/03/doing-this-now
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Wow, has it really been a 16 months since my last update? So much has happened since then! My first project as a professional games developer is a title for the PS Vita, Sony’s recent entry into the handheld gaming market. I will post more about the game in a future post as I’m not sure what I’m allowed to say right now! As for Portsmouth and Southsea, what a beautiful place! Filed under: My life. Feed for comments on this post.
david-wright.org
Film reviews
http://david-wright.org/category/film-reviews
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for the ‘ Film reviews. In my books, the release of a Tarantino movie is a big event. His love for the industry shows through in his films, which often pay homage to a variety of genres. Inglourious Basterds is no exception; despite being set in World War II this film salutes the spaghetti western. When German war hero turned actor Fredrick Zoller becomes smitten with Shosanna, he convinces his director to have his new fi...
david-wright.org
2011 January
http://david-wright.org/2011/01
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for January, 2011. Since finishing Uni in September, I have been keeping my new-found knowledge fresh and learning new skills by developing a game engine. This has been a frustratingly slow process of late as my hobby of games programming is having to work around a full time job as a .NET developer. Still, I am very happy to finally be able to introduce the karma engine…. The lights can then be rendered, using the buffere...
david-wright.org
Rip Off Beta
http://david-wright.org/2010/05/05/rip-off-beta
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. One of my modules this semester is a group development project. As part of a team I have to cooperate in the production of a Rip Off clone, a classic arcade game from the 80’s. My initial role in the production was to help program the gameplay/physics side of the the game, I then moved on to head the development of a PSP port. The beta version of our game can be downloaded here. Simone Kulczycki (team leader, gameplay, input).
david-wright.org
2009 August
http://david-wright.org/2009/08
Programmer, web developer, gamer and fitness fanatic. Follow me on Twitter. Archive for August, 2009. In my books, the release of a Tarantino movie is a big event. His love for the industry shows through in his films, which often pay homage to a variety of genres. Inglourious Basterds is no exception; despite being set in World War II this film salutes the spaghetti western. When German war hero turned actor Fredrick Zoller becomes smitten with Shosanna, he convinces his director to have his new film pre...