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Virtual Environments

Saturday, 3 December 2011. In order, to create the final animation, the main techniques used will be. Basic keyframing using autokey. Path constraints (mainly for cameras). Other techniques will be included as and when they are needed. The camera target remained stationary while the camera itself rotated along a circle spline using path constraints. A mental ray area light was also linked to the camera so it rotated at the same time, providing a 360 degree light source. Monday, 28 November 2011. In conti...

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Virtual Environments | alexchapman-ve.blogspot.com Reviews
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Saturday, 3 December 2011. In order, to create the final animation, the main techniques used will be. Basic keyframing using autokey. Path constraints (mainly for cameras). Other techniques will be included as and when they are needed. The camera target remained stationary while the camera itself rotated along a circle spline using path constraints. A mental ray area light was also linked to the camera so it rotated at the same time, providing a 360 degree light source. Monday, 28 November 2011. In conti...
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1 virtual environments
2 animation techniques
3 biped footstep animation
4 the slice modifier
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Virtual Environments | alexchapman-ve.blogspot.com Reviews

https://alexchapman-ve.blogspot.com

Saturday, 3 December 2011. In order, to create the final animation, the main techniques used will be. Basic keyframing using autokey. Path constraints (mainly for cameras). Other techniques will be included as and when they are needed. The camera target remained stationary while the camera itself rotated along a circle spline using path constraints. A mental ray area light was also linked to the camera so it rotated at the same time, providing a 360 degree light source. Monday, 28 November 2011. In conti...

INTERNAL PAGES

alexchapman-ve.blogspot.com alexchapman-ve.blogspot.com
1

Virtual Environments: Building more objects...

http://www.alexchapman-ve.blogspot.com/2011/11/building-more-objects.html

Tuesday, 22 November 2011. Some more use of the UVW Map modifier; the Finchingfield signpost, two plaques and a deed. Below are 3 books written by Dodie Smith (a notable author from Finchingfield) placed in one of the display cases I built earlier. Subscribe to: Post Comments (Atom). Character Modelling and Animation. Continuing with the Guildhall. View my complete profile. Watermark template. Powered by Blogger.

2

Virtual Environments: December 2011

http://www.alexchapman-ve.blogspot.com/2011_12_01_archive.html

Saturday, 3 December 2011. In order, to create the final animation, the main techniques used will be. Basic keyframing using autokey. Path constraints (mainly for cameras). Other techniques will be included as and when they are needed. The camera target remained stationary while the camera itself rotated along a circle spline using path constraints. A mental ray area light was also linked to the camera so it rotated at the same time, providing a 360 degree light source. Subscribe to: Posts (Atom).

3

Virtual Environments: November 2011

http://www.alexchapman-ve.blogspot.com/2011_11_01_archive.html

Monday, 28 November 2011. With both the pre and post renovation models of the guildhall complete and half-furnished, animation can begin. The two other members of the group, Polly and Kat, have models that will be merged into this file to add more objects inside and around the building. A dirtier texture was used on the walls. The doors, windows, interior walls and stairwells match the blueprints. There are two chimneys. The roof is flat against the side walls. There is little to no furnishings inside.

4

Virtual Environments: Character Modelling and Animation

http://www.alexchapman-ve.blogspot.com/2011/11/character-modelling-and-animation.html

Tuesday, 22 November 2011. Character Modelling and Animation. To make the character for the group animation, I will adapt my 3D head and continue developing it to create a body. Extruding edges out from the neck and then adjusting vertices is how I created the upper body. The edges are then taken down just below the pectoral area and flattened out. To create a hole for the arms to be added later, the vertices at the armpit are welded together. The same was then done for shoes and a shirt. I then raised t...

5

Virtual Environments: October 2011

http://www.alexchapman-ve.blogspot.com/2011_10_01_archive.html

Friday, 28 October 2011. Now the 3D head model is complete, work has begun on the next project. For now, my current objective to reach for the group is to model the exterior of the guildhall as it will look after renovations. I began creating the reference plates from the architect's drawings. After lining them all up in Photoshop, they looked like this:. This image was then taken into 3DS Max and, using the UV Mapping modifier, was positioned on four different planes. This is my progress so far, and muc...

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virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Tomorrow's Trip

http://virt-env-tutor.blogspot.com/2011/09/tomorrows-trip.html

Thursday, 29 September 2011. Everything is set for tomorrows trip to Finchingfield. There is room on the coach for anyone who needs to use it. PLEASE. Make sure you are at the coach on time as we don't have time to wait for late comers. Should any of you need to contact me in an emergency tomorrow you can reach me on my mobile: 07821210812. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL).

alexchapman.blogspot.com alexchapman.blogspot.com

3D Modelling and Animation: Moving on...

http://alexchapman.blogspot.com/2011/09/moving-on.html

3D Modelling and Animation. A blog outlining my progress throughout this module! With this module finished, a new blog with new subjects awaits. Follow the new blog linked below if you are interested. Http:/ alexchapman-ve.blogspot.com/. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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Virtual Environments 2011: Things to consider...

http://virt-env-tutor.blogspot.com/2011/11/things-to-consider.html

Friday, 11 November 2011. It's great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1) Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2) Remember to include a reasonable amount of ANIMATION techniques. 3) Please refer to the mark scheme below. Research and preparation 5%.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Coach to Finchingfield

http://virt-env-tutor.blogspot.com/2011/09/coach-to-finchingfield.html

Monday, 26 September 2011. Please note: The coach will leave on Friday at 13:15 and it will be waiting behind the Marconi building. The coach will leave Finchingfield at 16:00 to ensure that students are back on campus in time for the Major Project lesson at 17:00. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS). Friday Class Blogs (HEADS).

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Handing In Your Head Model - What to include

http://virt-env-tutor.blogspot.com/2011/10/handing-in-your-head-model-what-to.html

Monday, 17 October 2011. Handing In Your Head Model - What to include. Hello everyone, please refer to the list below before handing in your work to make sure you don't miss anything out. 1) A CD/DVD containing all workfiles from 3D S Max (Be sensible with this, I don't want to have to open 50 versions of the same file if 1 will suffice! 2) Also on the disc you must include your topology (psd or image file). 3) A full printout of your blog to show all working of the head model. View my complete profile.

alexchapman.blogspot.com alexchapman.blogspot.com

3D Modelling and Animation: September 2011

http://alexchapman.blogspot.com/2011_09_01_archive.html

3D Modelling and Animation. A blog outlining my progress throughout this module! With this module finished, a new blog with new subjects awaits. Follow the new blog linked below if you are interested. Http:/ alexchapman-ve.blogspot.com/. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Finchingfield Architect Plans

http://virt-env-tutor.blogspot.com/2011/10/finchingfield-architect-plans.html

Friday, 28 October 2011. Hello everyone, I have been in contact with Des Fahy and the architects responsible for the Guildhall project and I have been sent detailed pdf plans of the project. These can be ddownloaded from the VLE for the module in the 'Module Documents' folder. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS).

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Week 2 - Finchingfield Visit

http://virt-env-tutor.blogspot.com/2011/09/week-2-finchingfield-visit.html

Friday, 23 September 2011. Week 2 - Finchingfield Visit. In order to fully understand the requirements of your group brief I have organised a visit to Finchingfield in which you will be shown around the Guildhall and the neighbouring village. This visit will take place on Friday 30th September from 14:00 at Finchingfield Village Hall. I expect everyone to attend this visit as it will offer an invaluable insight into the subject of your brief. Subscribe to: Post Comments (Atom). View my complete profile.

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Virtual Environments

Saturday, 3 December 2011. In order, to create the final animation, the main techniques used will be. Basic keyframing using autokey. Path constraints (mainly for cameras). Other techniques will be included as and when they are needed. The camera target remained stationary while the camera itself rotated along a circle spline using path constraints. A mental ray area light was also linked to the camera so it rotated at the same time, providing a 360 degree light source. Monday, 28 November 2011. In conti...

alexchapman.blogspot.com alexchapman.blogspot.com

3D Modelling and Animation

3D Modelling and Animation. A blog outlining my progress throughout this module! With this module finished, a new blog with new subjects awaits. Follow the new blog linked below if you are interested. Http:/ alexchapman-ve.blogspot.com/. As a final entry to this blog, I will evaluate the finished animation and reflect on the module in general. Scene 1 - Laser. Scene 2 - Title and Glass. Scene 3 - Ocean. Scene 4 - Coastline. The angle of the camera which reveals the mountains is effective, yet necessary&#...

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