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Virtual Environments

Tuesday, 8 December 2009. The first part of the animation of the engine was a two person effort from Myself and Matt working on getting one cycle of the engine complete, after that we planned to put it on a continuous loop so it would always go round. The first task was to animate the arrangement that spins around as you can see in this next screenshot with the two sphere hanging from it:. Once the pivot point was correctly located, we checked to see whether it was rotating on the correct point and once ...

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Virtual Environments | alexsve.blogspot.com Reviews
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Tuesday, 8 December 2009. The first part of the animation of the engine was a two person effort from Myself and Matt working on getting one cycle of the engine complete, after that we planned to put it on a continuous loop so it would always go round. The first task was to animate the arrangement that spins around as you can see in this next screenshot with the two sphere hanging from it:. Once the pivot point was correctly located, we checked to see whether it was rotating on the correct point and once ...
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Virtual Environments | alexsve.blogspot.com Reviews

https://alexsve.blogspot.com

Tuesday, 8 December 2009. The first part of the animation of the engine was a two person effort from Myself and Matt working on getting one cycle of the engine complete, after that we planned to put it on a continuous loop so it would always go round. The first task was to animate the arrangement that spins around as you can see in this next screenshot with the two sphere hanging from it:. Once the pivot point was correctly located, we checked to see whether it was rotating on the correct point and once ...

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1

Virtual Environments: October 2009

http://www.alexsve.blogspot.com/2009_10_01_archive.html

Monday, 26 October 2009. Museum of Power Visit. We decided to model the Horizontal Compound Steam Engine produced in 1892 because we wanted to choose something to challenge our abilities and also because there was 5 of us, we think the standard of our work should be a bit higher than the other groups. Thursday, 22 October 2009. Next apply just a basic chequer material to it, you may need to edit the size of the material in the settings to get it to appear exactly like mine. The faces in red are overlappi...

2

Virtual Environments: 2nd Part

http://www.alexsve.blogspot.com/2009/12/2nd-part.html

Saturday, 5 December 2009. The next task I was assigned to do was the little linkage mechanism and the two pulleys that rotate the large belt at the edge of the machine. Picture of the linkage for reference (you can also see the small pulley and belt I have to model as well):. So the first job I took on was to create the pulleys and belt. This consisted of starting out with a cylinder, enough polygons in the height so we can select two sections to scale smaller:. Here is a little render of this part.

3

Virtual Environments

http://www.alexsve.blogspot.com/2009/12/next-came-on-to-moving-sphere-and.html

Saturday, 5 December 2009. Next came on to moving the sphere and cylinder into place using the different views to align it correctly. Next was to use the Symmetry modifier to create the exact same shape on the back of the box:. Here is the Box rendered at this stage:. Now to create a small but very fundamental part of this model to add vital realism. this was the Nut and small bit of thread poking out that can be found all over this box. Starting with a small box:. Testing out a material on it. Adding a ...

4

Virtual Environments: Grouping the Parts

http://www.alexsve.blogspot.com/2009/12/grouping-parts.html

Sunday, 6 December 2009. Well job one with this task was to import all the files into one scene - the sheer complexity and amount of polygons i think almost overloaded the PC, the filesize turned from an already large 33mb file into a gigantic 100mb file, the core 2 quad PC's in the labs had a job to handle it. Grouping the Items back together after scaling:. Adjusting the pivot point:. Putting it back in place:. This picture shows you where the part is now rotating thanks to editing the pivot point:.

5

Virtual Environments: Animation

http://www.alexsve.blogspot.com/2009/12/animation.html

Tuesday, 8 December 2009. The first part of the animation of the engine was a two person effort from Myself and Matt working on getting one cycle of the engine complete, after that we planned to put it on a continuous loop so it would always go round. The first task was to animate the arrangement that spins around as you can see in this next screenshot with the two sphere hanging from it:. Once the pivot point was correctly located, we checked to see whether it was rotating on the correct point and once ...

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Tuesday, 8 December 2009. The first part of the animation of the engine was a two person effort from Myself and Matt working on getting one cycle of the engine complete, after that we planned to put it on a continuous loop so it would always go round. The first task was to animate the arrangement that spins around as you can see in this next screenshot with the two sphere hanging from it:. Once the pivot point was correctly located, we checked to see whether it was rotating on the correct point and once ...

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