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Strange Magic: The Bard for Basic D&D
http://strangemagic.robertsongames.com/2012/03/bard-for-basic-d.html
Mar 27, 2012. The Bard for Basic D&D. In AD&D the Bard was a convoluted mess, and the designers seemed to recognize this and put it in the Appendixes as optional material. Go to level X in one class, change to another class, go to level X, change again etc. Honestly I don't know how many people actually levelled up a Bard in this manner compared to the number that were just created for one-shot high level adventures. Now, I know musicians would accompany an army. Ridiculous is just too much. Identify Mag...
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Strange Magic: Paladins and Anti-Paladins for Basic D&D
http://strangemagic.robertsongames.com/2012/03/paladins-and-anti-paladins-for-basic-d.html
Mar 26, 2012. Paladins and Anti-Paladins for Basic D&D. The Paladin was added to D&D really early in the game's history - in Supplement I: Greyhawk at the same time the Thief class was introduced. While the idea. Of the Paladin, and later the Anti-Paladin. Is interesting and a part of the game's history. there was just so much wrong with it from the outset. Than regular fighters. Why be a fighter when you get all sorts of extras for being a Paladin? Create something for OSR D&D. Note: Bracketed text appl...
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Strange Magic: Game Prop for Tracking Torchlight
http://strangemagic.robertsongames.com/2015/01/game-prop-for-tracking-torchlight.html
Jan 21, 2015. Game Prop for Tracking Torchlight. This morning there was a discussion on Google. About how to make timekeeping in D&D easier, while not ignoring it so that things like a character's supply of torches remains relevant. Roger. Had the idea that you could recruit a player to do this, in the same way some groups assign a caller, and a mapper. You could make another card for a lantern which had more space on it for tokens, representing it's longer burning time on a flask of oil. A New OSR Logo.
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Strange Magic: Mysteries & Monsters T-Shirt
http://strangemagic.robertsongames.com/2015/01/mysteries-monsters-t-shirt.html
Jan 23, 2015. Mysteries and Monsters T-Shirt. You can now order your own copy of the Mysteries and Monsters T-Shirt. Subscribe to: Post Comments (Atom). 5 Tips for Horror in D&D. When I GM an RPG like D&D my players frequently describe them as tense, scary, creepy, or sometimes even being a bit like Scooby D. New DIY DM Screen. Tonight I was reading Blairs Planet Algol blog and saw he was talking about how hed like to have a DM screen that was a bit small. Sculpting Miniatures for D&D with Polymer Clay.
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Strange Magic: Starting Character Age for OSR Games
http://strangemagic.robertsongames.com/2015/01/starting-character-age-for-osr-games.html
Jan 13, 2015. Starting Character Age for OSR Games. Did anyone playing AD&D use the ability score adjustments on page 13 of the DMG for character aging? We never did, because we never really played long enough for the character to age. There'd certainly be an incentive to play a middle-aged or older Cleric or Wizard - which is more in keeping with certain fantasy fiction.. Subscribe to: Post Comments (Atom). 5 Tips for Horror in D&D. New DIY DM Screen. Sculpting Miniatures for D&D with Polymer Clay.
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Strange Magic: Random Encounters with High Level NPCs
http://strangemagic.robertsongames.com/2015/01/random-encounters-with-high-level-npcs.html
Jan 16, 2015. Random Encounters with High Level NPCs. What do you do though if you want to set an entire campaign in the same location, such as a city. Do you keep the monsters and NPCs the players are interacting with scaled to their level? Do you try and keep the adventure tied to different areas of the city, where the docks are low-level, the thieves district is mid-level, and the magic district is high-level? Subscribe to: Post Comments (Atom). 5 Tips for Horror in D&D. New DIY DM Screen. Would you l...
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Strange Magic: Bene Gesserit for B/X D&D
http://strangemagic.robertsongames.com/2012/09/bene-gesserit-for-bx-d.html
Sep 26, 2012. Bene Gesserit for B/X D&D. This is the 3rd version of a Bene Gesserit class I've posted, with each version becoming progressively more streamlined. This uses the excellent suggestion by Talysman. To use the Cleric's turning mechanics for things other than turning undead. In this case we'll use it for "The Voice". Unarmed Attacks: d6 damage. Unarmored AC Adjustment: 3 [-3]. Can only cast spells that affect the character directly. Gom Jabbar - No Damage, Save vs Poison. New DIY DM Screen.
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Strange Magic: Those Damned Murderhobo PCs
http://strangemagic.robertsongames.com/2015/01/those-damned-murderhobo-pcs.html
Jan 16, 2015. Those Damned Murderhobo PCs. Recently I’ve seen a few discussions about Murderhobo players, and thought about ways to bring a bit more balance to the mayhem and encourage players to run characters a bit more in balance with regular people in the game world. And if they’re on the fence about what they want to do, it can make for some interesting roleplaying with Clerics… or perhaps a Devil that offers the players help that will steer them down the murderhobo path. 5 Tips for Horror in D&D.
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Strange Magic: 5 Tips for Horror in D&D
http://strangemagic.robertsongames.com/2011/03/5-tips-for-horror-in-d.html
Mar 24, 2011. 5 Tips for Horror in D&D. When I GM an RPG like D&D my players frequently describe them as tense, scary, creepy, or sometimes even being a bit like "Scooby Doo". I'm quite pleased with this since I set out to include those kind of elements in my games. I thought I'd share some of the things I've learned over the years about what helps add a touch of horror to an RPG. Make a saving throw! You take 13 points of damage! Come on, that doesn't make any sense! Sure you can make up some explanatio...
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Strange Magic: Thinking about City Encounters
http://strangemagic.robertsongames.com/2015/01/thinking-about-city-encounters.html
Jan 13, 2015. Thinking about City Encounters. Continuing to look through the AD&D Dungeon Master's Guide I noticed another table I always found interesting, but never actually used in a game - the City Encounter table on page 191. Still, I thought it would be interesting to look at the list of encounters without those things included - to get a sense for the "mundane" city. It makes me think about applying the Shadowrun Approach to a fantasy city and see what I come up with! Having an encounter table tha...