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Ming-Lun "Allen" Chou | MingLun.Chou[at]gmail.com

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Ming-Lun "Allen" Chou | MingLun.Chou[at]gmail.com | allenchou.net Reviews
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6 game physics
7 game math
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Ming-Lun "Allen" Chou | MingLun.Chou[at]gmail.com | allenchou.net Reviews

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1

Memory Management Series | Ming-Lun "Allen" Chou

http://allenchou.net/memory-management-series

Whispers of The Goddess. Here is a list of posts demonstrating how to implement a simple memory allocator. Part 1: The Allocator. Part 2: C-Style Interface. Part 3: STL-Compatible Allocators. Click to share on LinkedIn (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window).

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The Carnivorous Bunny | Ming-Lun "Allen" Chou

http://allenchou.net/the-carnivorous-bunny

Whispers of The Goddess. Download The Carnivorous Bunny. The Carnivorous Bunny is my first game released to the public (made in 2007). It was written in ActionScript 2.0. Click to share on LinkedIn (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). October 14, 2015 at 04:06.

3

Sky Spire | Ming-Lun "Allen" Chou

http://allenchou.net/sky-spire

Whispers of The Goddess. Play Sky Spire online. Requires Flash Player browser plugin). Controls: LEFT and RIGHT keys to move. SPACE key to jump. Sky Spire is a game my classmates and I made during a 48-hour game jam session held by DigiPen. Students. The theme was “psychedelic stick of magic”, generated by The Video Game Name Generator. Development time: June 29 – July 1, 2012. This time I didn’t work on the game contents; instead, I provided technical support for Rusher. Made by Garrett Woodford.

4

Slides: Constraint-Based Physics | Ming-Lun "Allen" Chou

http://allenchou.net/slides-constraint-based-physics

Whispers of The Goddess. These are the slides I used during my lecture on constraint-based physics for the Game Physics Club at DigiPen Institute of Technology. On April 17, 2014. Direct Link to Original PDF. Click to share on LinkedIn (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window).

5

Astrobunny | Ming-Lun "Allen" Chou

http://allenchou.net/astrobunny

Whispers of The Goddess. Astrobunny is my freshman game project at DigiPen. Developed with DigiPen ProjectFUN. Development time: September – December, 2011. President – Claude Comair. Executive Producer – Scott Brodie. Team Awesome Moon Bunny:. Programmer & Artist – Ming-Lun “Allen” Chou. Puzzle Designer & Music Composer – Leif Coleman. Level Designer – Samuel Haney. Click to share on LinkedIn (Opens in new window). Click to share on Twitter (Opens in new window). January 12, 2013 at 06:05. Ah I know tha...

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engineering.plumbee.com engineering.plumbee.com

Stardust particle effect editor - Plumbee engineering

http://engineering.plumbee.com/blog/2014/07/21/stardust-editor

Stardust particle effect editor. TL;DR: We made an open source app to create and edit particle effects for Flash, try it here. Our games at Plumbee require top quality graphics, and this poses many artistic and technical challenges. The highest quality animations and effects can be made with professional software tailored to make these - e.g. After Effects or 3D Studio Max. While we can import these to our game as movie files, they have a big file size and cannot be changed at runtime. Ability to save an...

joytek.blogspot.com joytek.blogspot.com

JoyTek: March 2011

http://joytek.blogspot.com/2011_03_01_archive.html

Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...

joytek.blogspot.com joytek.blogspot.com

JoyTek: IPhone Development Reference Post

http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html

Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.

joytek.blogspot.com joytek.blogspot.com

JoyTek: PrimeQuiz on AppStore

http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html

Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Upgrading to SVN 1.7

http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.

joytek.blogspot.com joytek.blogspot.com

JoyTek: TablePlay

http://joytek.blogspot.com/2012/06/tableplay.html

Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Xcode: Converting to execution character set: Illegal byte sequence

http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html

Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!

joytek.blogspot.com joytek.blogspot.com

JoyTek: September 2011

http://joytek.blogspot.com/2011_09_01_archive.html

Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.

joytek.blogspot.com joytek.blogspot.com

JoyTek: October 2011

http://joytek.blogspot.com/2011_10_01_archive.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...

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I code, therefore I am. I am Allen Chou, a programmer, a designer, an open source contributor, and a high school student from Taiwan. I'm a member of Ltay. I also own a blog called 電腦故我在. 我是 Allen Chou ,我是一位來自台灣的工程師、設計師與開源貢獻者,目前是名高中學生。 I have great interest in programming and developing good, open source software. I've designed many open source softwares. By the way, I also love photography. 我熟悉 PHP, MySQL, Node.js , CSS 和 Javascript 當然包含 jQuery.

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Ming-Lun "Allen" Chou | MingLun.Chou[at]gmail.com

Whispers of The Goddess. My name is Ming-Lun Chou (周明倫). Usually I go by the name Allen Chou. I am from Taiwan. My online alias is CJ Cat, or CJ for short. I am a game programmer at Naughty Dog. You can find out my story of getting a job at Naughty Dog here. C/C , ActionScript, Java, HLSL, GLSL, AGAL. Constraint-Based Physics, Computer Graphics, Procedural Animation. 3D Math, Linear Algebra, Motion Dynamics. Computer Graphics, Game AI, Gameplay Programming. Here is my deviantART gallery.

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by Allen Chow - Online portfolio web : Designing websites, User interfaces, Graphics and Print media; Coding HTML, CSS, JS, Blogging and AS.

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