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Almosting It

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Friday, September 18, 2009. Tuesday, March 17, 2009. We've got some big things cooking here in Hanoi, so I haven't had much time to post. Ike, I'll get you more photos as soon as I can. In the meantime, wanted you to see this ORC Worldwide report on the World's 20 Worst Places to Work. Clocking in at number 11: Hanoi, Vietnam! You think a motorbike spooks me? No 11 Hanoi, Vietnam. So they're telling me Hanoi is more dangerous to work in than Detroit?

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Almosting It | almostingit.blogspot.com Reviews
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Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Friday, September 18, 2009. Tuesday, March 17, 2009. We've got some big things cooking here in Hanoi, so I haven't had much time to post. Ike, I'll get you more photos as soon as I can. In the meantime, wanted you to see this ORC Worldwide report on the World's 20 Worst Places to Work. Clocking in at number 11: Hanoi, Vietnam! You think a motorbike spooks me? No 11 Hanoi, Vietnam. So they're telling me Hanoi is more dangerous to work in than Detroit?
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Almosting It | almostingit.blogspot.com Reviews

https://almostingit.blogspot.com

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Friday, September 18, 2009. Tuesday, March 17, 2009. We've got some big things cooking here in Hanoi, so I haven't had much time to post. Ike, I'll get you more photos as soon as I can. In the meantime, wanted you to see this ORC Worldwide report on the World's 20 Worst Places to Work. Clocking in at number 11: Hanoi, Vietnam! You think a motorbike spooks me? No 11 Hanoi, Vietnam. So they're telling me Hanoi is more dangerous to work in than Detroit?

INTERNAL PAGES

almostingit.blogspot.com almostingit.blogspot.com
1

Almosting It: March 2009

http://almostingit.blogspot.com/2009_03_01_archive.html

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Tuesday, March 17, 2009. We've got some big things cooking here in Hanoi, so I haven't had much time to post. Ike, I'll get you more photos as soon as I can. In the meantime, wanted you to see this ORC Worldwide report on the World's 20 Worst Places to Work. Clocking in at number 11: Hanoi, Vietnam! I used to have picnics at the Bedford-Nostrand G-train stop in Bed-Stuy, wearing a suit, made out of money, with my eyes closed, at midnight! Alright, I...

2

Almosting It: October 2007

http://almostingit.blogspot.com/2007_10_01_archive.html

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Monday, October 29, 2007. We're into stoppage time on this here voyage. D-1. Tomorrow at 4 or something we leave London for Newark and thus complete the Kung-Fu-Shaolin-Postmodern-Cirle-Of-Regeneration and return home reincarnated as the lesser beings, bacteria, that feed on the bones of deceased animals (go back to Post-1 if that confuses you). It's all a glorious cycle of death and rebirth, no? Well, I'll indulge you, since you asked. It's the fin...

3

Almosting It: January 2009

http://almostingit.blogspot.com/2009_01_01_archive.html

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Monday, January 26, 2009. Kiss me where it smells" she said. So I'm taking her to Hanoi. So we must begin by accepting that this adventure is somewhat comical. What is the difference between tragedy and comedy? Timing - about thirty years worth of it, apparently. There appeared in the New York Times last year an article called The Awakening of Hanoi. There are the earnest explanations for this move. That travel is intellectual nourishment; a glo...

4

Almosting It: February 2009

http://almostingit.blogspot.com/2009_02_01_archive.html

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Thursday, February 26, 2009. To cross the street in Hanoi is to have a near-death experience. The last time you heard from me on the traffic here, it was on this blog and I used this quote - from Denis Johnson's Vietnam War epic Tree of Smoke. Fest continued across the street, heading into the tide of honking motorbikes without pausing, as he'd learned to do. They knew how to keep from hitting pedestrians.". Time-Lapse of Hanoi Traffic at Night.

5

Almosting It: Transit

http://almostingit.blogspot.com/2009/02/transit.html

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Thursday, February 26, 2009. To cross the street in Hanoi is to have a near-death experience. The last time you heard from me on the traffic here, it was on this blog and I used this quote - from Denis Johnson's Vietnam War epic Tree of Smoke. Fest continued across the street, heading into the tide of honking motorbikes without pausing, as he'd learned to do. They knew how to keep from hitting pedestrians.". Time-Lapse of Hanoi Traffic at Night.

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blog.gamerthink.com blog.gamerthink.com

Gamer Think: 10.2009

http://blog.gamerthink.com/2009_10_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. Über-Media and Nordic Larping. So I just finished up day one at London's 3rd annual Power to the Pixel. Cross-Media Film Forum. So far the event as a whole has been great, and I have Liz Rosenthal. What I ...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 01.2009

http://blog.gamerthink.com/2009_01_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. Believing makes it true. Are his emotions real? Image from Robbie Cooper's Immersion. As long as we believe its real" - sorta begs the question what is real anyway. The pain is still 'real'. Probably less ...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 04.2009

http://blog.gamerthink.com/2009_04_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. Minimally clothed female protagonist. Ten hours, two playthroughs, and 1000 Achievement points later, I can now say that I’ve seen pretty much everything X-Blades has to offer. The characters are shallow a...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 10.2008

http://blog.gamerthink.com/2008_10_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. Moses Silbiger on Video Games for Personal Growth. A friend passed along to me a link to Moses Silbiger. Take it away Moses:. Well… why not? In my opinion, video games could incorporate a series of unprece...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 09.2009

http://blog.gamerthink.com/2009_09_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. A couple years ago I wrote this article. So, I think it's time for this blog to level up. Time to start talking about the bigger picture. I hope you stick around for ride. Read the rest of. Critically thin...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 11.2008

http://blog.gamerthink.com/2008_11_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. And now a spot on excerpt from Clive Thompson's Games without Frontiers. Read the article here. Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral? Could ...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: Game Buddha (My IgnitePhilly Talk)

http://blog.gamerthink.com/2010/03/game-buddha-my-ignitephilly-talk.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. Game Buddha (My IgnitePhilly Talk). Last night I gave a 5 minute 'pecha kucha' style talk at. First, does any one here practice lucid dreaming? An interesting fact, most adults, have trouble flying even in...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 09.2008

http://blog.gamerthink.com/2008_09_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. The Original 'As Real as Your Life'. By far the best entry I saw was a documentary by Michael Highland (University of Pennsylvania) entitled. As Real as Your Life. The video, tagged: "I am a videogame addi...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: The Way of the Superior Avatar

http://blog.gamerthink.com/2009/10/way-of-superior-avatar.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. The Way of the Superior Avatar. Are video games a band-aid for our busted souls, or a tool for enlightenment in the digital age? I know for myself, when I get frustrated with a project or am feeling kinda ...

blog.gamerthink.com blog.gamerthink.com

Gamer Think: 02.2009

http://blog.gamerthink.com/2009_02_01_archive.html

Critically thinking about games and virtual experiences is the first step in collectively understanding video games have the potential to be far more than just entertainment products or educational tools. It's time to start thinking about games as what they really are: seriously meaningful experiences. The Oversaturation of the FPS. As I flipped to the next page. Or maybe the FPS has devolved into a cheap substitute for immersion. With masterpieces like Call of Duty 4, the bar has been set high. Give...

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Almosting It

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est. Friday, September 18, 2009. Tuesday, March 17, 2009. We've got some big things cooking here in Hanoi, so I haven't had much time to post. Ike, I'll get you more photos as soon as I can. In the meantime, wanted you to see this ORC Worldwide report on the World's 20 Worst Places to Work. Clocking in at number 11: Hanoi, Vietnam! You think a motorbike spooks me? No 11 Hanoi, Vietnam. So they're telling me Hanoi is more dangerous to work in than Detroit?

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