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amietia.com

Amietia

Realtime generated animations (and some stills) that I worked on by myself or as a member of Titan. Quite large-ish things that I created by myself. Articles that I've written for the fun of it. Small things that only exist as prototypes, or isolated ideas. Here you can find my Shadertoy profile page. Shadertoy is a website for creating and sharing realtime pixel shaders. Pixel shaders are known as fragment shaders in OpenGL vernacular. I'm a (very) amateur photographer. More (Old) Pixel Shaders.

http://www.amietia.com/

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Realtime generated animations (and some stills) that I worked on by myself or as a member of Titan. Quite large-ish things that I created by myself. Articles that I've written for the fun of it. Small things that only exist as prototypes, or isolated ideas. Here you can find my Shadertoy profile page. Shadertoy is a website for creating and sharing realtime pixel shaders. Pixel shaders are known as fragment shaders in OpenGL vernacular. I'm a (very) amateur photographer. More (Old) Pixel Shaders.
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Amietia | amietia.com Reviews

https://amietia.com

Realtime generated animations (and some stills) that I worked on by myself or as a member of Titan. Quite large-ish things that I created by myself. Articles that I've written for the fun of it. Small things that only exist as prototypes, or isolated ideas. Here you can find my Shadertoy profile page. Shadertoy is a website for creating and sharing realtime pixel shaders. Pixel shaders are known as fragment shaders in OpenGL vernacular. I'm a (very) amateur photographer. More (Old) Pixel Shaders.

INTERNAL PAGES

amietia.com amietia.com
1

Amietia • Photography

http://www.amietia.com/photography.html

2

Amietia • Articles

http://www.amietia.com/articles.html

An exploration of a simple method to create patterns which look like mazes. A demonstration of using the depth buffer as a collision hull for purely aesthetic collision detection. An investigation into signed distance field raymarching. Two C Template Ideas. A couple of ways to use templates in C .

3

Amietia • Experiments

http://www.amietia.com/experiments.html

An 882-byte procedural executable image featuring layered fractals. A 1024-byte procedural executable image featuring 3D shapes, fake reflections, and chromatic aberration. Images formed by plotting the orbits of the Mandelbrot iteration sampled along a line. An implementation of the REYES rasterisation algorithm. A patchtracing renderer written for CUDA, featuring glossy reflections, spheres, cuboids, and planes. An artistic experiment in limitation.

4

Amietia • Some Pixel Shaders

http://www.amietia.com/glslsandbox.html

Http:/ glsl.heroku.com/e#5320.0. I managed to implement a fully working game based on Columns inside of the GLSL Sandbox. It was written entirely in a single fragment shader, and uses the alpha channel of the framebuffer to store game state. This is actually my second posting on the sandbox of this game, which has a few bugfixes. Http:/ glsl.heroku.com/e#661.0. And http:/ glsl.heroku.com/e#664.0. Http:/ glsl.heroku.com/e#670.0. Http:/ glsl.heroku.com/e#1495.0. Http:/ glsl.heroku.com/e#832.0. A reflective...

5

Amietia • CV

http://www.amietia.com/cv.html

2013 - (current): MAXON Computer GmbH. Researching and implementing new features for 3D modeling and animation applications on a large codebase. Working together with a team of beta testers. 2012 - 2013: Barge Creative Media Ltd. 2011 - 2012: Cheshire Datasystems Ltd. Junior Application Server Developer. 2009 - 2011: Cheshire Datasystems Ltd. Implemented and maintained insurance underwriting software for a wide range of clients, in a proprietary programming language. Real-time rendering and shading.

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Realtime generated animations (and some stills) that I worked on by myself or as a member of Titan. Quite large-ish things that I created by myself. Articles that I've written for the fun of it. Small things that only exist as prototypes, or isolated ideas. Here you can find my Shadertoy profile page. Shadertoy is a website for creating and sharing realtime pixel shaders. Pixel shaders are known as fragment shaders in OpenGL vernacular. I'm a (very) amateur photographer. More (Old) Pixel Shaders.

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