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» The Commodore 64 The Digital Antiquarian
http://www.filfre.net/2012/12/the-commodore-64
A history of computer entertainment by Jimmy Maher. Summer Camp is Over. Business is War →. As I described in my last article, many people were beginning to feel that change was in the air as they observed the field of videogame consoles and the emerging market for home computers during the middle part of 1982. If a full-fledged computer was to take the place of the Atari VCS in the hearts of America’s youth, which of the plethora of available machines would it be? If the VIC-II was an evolutionary step ...
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» uninvited The Digital Antiquarian
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A history of computer entertainment by Jimmy Maher. The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games). In addition to the obvious goals of making a hit game and not getting himself fired, one of Ron Gilbert’s implicit goals in making. The first is that it’s uniquely easy to make an unfair — i.e., a. With a project already. Explaining how to do text adventures. Not that it’s always followed). The critical dialog around graphic adventures, however, has sad...Occasio...
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» ron gilbert The Digital Antiquarian
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A history of computer entertainment by Jimmy Maher. Tag Archives: ron gilbert. A New Force in Games, Part 3: SCUMM. Games, but they could surround themselves with its trappings: when first moving in, they were given a chance to rummage through an enormous warehouse full of old props and concept art for office decorations. It’s questionable whether any other game studio, ever, has worked in quite such a nerd Elysium. Return of the Jedi. Return of the Jedi. Fell into a five-year hiatus after 1984’s. 8212; ...
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» A New Force in Games, Part 3: SCUMM The Digital Antiquarian
http://www.filfre.net/2015/07/a-new-force-in-games-part-3-scumm
A history of computer entertainment by Jimmy Maher. A New Force in Games, Part 2: A Habitat in Cyberspace. The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) →. A New Force in Games, Part 3: SCUMM. Return of the Jedi. Was doing the expected huge numbers in theaters, George Lucas announced that he and his wife Marcia were getting a divorce. An accomplished film editor in her own right, Marcia had been a huge contributor to the. Return of the Jedi. Television program...
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» Fire and Rain The Digital Antiquarian
http://www.filfre.net/2015/05/fire-and-rain
A history of computer entertainment by Jimmy Maher. Brian Fargo and Interplay. The Pawn’s Second Life (or, When Tony Met Anita) →. Of the big three in Britain — Sinclair, Acorn, and Amstrad — only Sinclair really even tried to embrace the 16-bit era on a timely basis, announcing the QL. Could contemplate actually owning one. And the Amiga, not even available in Britain until June of 1986, also suffered even thereafter from an expensive price tag and poor distribution. 8212; when they discovered a potenti...
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» al lowe The Digital Antiquarian
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A history of computer entertainment by Jimmy Maher. Tag Archives: al lowe. Leisure Suit Larry in the Land of the Lounge Lizards. Larry’s dream girl, who also features on the. Box cover, pays homage to. 8216;s famous cover art. Ken Williams had always loved. Right from the day he first discovered it. And spent three or four hours obsessively playing it. It became on that day the only adventure game, ever, that he sat down and solved all by himself, just like any ordinary fan. Still, while. But, as long as...
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» Robot War The Digital Antiquarian
http://www.filfre.net/2012/01/robot-war
A history of computer entertainment by Jimmy Maher. The King of Shreds and Patches, Kindle Touch Version — and Some Answers. Robot War, Anyone? If you want to understand how different the computer world of 1981 was from that of today, a good place to look is the reception of Silas Warner’s programming game,. It received big, splashy feature articles in. The early flagship of the Apple II community, as well as the premiere issue of. While they didn’t approach software development as systematically a...
notimetoplay.org
Miscellaneous « No Time To Play
http://notimetoplay.org/category/miscellaneous
Skip to content ↓. No Time To Play. When development IS the game. On Aug.28, 2016, under Miscellaneous. Hello, everyone. You might like to know that my new book Make Your Own Programming Language is now also on itch.io. This version isn’t as pretty, but it’s more printable, with fewer pages and no syntax highlighting. The content is otherwise identical, and you get the same file formats. In actual news, Emily Short’s RPS column for this week is a presentation of Texture. I’ll end with Hardware Gami...
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» king’s quest The Digital Antiquarian
http://www.filfre.net/tag/kings-quest
A history of computer entertainment by Jimmy Maher. Tag Archives: king’s quest. Splendid Isolation: Sierra at Mid-Decade. The hardest day that Ken Williams ever spent at the helm of Sierra On-Line was one in April of 1984. That was the day that, with cartridges full of the simple action games the venture capitalists had urged him to produce piling up in warehouses. To replace their old models with the shiny new one. In killing one of their own platforms without giving even an inkling of their plans f...