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DIG3725 Intro to Game Design 2015

DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015. Stopwatch Blues (HW #8). Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance. Tech: The player controls time with a stopwatch. Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far! Umm none so far as far as I can tell. I've ...

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DIG3725 Intro to Game Design 2015 | amsgamedesign2015.blogspot.com Reviews
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DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015. Stopwatch Blues (HW #8). Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance. Tech: The player controls time with a stopwatch. Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far! Umm none so far as far as I can tell. I've ...
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1 1 the tetrad
2 2 balance
3 3 emergent properties
4 4 interest curves
5 posted by
6 amber mickler
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8 email this
9 blogthis
10 share to twitter
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1 the tetrad,2 balance,3 emergent properties,4 interest curves,posted by,amber mickler,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,git repository,grass texture,analyze two games,the tetrad,balance,interest curves
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DIG3725 Intro to Game Design 2015 | amsgamedesign2015.blogspot.com Reviews

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DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015. Stopwatch Blues (HW #8). Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance. Tech: The player controls time with a stopwatch. Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far! Umm none so far as far as I can tell. I've ...

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DIG3725 Intro to Game Design 2015: August 2015

http://amsgamedesign2015.blogspot.com/2015_08_01_archive.html

DIG3725 Intro to Game Design 2015. Saturday, August 29, 2015. Getting Started HW Post #2. This is what happens when I get bored on Snapchat. I probably snap more doodles than I do legit pictures. Two Games I like. Hmm. My two favorites would have to be Portal 2. Getting Started HW Post #1. This is a short little video of me explaining how I doodle Toothless from the How To Train Your Dragon movies. Subscribe to: Posts (Atom). View my complete profile. Getting Started HW Post #2. Getting Started HW Post #1.

2

DIG3725 Intro to Game Design 2015: Analyze Two Games

http://amsgamedesign2015.blogspot.com/2015/10/analyze-two-games.html

DIG3725 Intro to Game Design 2015. Thursday, October 22, 2015. Brothers: A Tale of Two Sons. Story: You follow two brothers as they journey to a far away forest to obtain a special ingredient for a medicine that will save their dying father. Tech: No modern technology; the story is set in a medieval times like era. Art: Charming and colorful. This is a relatively short game with a pretty standard interest curve. The game first catches your attention by connecting you emotionally with the boys. Th...You s...

3

DIG3725 Intro to Game Design 2015: Getting Started HW Post #2

http://amsgamedesign2015.blogspot.com/2015/08/getting-started-hw-post-2.html

DIG3725 Intro to Game Design 2015. Saturday, August 29, 2015. Getting Started HW Post #2. This is what happens when I get bored on Snapchat. I probably snap more doodles than I do legit pictures. Two Games I like. Hmm. My two favorites would have to be Portal 2. Subscribe to: Post Comments (Atom). View my complete profile. Getting Started HW Post #2. Getting Started HW Post #1. Awesome Inc. theme. Powered by Blogger.

4

DIG3725 Intro to Game Design 2015: November 2015

http://amsgamedesign2015.blogspot.com/2015_11_01_archive.html

DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015. Stopwatch Blues (HW #8). Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance. Tech: The player controls time with a stopwatch. Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far! Umm none so far as far as I can tell. Aweso...

5

DIG3725 Intro to Game Design 2015: Getting Started HW Post #1

http://amsgamedesign2015.blogspot.com/2015/08/getting-started-hw-post-1.html

DIG3725 Intro to Game Design 2015. Saturday, August 29, 2015. Getting Started HW Post #1. This is a short little video of me explaining how I doodle Toothless from the How To Train Your Dragon movies. August 29, 2015 at 1:37 PM. Sorry its sideways, if I rotate it the bottom gets cut off and you cant see me draw his legs :(. Subscribe to: Post Comments (Atom). View my complete profile. Getting Started HW Post #2. Getting Started HW Post #1. Awesome Inc. theme. Powered by Blogger.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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DIG3725 Intro to Game Design 2015

DIG3725 Intro to Game Design 2015. Thursday, November 5, 2015. Stopwatch Blues (HW #8). Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance. Tech: The player controls time with a stopwatch. Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far! Umm none so far as far as I can tell. I've ...

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