mattzart.blogspot.com
MATTZART: Castlevania IV
http://mattzart.blogspot.com/2015/01/castlevania-iv.html
Friday, January 30, 2015. Here is a throwback illustration of the Super Nintendo (SNES) game, Castlevania IV. This game was and still is, in my opinion, the greatest Castlevania game ever made. To be fair, I stopped playing video games in 1999, but I still own each system, and the nostalgia attached to the times spent playing these games with friends runs very deep. Anyway, here are the steps of progressions, revisions, and variations leading to the final illustration you can see at the bottom of the list.
mattzart.blogspot.com
MATTZART: May 2014
http://mattzart.blogspot.com/2014_05_01_archive.html
Tuesday, May 27, 2014. Monday, May 19, 2014. Sketch, Paint, Doodles. More sketch stuff. First page is doing 15 minute poses (some repeats). Second is just doodles/render tests. Third is a sketch paint for a series in the works. Fourth is a colored pencil test, sketch sheet done before the bird painting. Last is another spread of unclothed figures/freestyle pen drawings. Need to start sketching more practical characters, using under drawings first. Subscribe to: Posts (Atom). Book Review: Fantasy Sports.
mattzart.blogspot.com
MATTZART: Jim Cleaning His Airbrush
http://mattzart.blogspot.com/2015/04/jim-cleaning-his-airbrush.html
Tuesday, April 28, 2015. Jim Cleaning His Airbrush. Long over-due caricature of my co-worker and friend, Jim. Your drawings are always fun to explore Matt. I love your attention to detail, and youve captured Jims laid back, Lebowski attitude towards work. April 29, 2015 at 9:58 AM. The feeling is quite mutual. Miss you, dude, hope all is well. April 30, 2015 at 7:55 PM. August 28, 2015 at 9:55 PM. Subscribe to: Post Comments (Atom). The Grand Central Academy of Art. Zac Retz's Pintrest:Character Design.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: Soldier
http://colindresmario.blogspot.com/2011/07/soldier.html
Saturday, July 9, 2011. Soldier armor concept and development sketches. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: Ignitor Game Model
http://colindresmario.blogspot.com/2011/07/ignitor-game-model.html
Saturday, July 9, 2011. Ignitor game model. This was my second game model i did for my game production pipeline class. Labels: 3D Modeling and Texturing. July 11, 2011 at 8:25 AM. That is one sexy model mate. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: War Drum
http://colindresmario.blogspot.com/2011/07/war-drum.html
Saturday, July 9, 2011. War Drum concept and sketches. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: Game Cube Controller
http://colindresmario.blogspot.com/2011/07/game-cube-controller.html
Saturday, July 9, 2011. Game Cube Controller model. Labels: 3D Modeling and Texturing. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: Jungle Creature
http://colindresmario.blogspot.com/2011/07/jungle-creature.html
Saturday, July 9, 2011. Jungle Creature Concept and development sketches. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: APC Model
http://colindresmario.blogspot.com/2011/07/apc-model.html
Saturday, July 9, 2011. Here an APC model I worked on during my hard surface modeling class. Modeling is finished but, I would like to go back and tweak a few things and unwrap and texture it properly. Labels: 3D Modeling and Texturing. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
colindresmario.blogspot.com
Mario Colindres: 3D Artist / Concept Artist: Ignitor Concept
http://colindresmario.blogspot.com/2011/07/ignitor-concept.html
Saturday, July 9, 2011. Subscribe to: Post Comments (Atom). Beaverton, Oregon, United States. My name is Mario Colindres, currently a student pursuing a degree in fine arts at the Art Institute of Portland specializing in concept design, 3d modeling, and texturing. Here you'll find examples of some of my work. View my complete profile. 3D Modeling and Texturing. Awesome Inc. template. Powered by Blogger.
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