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andrewjmeade.com

Andrew Meade • Game Designer | Design Portfolio

Design Portfolio

http://www.andrewjmeade.com/

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Liz Canacari

2711 ●●●●●od St

De●●er , CO, 80260

US

1.72●●●●4292
lc●●●●●●●@gmail.com

View this contact

Liz Canacari

2711 ●●●●●od St

De●●er , CO, 80260

US

1.72●●●●4292
lc●●●●●●●@gmail.com

View this contact

Liz Canacari

2711 ●●●●●od St

De●●er , CO, 80260

US

1.72●●●●4292
lc●●●●●●●@gmail.com

View this contact

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Andrew Meade • Game Designer | Design Portfolio | andrewjmeade.com Reviews
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Design Portfolio
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5 resume
6 usability
7 videos
8 writing
9 branching dialogue examples
10 published articles
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Andrew Meade • Game Designer | Design Portfolio | andrewjmeade.com Reviews

https://andrewjmeade.com

Design Portfolio

INTERNAL PAGES

andrewjmeade.com andrewjmeade.com
1

Usability Analysis: Batman: Arkham Asylum | Andrew Meade • Game Designer

http://andrewjmeade.com/usability/usability-analysis-batman-arkham-asylum

Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. If one watches The Dark Knight,. There will be an unmistakable rhythm to the fight scenes, as if Christian Bale is fighting to a pulsing, bass-heavy soundtrack inside his Batsuit. The same effect is on display in Batman: Arkham Asylum. Series and recent Legend of Zelda. Grand T...

2

Four Fun Keys: Dragon Age 2 Playtest | Andrew Meade • Game Designer

http://andrewjmeade.com/usability/four-fun-keys-dragon-age-2-playtest

Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. The Four Fun Keys are a set of tools that allow the developer to measure how fun their game is via a set of conditions that lead to an ideal array of emotional responses. For this paper, an experiential playtest was conducted on Dragon Age 2. Test subject displayed adequate amo...

3

Jörmunrunner | Andrew Meade • Game Designer

http://andrewjmeade.com/project/jormunrunner

Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. For the 2012 Global Game Jam, the theme was Ouroboros. So we decided to go with a nordic spin and make it about the world snake. Below is concept art, design graphs, and gameplay stills. Time To Build: 48 Hours. Tools Used (By Me): Photoshop, Whiteboard, MS Word, Visio.

4

Arkham Gasworks | Andrew Meade • Game Designer

http://andrewjmeade.com/project/arkham-gasworks

Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. Arkham Gasworks was designed to be a UT Deathmatch for 6-13 players. Time To Build: 4 Days. Designed by Team Lion.

5

Resume | Andrew Meade • Game Designer

http://andrewjmeade.com/42-revision-v1

Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. My resume is viewable here, or you could download it – your call! Andrew Meade] http:/ andrewjmeade.com. St S ajm@andrewjmeade.com. Gulfport, FL 33707 267.207.1730. Experienced in designing for iOS, WP7, Windows, Xbox 360, Android, and Kinect. Chaotic Moon Studios 02/13 09/13.

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Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. Arkham Gasworks: Built With UDK in 4 Days. Would You Like To Know More? Chaotic Moon: What I Learned, What I Did. Would You Like To Know More? Forward Observer Echo: Built With UDK in 3 Days. Would You Like To Know More? Team Lion: An Exercise in Relevance. Andrew was a dedicat...

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Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. Arkham Gasworks: Built With UDK in 4 Days. Would You Like To Know More? Chaotic Moon: What I Learned, What I Did. Would You Like To Know More? Forward Observer Echo: Built With UDK in 3 Days. Would You Like To Know More? Team Lion: An Exercise in Relevance. Andrew was a dedicat...

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Four Fun Keys: Dragon Age 2 Playtest. Project Savior Controller Pitch. Usability Analysis: Batman: Arkham Asylum. Usability Analysis: HP Palm Pre Phone. Usability Analysis: Samsung SGH-A107 Phone. World of Warcraft GUI Heuristics. Arkham Gasworks: Built With UDK in 4 Days. Would You Like To Know More? Chaotic Moon: What I Learned, What I Did. Would You Like To Know More? Forward Observer Echo: Built With UDK in 3 Days. Would You Like To Know More? Team Lion: An Exercise in Relevance. Andrew was a dedicat...

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