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Anna-Marie CVA 204

Friday, 7 March 2008. Thursday, 28 February 2008. Ahhh the work is finally all done! A very low poly model of Tala, with no textures just colourd faces so I could get a rough idea how she was looking. I made this just before I begun to UV map her. Tala after I had mapped her UVz. I used a checkerd texture at first to make sure that when I applied textures to her, they would look right and not stretched. Wednesday, 27 February 2008. Week 6 and 7. OK, things have gotten better these last two weeks! I think...

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Anna-Marie CVA 204 | anna-mariecva204.blogspot.com Reviews
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Friday, 7 March 2008. Thursday, 28 February 2008. Ahhh the work is finally all done! A very low poly model of Tala, with no textures just colourd faces so I could get a rough idea how she was looking. I made this just before I begun to UV map her. Tala after I had mapped her UVz. I used a checkerd texture at first to make sure that when I applied textures to her, they would look right and not stretched. Wednesday, 27 February 2008. Week 6 and 7. OK, things have gotten better these last two weeks! I think...
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Anna-Marie CVA 204 | anna-mariecva204.blogspot.com Reviews

https://anna-mariecva204.blogspot.com

Friday, 7 March 2008. Thursday, 28 February 2008. Ahhh the work is finally all done! A very low poly model of Tala, with no textures just colourd faces so I could get a rough idea how she was looking. I made this just before I begun to UV map her. Tala after I had mapped her UVz. I used a checkerd texture at first to make sure that when I applied textures to her, they would look right and not stretched. Wednesday, 27 February 2008. Week 6 and 7. OK, things have gotten better these last two weeks! I think...

LINKS TO THIS WEBSITE

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Brief

http://jandanna.blogspot.com/2008/01/brief.html

Tuesday, 29 January 2008. Create an animation to demonstrate a video game concept. You must show game play elements. It should be animated and rendered in a 3d package but should fit within the restrictions of a. Current gen game engine, specifically 'Unreal Engine 3'. 183; The animation must contain an environment, player and AI character interaction. 183; Each character should be between 8,000 and 10,000 tris. 183; The environment should not exceed a tri count of 40,000. 183; Particles may be used.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Whhhhhhhhhhhhhhyyyyyyyyy?????

http://jandanna.blogspot.com/2008/02/whhhhhhhhhhhhhhyyyyyyyyy.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Post Comments (Atom). View my complete profile.

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CVA 204 - Game Concept Animation: Environment model list

http://jandanna.blogspot.com/2008/01/environment-model-list.html

Thursday, 31 January 2008. Dead Trees, big and small. Subscribe to: Post Comments (Atom). View my complete profile.

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CVA 204 - Game Concept Animation: Production schedual

http://jandanna.blogspot.com/2008/01/production-schedual.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

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CVA 204 - Game Concept Animation: Rough blockout

http://jandanna.blogspot.com/2008/01/rough-blockout.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

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CVA 204 - Game Concept Animation: February 2008

http://jandanna.blogspot.com/2008_02_01_archive.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Posts (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Script and Storyboards

http://jandanna.blogspot.com/2008/01/storyboards.html

Tuesday, 29 January 2008. Girl stands still outside of camp entrance, she begins to run forewords and slows down to a walk as she enters the gate. Cut scene begins. Girl hears a strange gurgle and looks up, then stands as she sees a slow stumbling figure approaching her. Girl subtly places her hand on her holster hip, cautious of the figure approaching her. Death, is the only thing you'll find here. Cut scene ends and goes into game play. Depending on time restrictions, game will end:.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Totem Pole

http://jandanna.blogspot.com/2008/01/totem-pole.html

Thursday, 31 January 2008. The tree that looked like a totem pole which originally inspired us, after it was destroyed. Goodbye our friend. You will be missed. :'(. Subscribe to: Post Comments (Atom). View my complete profile.

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Anna-Marie CVA 204

Friday, 7 March 2008. Thursday, 28 February 2008. Ahhh the work is finally all done! A very low poly model of Tala, with no textures just colourd faces so I could get a rough idea how she was looking. I made this just before I begun to UV map her. Tala after I had mapped her UVz. I used a checkerd texture at first to make sure that when I applied textures to her, they would look right and not stretched. Wednesday, 27 February 2008. Week 6 and 7. OK, things have gotten better these last two weeks! I think...

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Anna-Marie Goddard Photography

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Anaginosko - Anna-Marie's Blog. What does Anaginosko mean? Ana' reminds me of the first part of my name which means graceful and 'Anaginosko' is the Greek word for I am reading, which is what I'm always doing. Saturday, April 4, 2009. For my birthday my immediate and extended family brought me a very good Canon camera. Here are some random pictures I have taken. Thanks to all my family that put in money to buy it! Tuesday, July 22, 2008. At the end of our horse trek. Us in the jet boat. This is a really ...

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Tuesday, September 14, 2010. I guess to be politically correct, I should call this post 'Flowers.and Foliage', but after almost four months of silence, I don't really think you'll care if I'm politically correct or not! I just love getting such good, colorful shots with minimal effort. Now of course, a lot of the pictures weren't well planned, or weren't focused properly, but surely after that many pictures, I got some that I loved, right? I decided to share a couple of them here. Some of my favorite!