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HCI Anni

April 2, 2016. April 2, 2016. W3individual- different sorting techniques and possible ways of quantitative analysis. March 29, 2016. April 2, 2016. March 26, 2016. April 2, 2016. Here is my map of how I understood the chapter:. March 25, 2016. April 2, 2016. Here is the map I had made for the last assignment:. March 23, 2016. March 27, 2016. Https:/ anniino.wordpress.com/2016/01/30/m5-turn-to-culture/. March 21, 2016. April 2, 2016. W1-methods for evaluating early concepts[individual]. March 16, 2016.

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April 2, 2016. April 2, 2016. W3individual- different sorting techniques and possible ways of quantitative analysis. March 29, 2016. April 2, 2016. March 26, 2016. April 2, 2016. Here is my map of how I understood the chapter:. March 25, 2016. April 2, 2016. Here is the map I had made for the last assignment:. March 23, 2016. March 27, 2016. Https:/ anniino.wordpress.com/2016/01/30/m5-turn-to-culture/. March 21, 2016. April 2, 2016. W1-methods for evaluating early concepts[individual]. March 16, 2016.
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HCI Anni | anniino.wordpress.com Reviews

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April 2, 2016. April 2, 2016. W3individual- different sorting techniques and possible ways of quantitative analysis. March 29, 2016. April 2, 2016. March 26, 2016. April 2, 2016. Here is my map of how I understood the chapter:. March 25, 2016. April 2, 2016. Here is the map I had made for the last assignment:. March 23, 2016. March 27, 2016. Https:/ anniino.wordpress.com/2016/01/30/m5-turn-to-culture/. March 21, 2016. April 2, 2016. W1-methods for evaluating early concepts[individual]. March 16, 2016.

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[m4] modern theories cont. – HCI Anni

https://anniino.wordpress.com/2016/02/10/m4-modern-theories-cont

M4] modern theories cont. February 10, 2016. April 2, 2016. M5 – Turn to Culture. 8220;HangryWolf” Commentary (ifi7156). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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W3individual- different sorting techniques and possible ways of quantitative analysis – HCI Anni

https://anniino.wordpress.com/2016/03/29/w3individual-different-sorting-techniques-and-possible-ways-of-quantitative-analysis

W3individual- different sorting techniques and possible ways of quantitative analysis. March 29, 2016. April 2, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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M5 – Turn to Culture – HCI Anni

https://anniino.wordpress.com/2016/01/30/m5-turn-to-culture

M5 – Turn to Culture. January 30, 2016. April 2, 2016. M4] modern theories cont. One thought on “ M5 – Turn to Culture. Pingback: [m5]contemporary 1 – HCI Anni. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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W2[individual2]-evaluating early prototypes – HCI Anni

https://anniino.wordpress.com/2016/03/03/w3individual-evaluating-early-prototypes

Compared to this, the Multiple Sorting method. March 3, 2016. April 2, 2016. 8220;HangryWolf” Commentary (ifi7156). W1-methods for evaluating early concepts[individual]. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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[M7] conclusions – HCI Anni

https://anniino.wordpress.com/2016/03/23/m7-conclusions

What I found during the entirety of the course were surprising insights into the different topics found in Rogers’ book and the topics discussed during class. While the timeline presented by Rogers is fairly clear-cut and understandable alongside the book I may have had some quips with it while reading. Here is the map I had made for the last assignment:. March 23, 2016. March 27, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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4.3.2 Paper prototype issues – Fabulous Cats Digital Learning Game

https://fabcatsgame.wordpress.com/2016/03/27/4-3-2-paper-prototype-issues

Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. 432 Paper prototype issues. Rest of analysis here. M(ver1.0 of prototype) – dialogue options lacking;. I(v11) – railroading. No way to avoid that parent conflict, one man theater, not enough interaction and clickable-playable elements. L – are red and green colors indicators of difficulty? F (Group)(ver.2.0)- graphics not clear enough;. Issues as a spreadsheet:. March 18,...

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anniino – Fabulous Cats Digital Learning Game

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Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. Final presentation of UI for ifi7156. Here is the presentation showing concentrated parts of the process. May 15, 2016. May 15, 2016. Hi-fidelity UI prototype examples. We have compiled screenshots of our UI prototypes on our Github here,. Please have a look:. Tasks and features of the game were fixed during this process:. Style and typography of buttons. April 15, 2016.

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Hi-fidelity UI prototype examples – Fabulous Cats Digital Learning Game

https://fabcatsgame.wordpress.com/2016/04/15/hi-fidelity-ui-prototype1

Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. Hi-fidelity UI prototype examples. We have compiled screenshots of our UI prototypes on our Github here,. Please have a look:. For these examples of what the UI should look like, we used methods and assets we would use in the development of the real prototype as well. (Characters and backgrounds are not ready, yet. They are still in blender and unity). April 15, 2016.

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4.3.1 Paper prototype testing results – Fabulous Cats Digital Learning Game

https://fabcatsgame.wordpress.com/2016/03/18/4-3paperprototypetesting

Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. 431 Paper prototype testing results. During the test we found useful to build up some extra goals for testing:. Complete paper prototype for episode “Lucky Cat” for testing user interface. How immersive and playful the script of the game scene “Lucky Cat” will be? How many characters the player can play with? We tested 5 single users. And 2 user groups. No way to avoid th...

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Final presentation of UI for ifi7156 – Fabulous Cats Digital Learning Game

https://fabcatsgame.wordpress.com/2016/05/15/final-presentation-of-ui-for-ifi7156

Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. Final presentation of UI for ifi7156. Here is the presentation showing concentrated parts of the process. May 15, 2016. May 15, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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katrin6ik – Fabulous Cats Digital Learning Game

https://fabcatsgame.wordpress.com/author/katrin6ik

Fabulous Cats Digital Learning Game. Project blog for 2016 learning game group. FabCats Lite on GitHub. Fabulous Family on Avastusõpe. 431 Paper prototype testing results. During the test we found useful to build up some extra goals for testing:. Complete paper prototype for episode “Lucky Cat” for testing user interface. How immersive and playful the script of the game scene “Lucky Cat” will be? How many characters the player can play with? We tested 5 single users. And 2 user groups. No way to avoid th...

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HCI Anni

April 2, 2016. April 2, 2016. W3individual- different sorting techniques and possible ways of quantitative analysis. March 29, 2016. April 2, 2016. March 26, 2016. April 2, 2016. Here is my map of how I understood the chapter:. March 25, 2016. April 2, 2016. Here is the map I had made for the last assignment:. March 23, 2016. March 27, 2016. Https:/ anniino.wordpress.com/2016/01/30/m5-turn-to-culture/. March 21, 2016. April 2, 2016. W1-methods for evaluating early concepts[individual]. March 16, 2016.

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