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If Bioware was a man, I'd have his babies.

If Bioware was a man, I'd have his babies. Video games with a rhetorical spin. Thursday, November 10, 2011. Designing "Escape from Doyt Hall". Designing “Escape from Doyt Hall” has been an interesting experience to say the least. David, Rowan, and I decided on the game we wanted to design very easily. Since grad school is completely consuming our lives, we wanted to make a game that treats what we’re doing with some levity. The final boss is the three headed thesis committee monster. Essentially, we thin...

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If Bioware was a man, I'd have his babies. | anthropomorphicgaming.blogspot.com Reviews
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If Bioware was a man, I'd have his babies. Video games with a rhetorical spin. Thursday, November 10, 2011. Designing Escape from Doyt Hall. Designing “Escape from Doyt Hall” has been an interesting experience to say the least. David, Rowan, and I decided on the game we wanted to design very easily. Since grad school is completely consuming our lives, we wanted to make a game that treats what we’re doing with some levity. The final boss is the three headed thesis committee monster. Essentially, we thin...
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If Bioware was a man, I'd have his babies. | anthropomorphicgaming.blogspot.com Reviews

https://anthropomorphicgaming.blogspot.com

If Bioware was a man, I'd have his babies. Video games with a rhetorical spin. Thursday, November 10, 2011. Designing "Escape from Doyt Hall". Designing “Escape from Doyt Hall” has been an interesting experience to say the least. David, Rowan, and I decided on the game we wanted to design very easily. Since grad school is completely consuming our lives, we wanted to make a game that treats what we’re doing with some levity. The final boss is the three headed thesis committee monster. Essentially, we thin...

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#5 – Tomorrowland! | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/30/5-tomorrowland

Adventures in Video Game Studies. Video games at the graduate level! September 30, 2011. 5 – Tomorrowland! The term retrofuturist has mostly been relegated to architecture and fine art, describing an aesthetic that combines science fiction elements with the style of the 40s and the Cold War, but it is not just the art that makes. This entry was posted on Friday, September 30th, 2011 at 5:55 pm and posted in Uncategorized. You can follow any responses to this entry through the RSS 2.0.

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October | 2011 | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/10

Adventures in Video Game Studies. Video games at the graduate level! Monthly Archives: October 2011. October 28, 2011. A Game It Controls:. Gaming while integrating story and RPG elements to make the game a fun progression. Create a free website or blog at WordPress.com. Adventures in Video Game Studies. Create a free website or blog at WordPress.com.

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November | 2011 | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/11

Adventures in Video Game Studies. Video games at the graduate level! Monthly Archives: November 2011. November 11, 2011. Progress on Our Game Build. The major issues our development team has faced include a fairly steep learning curve for parts. 8216;s Candybar Dollmaker and the Loose Leaf sprite generator ( http:/ www.geocities.jp/kurororo4/looseleaf/. Which allowed me to customize both sprites and battlers, while keeping the process streamlined and reasonable in terms of time investment.

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#2 – Snake is Japanese on the Inside | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/02/2-solid-snake-is-japanese-on-the-inside

Adventures in Video Game Studies. Video games at the graduate level! September 2, 2011. 2 – Snake is Japanese on the Inside. Although in our class text Barry Brummett focuses on culture-centered criticism as it is probably most commonly seen in the US (Afrocentric criticism and whiteness studies), I see a strong use for culture-centered criticism as an approach to the. Metal Gear Solid 3. Does things the way he does. Metal Gear Solid 3. Metal Gear Solid 3. Rhetoric in Popular Culture.

aerisdiesattheendofact1.blogspot.com aerisdiesattheendofact1.blogspot.com

Aeris Dies at the End of Act 1

http://aerisdiesattheendofact1.blogspot.com/2011/10/these-are-controllers-for-my-game.html

Aeris Dies at the End of Act 1. Thursday, October 27, 2011. The BALL is held in the right hand and used to control movement. It can sense movement along twenty seven axes, so any way the player turns the BALL will move Howard in that direction. Holding down the single button of the ball will make the character turn instead of moving. Subscribe to: Post Comments (Atom). Adventures in Video Games Studies. If Bioware Was a Man, I'd Have His Babies. These are the controllers for my game.  The STRIK.

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Aeris Dies at the End of Act 1: September 2011

http://aerisdiesattheendofact1.blogspot.com/2011_09_01_archive.html

Aeris Dies at the End of Act 1. Wednesday, September 28, 2011. Death is bad thing. Death is final. Death is game over. The problems and negative sides of death have been beaten into the skulls of gamers ever since Pac-Man. Which is why the first time you die in Planescape: Torment. Is doing something different than the typical video game, the typical RPG. It is pushing against these tropes and conventions that most similar narratives are based around, and in doing so, it (THESIS). Subverts is acting with...

gradgamer.wordpress.com gradgamer.wordpress.com

#3 – Commodity World | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/09/3-commodity-world

Adventures in Video Game Studies. Video games at the graduate level! September 9, 2011. 3 – Commodity World. If you accept the promises of its parent company Zynga, is an exciting social game where you and your Facebook friends can run and design your own cafes, create progressively more exciting (and profitable! Dishes, and become a. Zynga, though, has taken it a step farther. Commodification. Rhetoric in Popular Culture. And the way material effects. That together form the core of Marxist analysis (157...

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Video Game Controller | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/10/28/video-game-controller

Adventures in Video Game Studies. Video games at the graduate level! October 28, 2011. A Game It Controls:. Gaming while integrating story and RPG elements to make the game a fun progression. This entry was posted on Friday, October 28th, 2011 at 6:24 pm and posted in Uncategorized. You can follow any responses to this entry through the RSS 2.0. 5 – Tomorrowland! Progress on Our Game Build ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

aerisdiesattheendofact1.blogspot.com aerisdiesattheendofact1.blogspot.com

Aeris Dies at the End of Act 1: November 2011

http://aerisdiesattheendofact1.blogspot.com/2011_11_01_archive.html

Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Subscribe to: Posts (Atom). Adventures in Video Games Studies.

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The Anthropomorphic Backyard Blog. I am sitting in my back yard trying to transfer a picture of my hens in the backyard sent to me on my phone by my husband. He arrived home early this afternoon and put three of our hens, Frizzle, Pepe and Canella into the herb and tomato garden to clean up the last bits of tomatoes and many, many small crawly creatures. When I arrived home all hens seemed happy and healthy. We have been struggling with our egg production as of late. Both Prezzemollo and Dra. My version ...

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Anthropomorphic Bread

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Student. The era of knight battles! Deviant for 4 Years. This deviant's full pageview. The era of knight battles! Last Visit: 28 minutes ago. By moving, adding and personalizing widgets. The tech...

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Anthropomorphic Design

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anthropomorphicgaming.blogspot.com anthropomorphicgaming.blogspot.com

If Bioware was a man, I'd have his babies.

If Bioware was a man, I'd have his babies. Video games with a rhetorical spin. Thursday, November 10, 2011. Designing "Escape from Doyt Hall". Designing “Escape from Doyt Hall” has been an interesting experience to say the least. David, Rowan, and I decided on the game we wanted to design very easily. Since grad school is completely consuming our lives, we wanted to make a game that treats what we’re doing with some levity. The final boss is the three headed thesis committee monster. Essentially, we thin...

anthropomorphicindevidulisticism.blogspot.com anthropomorphicindevidulisticism.blogspot.com

..Anthropomorphic indevidulisticism...

Hate me. I do. Sunday, 2 August 2009. My Grades: A*s no less, My Ambitions: Diminishing. TEENAGE GIRLS ARE NOW EXPECTED OF MORE IN THEIR YEARS OF EDUCATION THAN TEN YEARS AGO". Mother of three. (Two Daughters and a Son.). Withe large breasts,. And perfect hair extensions. From the age of five, girls wipe the floor with boys. They get the best exam results and the best university places, so why are our teenage daughters the most despondent people in britain? It is oblivion. thats the fact of the matte...

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Anthropomorphic Me

Reblogged 5 months ago from laaadycakes ( Originally from ghosthoneymoon. Reblogged 5 months ago from happythings ( Originally from positivedoodles. Reblogged 5 months ago from heckyeahponyscans. Reblogged 6 months ago from dutchster ( Originally from sandandglass. What the fuck hahaha. Stealing your man since 1928. I aspire to be just like her when I get older. Reblogged 6 months ago from dutchster ( Originally from stains. Posted 7 months ago. Reblogged 7 months ago from shattered-earth. Fans, but it a...

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Anthropomorphic Soul

All Hail the Sun of Nothing. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Limited to 50 copies, hand numbered. This is tailored for the guys that really like the album and want to have a collectors item version of it. I will sign it if you fancy that and ask me to. Includes unlimited streaming of. All Hail the Sun of Nothing. Via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Shipping out on or around 01 September 2015.