openfl.org
Learn
http://www.openfl.org/learn
Before getting started, be sure that you download and install. With OpenFL installed and running, you can get up and going with included sample. Project, or create your own project by following a tutorial. Or using a blank template. If you are already familiar with the fundamentals of ActionScript/Flash development, go on ahead! If you have never developed using ActionScript before, OpenFL builds on many of the same concepts, so looking at the ActionScript 3.0 Developer’s Guide. Wed be happy to help you!
openfl.org
Getting Started
http://www.openfl.org/documentation/setup/install-haxe
First, you will need to install Haxe and Neko. OpenFL uses Haxe to power the build process, and Neko to run the command-line tools. Both are included in the following installers, one for each platform:. You will need to run the following commands to finish your install:. Sudo haxelib setup /usr/local/lib/haxe/lib sudo chmod 777. With the latest versions of Haxe and Neko installed, open a command-prompt (Windows) or terminal (macOS/Linux) and run these commands:. Openfl create DisplayingABitmap cd.
openfl.org
Getting Started
http://www.openfl.org/download
First, you will need to install Haxe and Neko. OpenFL uses Haxe to power the build process, and Neko to run the command-line tools. Both are included in the following installers, one for each platform:. You will need to run the following commands to finish your install:. Sudo haxelib setup /usr/local/lib/haxe/lib sudo chmod 777. With the latest versions of Haxe and Neko installed, open a command-prompt (Windows) or terminal (macOS/Linux) and run these commands:. Openfl create DisplayingABitmap cd.