bjgene.blogspot.com
_art_of_motion_: EX_03 presentation
http://bjgene.blogspot.com/2007/11/ex03-presentation.html
Toyo Ito @ UCLA Dec. 10. Tuesday, November 13, 2007. Subscribe to: Post Comments (Atom). Every Time I Die.
bjgene.blogspot.com
_art_of_motion_: November 2007
http://bjgene.blogspot.com/2007_11_01_archive.html
Toyo Ito @ UCLA Dec. 10. Thursday, November 29, 2007. Animation 1: ex 02 surfaces. Animation 2: ex 03 particle flow. Animation 3: ex o3 particle flow 2. Tuesday, November 13, 2007. Subscribe to: Posts (Atom). Every Time I Die.
progene2007.blogspot.com
proGene: 2007-10-21
http://progene2007.blogspot.com/2007_10_21_archive.html
Tuesday, October 23, 2007. Welcome to PROGENE topic studio! This is the parent blog for each student participating in the topic studio at CSU Pomona, Department of Architecture, Fall 2007. Students will find support material on their blackboard sites. Guests can access results on the individual blogs. Posted by Arc401 2007. Subscribe to: Posts (Atom). How Many Hours of Sleep Did You Get Today? Cool Stuff. Check it Out! Tessellations-Software to fold 3D paper-patterns.
bjgene.blogspot.com
_art_of_motion_: October 2007
http://bjgene.blogspot.com/2007_10_01_archive.html
Toyo Ito @ UCLA Dec. 10. Wednesday, October 24, 2007. Ben Rubin and Mark Hansen, 2002. 8220;It is as if Hal, the. Haywire computer from Stanley Kubrick's film 2001: A Space Odyssey, were giving an avant-garde poetry reading with subtitles.”. Listening Post is a collaboration on the part of sound artist and statistician that presents a visual and aural experience based on the thoughts of the virtual world. Digital discussion spaces in. Real-time, and read aloud by synthesized voice. Hansen and Rubin have ...
ljfpro.blogspot.com
LJF_Pro: EX_3 Renders
http://ljfpro.blogspot.com/2007/11/ex3-renders.html
Tuesday, November 13, 2007. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro. Architecture Alumnus at Cal Poly Pomona. View my complete profile.
ljfpro.blogspot.com
LJF_Pro: October 2007
http://ljfpro.blogspot.com/2007_10_01_archive.html
Wednesday, October 24, 2007. EX 3 NOX D-Tower. I mage: AD Magazine, Vol. 75 No. 1 (p.68). Architect: Lars Spuybroek (NOX). Location: Doetinchem, The Netherlands. The D-Tower is a project where the intensive (feelings, qualia) and the extensive (space, quantities) start exchanging roles, where human action, color, money, value, feelings all become networked entities.". Three components make up the artwork: "a website (accessible to everybody), a questionnaire (accessible to a hundred different people each...
ljfpro.blogspot.com
LJF_Pro: EX_3 Animation
http://ljfpro.blogspot.com/2007/11/ex3-top-animation.html
Tuesday, November 13, 2007. This animation describes a typical run through with the relation of the buyers to the walls as they move from space to space. The users on the inside also affect those who walk by the outside of the store as a means of attraction. Animation of Front Facade. Used to interact with potential buyers. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro. View my complete profile.
ljfpro.blogspot.com
LJF_Pro: EX_3 Diagrams
http://ljfpro.blogspot.com/2007/11/ex3-diagrams.html
Tuesday, November 13, 2007. The Diagrams explain how I intended for the spaces to interact with each other. Based off of the set of rules I created, whichever space takes precedent over the other, the space first receives the wall intrusion and gives a characteristic from the space that begins to give subliminal messages to that space. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. EX 3 The Rules For Design. The Real LJF Pro.
ljfpro.blogspot.com
LJF_Pro: EX_3 Perspective Animation
http://ljfpro.blogspot.com/2007/11/ex3-perspective-animation.html
Tuesday, November 13, 2007. EX 3 Perspective Animation. The perspective animation demonstrates the movement of the walls. These walls would be of thin membrane-like material that can stretch and shrink according to however many people inhabit the spaces. They don't support the ceiling, but rather are contained within two metal mullions that stretch from the ground to the ceiling. Posted by Lyle Fricke. Subscribe to: Post Comments (Atom). EX 3 Perspective Animation. EX 3 Default Plan. The Real LJF Pro.