beuchel-veranstaltungstechnik.de
Partner & Links
http://www.beuchel-veranstaltungstechnik.de/partner-links
Unsere Partner and Links. Wichtige und komplexe Aufgaben erfordern oft die Zusammenarbeit mit kompetenten Partnern. Hier finden Sie Links zu einigen unserer tatkräftigen Supporter:. Brainstorm - the creative company. Die BRAINSTORM GmbH in Dortmund ist eine inhabergeführte Agentur für Entwicklung, Planung und Realisation bundesweiter Corporate-Events sowie Marketing- und PR-Aktionen. ARTMOS GmbH - Die Manufaktur für Lichtkunst. Auffallende Marketingkommunikation auf Messen oder in Ihrer Firma. Nicht jede...
nilsschneider.de
Private Programming – nilsschneider.de
http://www.nilsschneider.de/wp/category/private-programming
My private programming projects. Bandwidth metering my ISP: Unitymedia. As my internet line bandwidth is terrible every day during „prime time“ (about between 8pm and 11pm) I wanted to create a small test to have a proof to show to my ISP as well as to find out the critical hours. As my ISP always tells me to test with a specific speed test (actually it resides on a web page owned by the provider, giving a small distance in hops), I started analyzing what the speed test really does. Bytes per sec ".
mmk-hagen.de
Wirtschaft - MMK TYPO3 Software und Web-Lösungen
http://www.mmk-hagen.de/referenzen/wirtschaft.html
Bildung and öffentliche Einrichtungen. TYPO3 CMS 7 LTS veröffentlicht. TYPO3 4.5 LTS - Support läuft im März 2015 aus. TYPO3 Service für Agenturen. Fleyer Str. 196. Telefon 0 23 31 / 84 39 14. Telefax 0 23 31 / 84 39 20. Agenturmark GmbH, Hagen. AKH Allgemeines Krankenhaus Hagen. ARTMOS GmbH, Dortmund. BiKa Kreative Werbeartikel, Bad Soden. DBS Training and Consulting, Dortmund. Dräger MSI GmbH, Hagen. En wohnen, Schwelm. GITS AG, Bochum. HACO GmbH, Hagen. ISL, Internet Sicherheitslösungen, Hagen. MMK ha...
nilsschneider.de
Portfolio – nilsschneider.de
http://www.nilsschneider.de/wp/portfolio
Mail: portfolio at nilsschneider.de. Programmierung in den Bereichen Spiele, UI, 3D-Engines, Shader-Entwicklung, Netzwerk, Multithreading, Tools, Editoren, Soundsysteme, Musikinstrumente, DSP-Algorithmen. Win32, MFC, Direct3D, OpenGL, Ogre 3D, MyGUI, NVidia CUDA, Novodex/NVidia PhysX, fmod, OpenAL, VST, MIDI, NSIS. C, C , Cg, hlsl, glsl, CUDA, ActionScript 3. Microsoft Visual Studio 6-2008. Linux, C#, .NET, html, php, mysql. Schreibe einen Kommentar Antworten abbrechen. Misc / dies und das.
nilsschneider.de
stage2d – nilsschneider.de
http://www.nilsschneider.de/wp/tag/stage2d
Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...
nilsschneider.de
Panzer General Online now Open Beta! – nilsschneider.de
http://www.nilsschneider.de/wp/2014/05/06/panzer-general-online-now-open-beta
Panzer General Online now Open Beta! Panzer General Online, the game that we at Funatics. Created for Ubisoft Bluebyte. Over the last months has opened its doors and can now be played by everyone for free. Join here: http:/ www.panzergeneral.com/. Mai 6, 2014. August 6, 2014. Misc / dies und das. Schreibe einen Kommentar Antworten abbrechen. Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *. Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. My jobs / projects.
nilsschneider.de
air – nilsschneider.de
http://www.nilsschneider.de/wp/tag/air
Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...