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art of code | game programmer

I'm Nerbert Fekkes, living and working in Portsmouth (United Kingdom). I graduated in 2007 from the NHL University of Applied Sciences. Specializing in Software Engineering. The graduation project was done at Khaeon Games, working on The Chronicles of Spellborn. A school project with a few students. During my internship at Engine Software. I got in touch with the Nintendo DS and created a prototype for Wade Hixton's Counter Punch 2. A sequel to the first part which was developed on the GameBoy Advance.

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art of code | game programmer | artofcode.nl Reviews
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I'm Nerbert Fekkes, living and working in Portsmouth (United Kingdom). I graduated in 2007 from the NHL University of Applied Sciences. Specializing in Software Engineering. The graduation project was done at Khaeon Games, working on The Chronicles of Spellborn. A school project with a few students. During my internship at Engine Software. I got in touch with the Nintendo DS and created a prototype for Wade Hixton's Counter Punch 2. A sequel to the first part which was developed on the GameBoy Advance.
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1 portfolio
2 curriculum vitae
3 hello world
4 past
5 present
6 future
7 recent projects
8 all projects
9 recommended reading
10 by scott meyers
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art of code | game programmer | artofcode.nl Reviews

https://artofcode.nl

I'm Nerbert Fekkes, living and working in Portsmouth (United Kingdom). I graduated in 2007 from the NHL University of Applied Sciences. Specializing in Software Engineering. The graduation project was done at Khaeon Games, working on The Chronicles of Spellborn. A school project with a few students. During my internship at Engine Software. I got in touch with the Nintendo DS and created a prototype for Wade Hixton's Counter Punch 2. A sequel to the first part which was developed on the GameBoy Advance.

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artofcode.nl artofcode.nl
1

art of code | game programmer | curriculum vitae

http://artofcode.nl/curriculumvitae

Website: www.climaxgroup.com. Position: Game Programmer,. June 2011 - current. Game programmer on various projects. Also worked on Fable Legends, Assassin's Creed Chronicles: China, Bandit Six (Samsung Gear VR), Bandit Six: Salvo (Samsung Gear VR), F1 2013 (PC, 360 and PS3). Bloodforge (Xbox 360), Smart As (PS Vita), Legacy of Kain - Black Cloth (Cancelled). Working with various game engines like Unreal Engine 3/4 and Unity3D. Website: www.virtualfairground.com. Position: Game Progammer,. 2007 - july 2009.

2

art of code | portfolio

http://artofcode.nl/portfolio/spellborn

The Chronicles of Spellborn. Massive Multiplayer Online Role Playing Game (MMORPG), built on top of a heavily modified Unreal Engine 2.5. Worked on various parts of the game. Set in an post-apocalyptic world, the player is given a new unique way of combat that hasn't been seen in MMO's before. Here the skill of the player matters more then the equipment. Here you have to dodge and aim in order to fight with success, unlike other MMO's. Effective C : 55 Specific Ways to Improve Your Programs and Designs.

3

art of code | portfolio

http://artofcode.nl/portfolio/metalwings

Metal Wings is a school project done with a couple of other students. It's a Shoot em up game for the GameBoy Advance and developed using homebrew tools. Effective C : 55 Specific Ways to Improve Your Programs and Designs.

4

art of code | architecture

http://artofcode.nl/reading

Effective C : 55 Specific Ways to Improve Your Programs and Designs. Effective C : 55 Specific Ways to Improve Your Programs and Designs.

5

art of code | portfolio

http://artofcode.nl/portfolio/counterpunch2

Wade Hixton's Counter Punch 2. Created a technical demo for the Nintendo DS sequel of the sucessfull GBA game. At the time of writing the game hasn't been released. Effective C : 55 Specific Ways to Improve Your Programs and Designs.

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I'm Nerbert Fekkes, living and working in Portsmouth (United Kingdom). I graduated in 2007 from the NHL University of Applied Sciences. Specializing in Software Engineering. The graduation project was done at Khaeon Games, working on The Chronicles of Spellborn. A school project with a few students. During my internship at Engine Software. I got in touch with the Nintendo DS and created a prototype for Wade Hixton's Counter Punch 2. A sequel to the first part which was developed on the GameBoy Advance.

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