harshdgd.blogspot.com
HD Game Design: Homework 10
http://harshdgd.blogspot.com/2014/10/homework-10.html
Thursday, October 9, 2014. I have created an in-game menu for this homework. When you hover cursor on the options, size of the options will increase which makes it easier for the player to distinguish which option is currently selected. Button in-game will pop up the menu screen. Hovering over the options will increase its size. Clicking on " Resume. Will resume the gameplay. Here is a short video description of the in-game menu. Link of the video -. Link of the blender file. View my complete profile.
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Heather Mauney Game Design Course Blog: December 2014
http://htrmgd.blogspot.com/2014_12_01_archive.html
Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Awesome Inc. ...
harshdgd.blogspot.com
HD Game Design: Homework 9
http://harshdgd.blogspot.com/2014/10/homework-9.html
Thursday, October 9, 2014. There are various aspects of the game which defines its properties and the experience which the player gets. There are 12 types of balances which any game developer must keep in mind before or during the development of the game. All types of balances have been mentioned below related to our game. 2 Challenge vs. Success. 4 Skill vs. Chance. 5 Head vs. Hands. 6 Competition vs. Cooperation. 7 Short vs. Long , 8. Reward. 12 Detail vs. Imagination. Work done in past week -.
harshdgd.blogspot.com
HD Game Design: Homework 13
http://harshdgd.blogspot.com/2014/11/homework-13.html
Thursday, November 6, 2014. Ashleigh, Heather and I met today at Dirac Library at 3:30pm to discuss about the game, poster and to put contents in the game document. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
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Heather Mauney Game Design Course Blog: HW14: Indirect Controls
http://htrmgd.blogspot.com/2014/11/hw14-indirect-controls_10.html
Heather Mauney Game Design Course Blog. Monday, November 10, 2014. Players of this game feel like they have control due to the ability to move around the streets of the small island. However, this does not provide complete control. The game is designed to be simple to navigate through basic keystrokes and menu items. These are chosen and designed to provide minimum distraction from the game, allowing players to concentrate on their tasks and goals rather than being distracted by menu buttons and comp...
harshdgd.blogspot.com
HD Game Design: September 2014
http://harshdgd.blogspot.com/2014_09_01_archive.html
Thursday, September 25, 2014. In this blend file, I have added additional objects like trees and ramps. There is another obstacle which keeps on moving from side to side. This blend file demonstrates collision between two moving objects, ability to delete or add an object from the scene.Game controls are mentioned in the readme text file in the link provided below. Link of the blender file -. Https:/ app.box.com/s/z0pyixow7wd1pp8ct25v. Thursday, September 18, 2014. Objects added - Boxes, Rocks and Poles.
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Heather Mauney Game Design Course Blog: Group tasks
http://htrmgd.blogspot.com/2014/11/group-tasks.html
Heather Mauney Game Design Course Blog. Monday, November 10, 2014. This week I have downloaded blend files to use in the game to represent items lost by the father, such as a shoe, a jacket, a locket, and a picture; and animals such as a pitbull, birds, and a racoon. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Template images by rajareddychadive.