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Game Design

Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014. There...

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Game Design | asdgamedesign.blogspot.com Reviews
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Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014. There...
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Game Design | asdgamedesign.blogspot.com Reviews

https://asdgamedesign.blogspot.com

Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014. There...

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1

Game Design: Homework 14.2: Team Contribution

http://www.asdgamedesign.blogspot.com/2014/11/homework-142-team-contribution.html

Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. I downloaded multiple items from BlendSwap for the game and also met with Harsh to brainstorm about ideas for the layout of our game poster. Subscribe to: Post Comments (Atom).

2

Game Design: Homework 13

http://www.asdgamedesign.blogspot.com/2014/11/homework-13.html

Thursday, November 6, 2014. On Thursday, November 6th, Harsh, Heather, and I met at Dirac library to discuss and edit our game poster and game document. Subscribe to: Post Comments (Atom). View my complete profile. Homework 14.1: Indirect Control. Homework 14.2: Team Contribution. Awesome Inc. template. Powered by Blogger.

3

Game Design: Homework 14.1: Indirect Control

http://www.asdgamedesign.blogspot.com/2014/11/homework-14.html

Friday, November 7, 2014. Homework 14.1: Indirect Control. There are different ways in which indirect control is manifested in our game. A few ways are described below:. Also, when night falls, the player is given a choice to either fight through the night against enemies to find the father with a greater chance of undetected attacks, or to seek shelter and wait until the morning to continue the search effort. The interface will in general not be a medium through which we exert indirect control.

4

Game Design: Homework 15

http://www.asdgamedesign.blogspot.com/2014/12/homework-15.html

Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Game Design: Homework 10

http://www.asdgamedesign.blogspot.com/2014/10/homework-10.html

Thursday, October 9, 2014. The following pictures are of the development of the health bar that will be used in the game. Initial health bar (with black background for clarity). Half full health bar (after animation was finished). Heart symbol added. Completed look. In-game visual of health bar. This video illustrates the in-game look and behavior of the health bar. Weekly Contribution(s): Completed health bar animation. Downloaded heart from Blendswap and resized to be used with health bar.

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HD Game Design: Homework 10

http://harshdgd.blogspot.com/2014/10/homework-10.html

Thursday, October 9, 2014. I have created an in-game menu for this homework. When you hover cursor on the options, size of the options will increase which makes it easier for the player to distinguish which option is currently selected. Button in-game will pop up the menu screen. Hovering over the options will increase its size. Clicking on " Resume. Will resume the gameplay. Here is a short video description of the in-game menu. Link of the video -. Link of the blender file. View my complete profile.

htrmgd.blogspot.com htrmgd.blogspot.com

Heather Mauney Game Design Course Blog: December 2014

http://htrmgd.blogspot.com/2014_12_01_archive.html

Heather Mauney Game Design Course Blog. Friday, December 5, 2014. Earlier this week I finished my group project assignments. I updated the start menu with the game title and written descriptions of the history of Hashima and game instructions. I forgot that I had meant to add a background of the game story. Start Menu Blender File: https:/ drive.google.com/file/d/0BxkwWSQOFCfQdzBhekVMVFFPbDA/view? Skysphere Blender FIle: https:/ drive.google.com/file/d/0BxkwWSQOFCfQQ3BQWGtiSjZQc2s/view? Awesome Inc. ...

harshdgd.blogspot.com harshdgd.blogspot.com

HD Game Design: Homework 9

http://harshdgd.blogspot.com/2014/10/homework-9.html

Thursday, October 9, 2014. There are various aspects of the game which defines its properties and the experience which the player gets. There are 12 types of balances which any game developer must keep in mind before or during the development of the game. All types of balances have been mentioned below related to our game. 2 Challenge vs. Success. 4 Skill vs. Chance. 5 Head vs. Hands. 6 Competition vs. Cooperation. 7 Short vs. Long , 8. Reward. 12 Detail vs. Imagination. Work done in past week -.

harshdgd.blogspot.com harshdgd.blogspot.com

HD Game Design: Homework 13

http://harshdgd.blogspot.com/2014/11/homework-13.html

Thursday, November 6, 2014. Ashleigh, Heather and I met today at Dirac Library at 3:30pm to discuss about the game, poster and to put contents in the game document. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

htrmgd.blogspot.com htrmgd.blogspot.com

Heather Mauney Game Design Course Blog: HW14: Indirect Controls

http://htrmgd.blogspot.com/2014/11/hw14-indirect-controls_10.html

Heather Mauney Game Design Course Blog. Monday, November 10, 2014. Players of this game feel like they have control due to the ability to move around the streets of the small island. However, this does not provide complete control. The game is designed to be simple to navigate through basic keystrokes and menu items. These are chosen and designed to provide minimum distraction from the game, allowing players to concentrate on their tasks and goals rather than being distracted by menu buttons and comp...

harshdgd.blogspot.com harshdgd.blogspot.com

HD Game Design: September 2014

http://harshdgd.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. In this blend file, I have added additional objects like trees and ramps. There is another obstacle which keeps on moving from side to side. This blend file demonstrates collision between two moving objects, ability to delete or add an object from the scene.Game controls are mentioned in the readme text file in the link provided below. Link of the blender file -. Https:/ app.box.com/s/z0pyixow7wd1pp8ct25v. Thursday, September 18, 2014. Objects added - Boxes, Rocks and Poles.

htrmgd.blogspot.com htrmgd.blogspot.com

Heather Mauney Game Design Course Blog: Group tasks

http://htrmgd.blogspot.com/2014/11/group-tasks.html

Heather Mauney Game Design Course Blog. Monday, November 10, 2014. This week I have downloaded blend files to use in the game to represent items lost by the father, such as a shoe, a jacket, a locket, and a picture; and animals such as a pitbull, birds, and a racoon. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Template images by rajareddychadive.

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Campionato Calcio a 7 – CSI Varese. QUESTA E’ LA GALLAXY! Segui blog via email. Inserisci il tuo indirizzo email per seguire questo blog e ricevere notifiche di nuovi messaggi via e-mail. Segui assieme ad 1 altro follower. Ieri sera mentre mi preparavo per gli allenamenti nella mia testa c’erano brutti pensieri. Poi arrivato al campo la sorpresa Cali! Che bello rivedere Cali! Ma quelle scarpe verdi pistacchio non ce le hai più? Capace di urlare graaaande casta a ogni palla recuperata! Io in questo gruppo...

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Game Design

Tuesday, December 9, 2014. The components that I am responsible for in the game based on our established schedule are also discussed in the updated Game Notebook. Saturday, November 8, 2014. Homework 14.2: Team Contribution. This last week and a half, our team met after class and at Dirac library 2 to 3 times. Most of our discussion surrounded the game poster and more objects we needed to download from BlendSwap for our game. We also talked about ways to simplify our game. Friday, November 7, 2014. There...

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