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Game dev competition: js13k | getContext
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Game dev competition: js13k. August 16, 2014. Looking for inspiration to make something this month? The js13k game competition challenges developers to create a fully functioning HTML5. Game in under 13 kilobytes and started on Wednesday. Is a JavaScript coding competition for HTML5. The fun part of the compo is the file size limit set to 13 kilobytes. Theme for 2014 is The Elements: Earth, Water, Air and Fire. The competition started at 13:00 CEST. And will end at 13:00 CEST. How to Minify Your HTML5.
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Inspiration | getContext
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Coder inspiration: js13k game competition roundup. September 29, 2014. The js13k game competition. Has finished, and there’s a bunch of really impressive games come out of it. If you’re looking for some inspiration to get going on your next game project, check out some of these awesome entries. The winner of the competition this year was the entry Pest Control : Weasels. By Siorki, a remix of the old Lemmings theme. Or read on for my picks of the competition. Air Fury: A parallax shooter. I particularly ...
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getContext | Exploring HTML5 and Javascript for App and Game Development | Page 2
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Coder inspiration: js13k game competition roundup. September 29, 2014. The js13k game competition. Has finished, and there’s a bunch of really impressive games come out of it. If you’re looking for some inspiration to get going on your next game project, check out some of these awesome entries. The winner of the competition this year was the entry Pest Control : Weasels. By Siorki, a remix of the old Lemmings theme. Or read on for my picks of the competition. Air Fury: A parallax shooter. I particularly ...
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games | getContext
http://getcontext.net/read/tag/games
Coder inspiration: js13k game competition roundup. September 29, 2014. The js13k game competition. Has finished, and there’s a bunch of really impressive games come out of it. If you’re looking for some inspiration to get going on your next game project, check out some of these awesome entries. The winner of the competition this year was the entry Pest Control : Weasels. By Siorki, a remix of the old Lemmings theme. Or read on for my picks of the competition. Air Fury: A parallax shooter. I particularly ...
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General | getContext
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Games reveal the contrasting colors of accessibility. December 6, 2015. Really good article on BoingBoing about how colours affect accessibility in games. Consider this: In individuals with Northern European ancestry, as many as 8 percent of men and 0.4 percent of women experience congenital colour deficiency. How does your game accommodate the percentage of your audience that can’t see colour? Read the article: Games reveal the contrasting colors of accessibility. GetContext is a blog about native HTML5.
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Ash Kyd | getContext
http://getcontext.net/read/author/ash
All posts by Ash Kyd. A meddler and a tinkerer, Ash has a background in web development and an interest in HTML5 and browser-based gaming. Games reveal the contrasting colors of accessibility. December 6, 2015. Really good article on BoingBoing about how colours affect accessibility in games. Read the article: Games reveal the contrasting colors of accessibility. Exploring HTML5 and Javascript for App and Game Development. GetContext is a blog about native HTML5. Proudly powered by WordPress.
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getContext | Exploring HTML5 and Javascript for App and Game Development | Page 21
http://getcontext.net/page/21
August 7, 2011. Continuing from my intro to HTML5. One of the biggest prohibitive factors in mobile game development today is lack of browser support. While the independent browsers are the ones driving the innovation, the slow upgrade cycle of certain demographics is making reaching a wide audience tricky. Potential Issues Developing HTML5. Internet Explorer is the main culprit on the desktop, with a massive market share of outdated browsers that can’t or won’t upgrade. IE. There’s also the issue of com...
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Compatibility | getContext
http://getcontext.net/read/category/compatibility
Chrome touchcancel event &. Scrolling instead of touchmoving. December 22, 2013. When you’re developing for Chrome for Android, one of the little quirks is that sometimes your touchmove events appear to stutter and get cancelled almost immediately. This is evident when you’re trying to pan or slide a canvas, except the Chrome for Android stops after 300 ms and starts scrolling the page instead. In your touchmove handler. MyElement.ontouchmove = function(e){ / Do things e.preventDefault(); }. If you came ...