clairemorales.blogspot.com
revenge of the subjective: 12.04
http://clairemorales.blogspot.com/2004_12_01_archive.html
Revenge of the subjective. Digital Art MA Personal Research Project exploring contemporary connections through nomadism, networks, noise, and resonance in open systems. Thinking of childhood image-ins the lines, cracks in the pavement or between the paving stones that are force from another world pulling the walker in who steps on the lines. The borders or boundaries of these images. Blurring definition resonant with its sound. Music is not reflection, music is prophecy. Strong similarity in abstract qua...
camil.music.illinois.edu
Algorithmic Design of Music III
http://camil.music.illinois.edu/Classes/404A3
Assoc Prof. Music. An advanced exploration of real time sound synthesis in SuperCollider,including the processing of realtime input from acoustic instruments, the Disklavier and OSC-capable programs. The course will be run as a structured laboratory; the aim of the course will be to produce a final concert of full-scale compositions that were realized over the course of the semeseter. Topics covered in the course include:. How to code in SuperCollider. Additive and Modulation Synthesis. Pick one to analy...
lfsaw.de
[ LFSaw.de | sc cult ]
http://www.lfsaw.de/sc/index.shtml
SuperCollider is able to add remove various extensions by using so-called. All my Extensions are located in the Quarks package and may be catched up there. The Sourceforge SuperCollider. Page has a list. Of all Quarks currently available. For installation of Quarks see the Quarks helpfile. Just InTerface lib for easy interfacing to various HCI devices. Tangible User Interface Object (SETO) library. A small turtle implementation. However, if you need old matrial, see my extensions on my university homepage.
clonesound.blogspot.com
Clone Sound: March 2008
http://clonesound.blogspot.com/2008_03_01_archive.html
Clone that sound, so i D O N 'T. Saturday, March 8, 2008. Welcome to Clone Sound! I intend to use this space to explore all different aspects of sounds, particularly in the realm of synthesized electronic music and sample experimental music. The title "Clone Sound" represents a series of entries I will write about characteristic sounds that readers might be familiar with, and my attempt to deconstruct, explain, and then replicate these sounds. A primitive form of a book. The derivation incunabula.
clonesound.blogspot.com
Clone Sound: My name is...
http://clonesound.blogspot.com/2010/03/my-name-is.html
Clone that sound, so i D O N 'T. Thursday, March 11, 2010. Here's a fun banner tool via my friend Rod - bigassmessage. You type in your message, and it converts it to plain black and white (all caps of course), "magic" (crazy multicolored flashing), "jprdy" (Jeopardy category style) or "pepsi" (looks like a pepsi ad with the logo replacing certain circular words - great little piece of subtle sponsorship that gets the joke). Here's a shot of the crazy blinking shiz, which you can also see here.
clonesound.blogspot.com
Clone Sound: July 2009
http://clonesound.blogspot.com/2009_07_01_archive.html
Clone that sound, so i D O N 'T. Friday, July 31, 2009. 2009 Halfway Review [Part 1/5]. I hear a lot of records these days. 2009 is a bit over half over (already? I know - time passes these days, doesn't it? And I've heard nearly 100 albums; not all as deeply as I'd like to, but enough to have a rough idea of what's really sticking. So, I'll be posting a series of updates, five at a time, counting down what, at the moment, are my top records of 2009 so far. Starting now with 25-21:. 24 Moderat - Moderat.
tuio.lfsaw.de
[ SETO ]
http://tuio.lfsaw.de/seto.shtml
SETO: A SuperCollider Environment for Tangible Objects. SETO is intended as an environment to operate on tangible objects in SuperCollider 3. It evolved out of the need for a framework to effectively use the TUIO protocol. In live-coding scenarios build in SuperCollider. She may also use the predefined Just in Time Object. SETO also provides a GUI frontend for both, monitoring and emulating of tangible objects. A tangible environment for ambient data representation.