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Augmented Vision - Augmented Vision 2.0

Augmented Vision is the cyberspace pillow fort of one Dylan Holmes (that's me). You'll mostly find musings on screen culture (particularly video games), but expect to find a variety of writings in the days ahead. I'm a public librarian with a focus on digital & information literacy,

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Augmented Vision - Augmented Vision 2.0 | augmented-vision.net Reviews
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Augmented Vision is the cyberspace pillow fort of one Dylan Holmes (that&#039;s me). You&#039;ll mostly find musings on screen culture (particularly video games), but expect to find a variety of writings in the days ahead. I&#039;m a public librarian with a focus on digital &amp; information literacy,
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3 annual playlists
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5 augmented vision
6 aerothorn
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Augmented Vision - Augmented Vision 2.0 | augmented-vision.net Reviews

https://augmented-vision.net

Augmented Vision is the cyberspace pillow fort of one Dylan Holmes (that&#039;s me). You&#039;ll mostly find musings on screen culture (particularly video games), but expect to find a variety of writings in the days ahead. I&#039;m a public librarian with a focus on digital &amp; information literacy,

INTERNAL PAGES

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1

Mass Effect’s Astoundingly Inept Sidequests - Augmented Vision

http://www.augmented-vision.net/mass-effect-sidequests

Musings on screen culture by Dylan S. Holmes. Mass Effect’s Astoundingly Inept Sidequests. April 20, 2013. Author’s Note: This is the first entry in Critical Mass Effect, a compendium of articles on Bioware’s ambitious, troubled space opera trilogy. The next two entries will focus on everything wrong and right in the series’ first entry, but my contempt for that game’s sidequests needed an entry of its own. A Tale of Three Bunkers. This quest, like most of them, begins with a call from Alliance military ...

2

The End of Mass Effect: A Critical Analysis of Mass Effect 3

http://www.augmented-vision.net/end-mass-effect-3

Musings on screen culture by Dylan S. Holmes. The End of Mass Effect. October 19, 2014. This is the fourth and final part of Critical Mass Effect, a close look at the Mass Effect series. Previous entries are:. Part 0: Mass Effect’s Astoundingly Inept Sidequests. Part 1: What Mass Effect Gets Wrong. Part 2: What Mass Effect Got Right. Part 3:The Evolution of Mass Effect. This final entry looks at Mass Effect 3, and contains spoilers for that. If you could sum up all of. Third Time’s a Charm. There is some...

3

May 2013 Archives - Augmented Vision

http://www.augmented-vision.net/2013/05

Musings on screen culture by Dylan S. Holmes. The Evolution of Mass Effect. May 26, 2013. SPOILER WARNING: As with all entries in the Critical Mass Effect series, this contains various degrees of spoilers, in this case for Mass Effect 2] The unimaginatively titled Mass Effect 2 may as well have been called Mass Effect . Bioware’s approach to the sequel seems to have been to take everything that was distinct about…. What Mass Effect Got Right. May 4, 2013. Rock, Paper, Shotgun. Through The Looking Glass.

4

Video Games in One Sentence, 2014 Ed. - Augmented Vision

http://www.augmented-vision.net/games-played-2014-one-sentence

Musings on screen culture by Dylan S. Holmes. Video Games in One Sentence, 2014 Ed. January 22, 2015. Continuing a tradition from the last two. I’m devoting a sentence to every game I began playing in 2014. Consider this a small apology for not writing substantive entries on any of them save. More in 2015 (I promise). Also, if you haven’t already, please consider buying my book (and seven better ones) in Video Game Storybundle V. Anyway, to our main attraction:. Assassin’s Creed: Revelations. Takes the b...

5

Mass Effect 2: The Evolution of Mass Effect

http://www.augmented-vision.net/the-evolution-of-mass-effect

Musings on screen culture by Dylan S. Holmes. The Evolution of Mass Effect. May 26, 2013. SPOILER WARNING: As with all entries in the Critical Mass Effect series, this contains various degrees of spoilers, in this case for Mass Effect 2]. May as well have been called. Bioware’s approach to the sequel seems to have been to take everything that was distinct about. Which wasn’t the conclusion I was expecting to reach. While receiving considerably more critical acclaim than its predecessor,. Wasn’t jus...

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nightmaremode.thegamerstrust.com nightmaremode.thegamerstrust.com

About | Nightmare Mode [Archived]

http://nightmaremode.thegamerstrust.com/about

What is this archive? What IS Nightmare Mode? I’m glad you asked. Nightmare Mode refers to a group of outsiders, insiders, aliens, starfighters, and the occasional human being who refuse to work within the marketing machine. Fuck that. We write thoughtfully, meticulously, critically, sometimes absurdly about games, their industry, and their surrounding culture. Editor and co-founder of Nightmare Mode. Lives on the internet, loves Persona, SNSD. Gears of War, GIFs, and maudlin introspection. This song.

blog.kennethjhong.com blog.kennethjhong.com

Kenneth J. Hong - Blog: 10/01/2011 - 11/01/2011

http://blog.kennethjhong.com/2011_10_01_archive.html

Kenneth J. Hong - Blog. Thoughts about the business of gaming, sports, entrepreneurship, and technology. Tuesday, October 18, 2011. Think of Social Games as Video Arcades: You Gotta Pay to Play. Brathwaite is another game industry veteran with dozens of games to her credit including the Wizardry series and Dungeons and Dragons. In November 2010 Romero and Brathwaite co-founded social game company Loot Drop. Here are some of the tidbits that they revealed:. The core second-to-second game mechanics are the...

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scottygillmer | my snobbery is killing me

https://scottygillmer.wordpress.com/author/scottygillmer

My snobbery is killing me. This is what happens when the know-it-all sits in an empty room. When I was 12 I made it my goal to get every reference on The Simpsons, and that changed everything. I'm Scotty Gillmer. I mostly write comics and stories, but everything else I think about arts, entertainment, popular culture, and all that "real life" bullshit ends up here. Saving the lost world. July 21, 2015. What’s the deal with big fucking deal? March 29, 2014. February 18, 2014. Shit from a new sketchbook:.

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saving the lost world | my snobbery is killing me

https://scottygillmer.wordpress.com/2015/07/21/saving-the-lost-world

My snobbery is killing me. This is what happens when the know-it-all sits in an empty room. July 21, 2015. Saving the lost world. When word came in that. Would effectively ignore the previous two installments in the. Franchise and act as a direct sequel to the 1993 original, fans rejoiced. Like the. Franchises, which have and are currently employing similar strategies, the. The Lost World: Jurassic Park. Has little to say for itself, the initial criticisms about its flat characterizations and underdevelo...

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Augmented Vision | I Never Asked For This

That is a passage from an interview conducted by Mike Futter of Ken Levine for this article on Game Informer. I am pretty grossed out by this. Autism is a spectrum condition that people are fighting very hard to have understood. There is for it, as there is for most disabilities both mental and physical, a lack of knowledge and understanding from the public. Many people fear or hate those with disabilities, many think that they are less of a person and deserving of violence or harassment. April 10, 2015.

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German Research Center for Artificial Intelligence. Welcome to the Augmented Vision department at DFKI. The department Augmented Vision is a common group of DFKI and the University of Kaiserslautern (Germany) working in the area of Digital Technologies and providing R&D capability from basic research up to validation of prototypes. The research topics include:. Computer Vision and Image Understanding. Visualization, Virtual and Augmented Reality. FaLang translation system by Faboba. We proudly congratula...

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Augmented Vision - Augmented Vision 2.0

Augmented Vision is the cyberspace pillow fort of one Dylan Holmes (that’s me). You’ll mostly find musings on screen culture (particularly video games), but expect to find a variety of writings in the days ahead. I’m a public librarian with a focus on digital and information literacy, interactive media, and the creation of inclusive spaces. I’m the author of one book (. A Mind Forever Voyaging: A History of Storytelling in Video Games. Building a New Podcast, Part 3: Antiperformativity.

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German Research Center for Artificial Intelligence. Welcome to the Augmented Vision department at DFKI. The department Augmented Vision is a common group of DFKI and the University of Kaiserslautern (Germany) working in the area of Digital Technologies and providing R&D capability from basic research up to validation of prototypes. The research topics include:. Computer Vision and Image Understanding. Visualization, Virtual and Augmented Reality. FaLang translation system by Faboba. We proudly congratula...

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About augmented and virtual reality AR/VR. Just another WordPress site. Oculus Acquires Computer Vision Company Surreal Vision for 3D Scene Reconstruction. Lighthouse – Valve’s positional tracking (smart) solution. FOVE – HMD with eye tracking. Oculus Acquires Computer Vision Company Surreal Vision for 3D Scene Reconstruction. SLAM RGB-D sensor is proving good results in positional tracking approach and why not in scene reconstruction, a must in augmented reality. Check full story here. May 27, 2015.