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Austic Labs › Experiments in Technology and Games

March 26, 2013 • 0. October 23, 2012 • 0. September 11, 2012 • 0. The meandering progression of a board game – The City. Technology, games, open source everything. Going to Meaningful Play Conference, Oct 18 – 20th! Lots of academic game nerds. should be fun. March 26th, 2013. Hey folks - I haven't posted in quite a while. it's been a busy few months. I wanted to forward [.]. October 23rd, 2012. I just got back from the Meaningful Play Conference at Michigan State University, which is all abo [.]. File g...

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Austic Labs › Experiments in Technology and Games | austiclabs.com Reviews
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March 26, 2013 • 0. October 23, 2012 • 0. September 11, 2012 • 0. The meandering progression of a board game – The City. Technology, games, open source everything. Going to Meaningful Play Conference, Oct 18 – 20th! Lots of academic game nerds. should be fun. March 26th, 2013. Hey folks - I haven't posted in quite a while. it's been a busy few months. I wanted to forward [.]. October 23rd, 2012. I just got back from the Meaningful Play Conference at Michigan State University, which is all abo [.]. File g...
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8 maker challenge
9 thoughts on games
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Austic Labs › Experiments in Technology and Games | austiclabs.com Reviews

https://austiclabs.com

March 26, 2013 • 0. October 23, 2012 • 0. September 11, 2012 • 0. The meandering progression of a board game – The City. Technology, games, open source everything. Going to Meaningful Play Conference, Oct 18 – 20th! Lots of academic game nerds. should be fun. March 26th, 2013. Hey folks - I haven't posted in quite a while. it's been a busy few months. I wanted to forward [.]. October 23rd, 2012. I just got back from the Meaningful Play Conference at Michigan State University, which is all abo [.]. File g...

INTERNAL PAGES

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1

The City

http://austiclabs.com/wordpress/games/the-city

NOTE: Newest posts on top followed by older ones. The meandering progression of a board game - The City. September 11, 2012. Evolution of The City board. It's interesting to see what you thought would matter (like having a randomly generated board in version 1, furthest on the left), what actually matters, and what you didn't even think about. The board being able to fold kind of took me by surprise - luckily I've got a nice and easy way to do it now! From breadboard to PCB, from janky to half decent.

2

First try at Maker Challenge

http://austiclabs.com/wordpress/first-try-at-maker-challenge

First try at Maker Challenge. July 30, 2012 Print Preview. First try at Maker Challenge. Detroit Maker Faire was our first attempt at Maker Challenge (see main page for Maker Challenge for a description). The questions were provided by John Barrie at the Appropriate Technology Collaborative. How can plastic be recycled on a small, local scale in developing countries instead of ending up in the landfills or as litter on streets? How to make things cold? In total, we had 68 answers over 2 days! Also, we sh...

3

2012 October

http://austiclabs.com/wordpress/2012/10

Archive for October 2012. October 23, 2012 • 0. I just got back from the Meaningful Play Conference at Michigan State University, which is all about games used for good education, learning, medical uses, teaching empathy, or providing complex information in an interactive way. It was well worth attending, and I really appreciate MSU for putting it on. However, after the conference, I [.]. Why don't you simplify your life and get these posts as email updates or RSS? All Hands Active (AHA).

4

Maker Challenge

http://austiclabs.com/wordpress/games/maker-challenge

Good Example Challenge: How to use recycled cell phone batteries for power storage in the developing world? Crowd-sourcing solutions to real problems (challenges) at an event. Using tables covered with paper (or big white boards), we present Faire-goers with challenges in the real world like, for example, "how to recycle plastic bottles in developing countries". Hopefully this game is more interactive and interesting than similar crowd-sourcing solutions in the on-line world. First try at Maker Challenge.

5

Other Games

http://austiclabs.com/wordpress/games/other-games

The Cult of Foam by Nick and Colin. June 10, 2012. I for one welcome our new Overlords. aka our children. Let’s ignore the deplorable state of the US public education system for a minute. Let’s stop believing that our kids all have ADD, ADHD, Autism (or the spectrum formerly known as Autism) and all sorts of other bad things just for the remainder of this post. In the last year, I’ve seen kids working on First Robotics Teams. This was the initial version where you stack your own hand. Well this made the ...

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Uncategorized | Liwanag Press

http://liwanagpress.com/blog/category/uncategorized

Good games about bad things. Skip to primary content. Skip to secondary content. Imagining Better Futures Through Play — 2013 Call for Proposals. February 28, 2013. I know it’s been a while since I’ve updated here, and I hope to come back soon to talk about finishing up my Kickstarter and about my next game — a board game about waiting tables — and possibly plans for the future. The official Call for Proposals. If you have any interest, here’s. The link at which to submit a proposal. Don’t hesi...I&#8217...

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Imagining Better Futures Through Play — 2013 Call for Proposals | Liwanag Press

http://liwanagpress.com/blog/2013/02/28/imagining-better-futures-through-play-2013-call-for-proposals

Good games about bad things. Skip to primary content. Skip to secondary content. Imagining Better Futures Through Play — 2013 Call for Proposals. February 28, 2013. I know it’s been a while since I’ve updated here, and I hope to come back soon to talk about finishing up my Kickstarter and about my next game — a board game about waiting tables — and possibly plans for the future. The official Call for Proposals. If you have any interest, here’s. The link at which to submit a proposal. Don’t hesi...A href=...

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February, 2013 | Liwanag Press

http://liwanagpress.com/blog/2013/02

Good games about bad things. Skip to primary content. Skip to secondary content. Monthly Archives: February 2013. Imagining Better Futures Through Play — 2013 Call for Proposals. February 28, 2013. I know it’s been a while since I’ve updated here, and I hope to come back soon to talk about finishing up my Kickstarter and about my next game — a board game about waiting tables — and possibly plans for the future. The official Call for Proposals. If you have any interest, here’s. The link at which to submit...

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Its Own Reward | Liwanag Press

http://liwanagpress.com/blog/2012/04/04/its-own-reward

Good games about bad things. Skip to primary content. Skip to secondary content. April 4, 2012. So in Bioshock, a game I very much enjoyed, you are offered the opportunity early in the game and periodically throughout to choose between two different approaches to a problem. In reality, though, it turns out that Option X just delays. The second is that you’re replacing an intrinsic reward with an extrinsic reward. Here is a picture of my dog, Welly:. If you are much like me, I suspect that they are low.

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Independent Work | Emily Petty Puckett Rodgers

https://emilypuckettrodgers.wordpress.com/about-me/volunteering

Emily Petty Puckett Rodgers. I am an idealist. I don't know where I'm going but I'm on my way. -Carl Sandburg. 2014-2015: Project Coordinator,. 2015 New Landmark Libraries series: Public Libraries. 2015: Digital Curator, Minnesota Digital Curation Catalog. 2013: External Consultant, Composing Possibilities: Open Education Resources and K-12 Music Education. Moderator, ALA MidWinter Symposium: The Hype and Hope of MOOCs. President, term: 2015-2017. Director, term: 2013-2015. Organize events like Ignite A2.

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April, 2012 | Liwanag Press

http://liwanagpress.com/blog/2012/04

Good games about bad things. Skip to primary content. Skip to secondary content. Monthly Archives: April 2012. April 17, 2012. I was working on a series of blog posts last week, but I got distracted by Game Chef. Here’s the result — Big Chiefs. April 4, 2012. So in Bioshock, a game I very much enjoyed, you are offered the opportunity early in the game and periodically throughout to choose between two different approaches to a problem. In reality, though, it turns out that Option X just delays. Let’...

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Gaming the System | Liwanag Press

http://liwanagpress.com/blog/2012/04/03/gaming-the-system

Good games about bad things. Skip to primary content. Skip to secondary content. April 3, 2012. So after three days Dog Eat Dog. Has already reached its first goal! In the meantime, though, I thought I might add some actual content to this blog. So why make Dog Eat Dog a game instead of a book, or a short story, or a movie? 8216;s terms, it’s a hot medium, unwelcoming to audience participation — by the time it reaches you, it has already been defined. It’s not sufficient just to have a structure, t...

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The Problem of Chocolate | Liwanag Press

http://liwanagpress.com/blog/2012/05/08/the-problem-of-chocolate

Good games about bad things. Skip to primary content. Skip to secondary content. The Problem of Chocolate. May 8, 2012. If you’re interested in roleplaying games and their design, you’ve probably already read Vincent Baker’s post about the clouds and boxes. But with no mechanical reason to describe their actions carefully or lovingly consider the environment, people won’t bother, even though failing to do so is exactly what makes the game less interesting for them. Here’s William Poundstone, from. Christ...

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Big Chiefs | Liwanag Press

http://liwanagpress.com/blog/2012/04/17/big-chiefs

Good games about bad things. Skip to primary content. Skip to secondary content. April 17, 2012. I was working on a series of blog posts last week, but I got distracted by Game Chef. Here’s the result — Big Chiefs. This entry was posted in Uncategorized. One thought on “ Big Chiefs. Pingback: The Content of Our Characters Liwanag Press. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. Dog Eat Dog RPG. The Problem of Chocolate.

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Austic Labs › Experiments in Technology and Games

March 26, 2013 • 0. October 23, 2012 • 0. September 11, 2012 • 0. The meandering progression of a board game – The City. Technology, games, open source everything. Going to Meaningful Play Conference, Oct 18 – 20th! Lots of academic game nerds. should be fun. March 26th, 2013. Hey folks - I haven't posted in quite a while. it's been a busy few months. I wanted to forward [.]. October 23rd, 2012. I just got back from the Meaningful Play Conference at Michigan State University, which is all abo [.]. File g...

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