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BCMM Production

BaconCraft of Might and Might! Sunday, 14 December 2008. To conclude, I want to say. GOOD JOB guys, we get it done! Andback to the work itself, I think we planed everything alright except from the post-production stage. We should leave 2 weeks for rendering and compositing instead of 1. That's all. Thursday, 11 December 2008. The day we render! Render Settings of Glory! Any comments or questions feel free to ask, we've discussed about this before. Labels: THIS IS RENDER. 1 Arcadia - Arcade Station. It's ...

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BCMM Production | bcmmproduction.blogspot.com Reviews
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BaconCraft of Might and Might! Sunday, 14 December 2008. To conclude, I want to say. GOOD JOB guys, we get it done! Andback to the work itself, I think we planed everything alright except from the post-production stage. We should leave 2 weeks for rendering and compositing instead of 1. That's all. Thursday, 11 December 2008. The day we render! Render Settings of Glory! Any comments or questions feel free to ask, we've discussed about this before. Labels: THIS IS RENDER. 1 Arcadia - Arcade Station. It's ...
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BCMM Production | bcmmproduction.blogspot.com Reviews

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BaconCraft of Might and Might! Sunday, 14 December 2008. To conclude, I want to say. GOOD JOB guys, we get it done! Andback to the work itself, I think we planed everything alright except from the post-production stage. We should leave 2 weeks for rendering and compositing instead of 1. That's all. Thursday, 11 December 2008. The day we render! Render Settings of Glory! Any comments or questions feel free to ask, we've discussed about this before. Labels: THIS IS RENDER. 1 Arcadia - Arcade Station. It's ...

INTERNAL PAGES

bcmmproduction.blogspot.com bcmmproduction.blogspot.com
1

BCMM Production: Final Animatic

http://www.bcmmproduction.blogspot.com/2008/12/final-animatic.html

BaconCraft of Might and Might! Wednesday, 10 December 2008. I'm sure you all have a copy of this playblast. This is an online version. Yeah I saw this on your blog first. Thanks. 11 December 2008 at 03:59. Subscribe to: Post Comments (Atom). To conclude, I want to say. Render Settings of Glory! Bump In, Bump Out. I wont be in.

2

BCMM Production: November 2008

http://www.bcmmproduction.blogspot.com/2008_11_01_archive.html

BaconCraft of Might and Might! Thursday, 27 November 2008. Discussions of the Trio. Ok, the last two weeks are here. We've been timetabling and discusiing what to do duirng this last week, let me recap to remind you lot. It's quite a simple table but we've discuessed the layout and planning some weeks back and it matters to these final touches to get the project to work. 1 Arcadia "first attempt" wall. 2 Arcadia Front Texture. 3 Arcadia "Arcade" model-stand. 4 "Water-Targets Minigame" background clouds.

3

BCMM Production: To conclude, I want to say...

http://www.bcmmproduction.blogspot.com/2008/12/to-conclude-i-want-to-say.html

BaconCraft of Might and Might! Sunday, 14 December 2008. To conclude, I want to say. GOOD JOB guys, we get it done! Andback to the work itself, I think we planed everything alright except from the post-production stage. We should leave 2 weeks for rendering and compositing instead of 1. That's all. Subscribe to: Post Comments (Atom). To conclude, I want to say. Render Settings of Glory! Bump In, Bump Out. I wont be in.

4

BCMM Production: Bump In, Bump Out.

http://www.bcmmproduction.blogspot.com/2008/12/bump-in-bump-out.html

BaconCraft of Might and Might! Thursday, 11 December 2008. Bump In, Bump Out. Ok I just wanted to show you lot Michael's Texture trick, it's an effective method of standing our the work you want to show. This is more of directed to Leonard since me and Michael both know, but this can easily be used as a reminder or workings. First we find the texture in question. Then we access the bump mapping settings, and set as a the same file as the texture. Labels: This was a triumph. To conclude, I want to say.

5

BCMM Production: Tomorrow I'll

http://www.bcmmproduction.blogspot.com/2008/12/tomorrow-ill.html

BaconCraft of Might and Might! Tuesday, 9 December 2008. We meet up tomorrow, we should get everything together and start the After Effects work. I'm currently doing the render tests, I don't know if they work but we shall see tomorrow. Subscribe to: Post Comments (Atom). To conclude, I want to say. Render Settings of Glory! Bump In, Bump Out. I wont be in.

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This is no Hoedown - The Paul Bates Blog: The next step (in the works)

http://nohoedown.blogspot.com/2008/11/next-step-in-works.html

This is no Hoedown - The Paul Bates Blog. Thursday, 27 November 2008. The next step (in the works). OK here we go. While I'm currently in talks with my group about what to do about the "Arcadia" (previous post) I might as well use this time to start working on the rest of the texturing. Here we have (quite simple work) for the Portable Toilet and Rubbish Bin:. 1 Portable Toilet Texture. Well heh. This was quick. and effective. Did I say fine? That's some good news! Lets have a closer look:.

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: A New Term - A New Year

http://dwshufflebotham.blogspot.com/2009/01/new-term-new-year.html

Showing the thought process and development of the named author studying at Ravensbourne College. Monday, 12 January 2009. A New Term - A New Year. We came in today for the PPD Summative Assessment. It went supprisingly well. We managed to wing it quite well with a lot of babbling on by Alec, Simon and myself. Our work was generally enjoyed I think and therefore I think it was a success. Brief A: Game Design. Lead Artist - Rockstar North. Http:/ www.rockstarnorth.com/. Different LODs, high (5000 polys), ...

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: This Cracks Me Up

http://dwshufflebotham.blogspot.com/2009/02/this-cracks-me-up.html

Showing the thought process and development of the named author studying at Ravensbourne College. Friday, 20 February 2009. This Cracks Me Up. A piece of my Post Production unit for Gareth. I've altered the running though so it's slightly less 'flat' at one pace.he loses his steps gradually now :). Subscribe to: Post Comments (Atom). Confident, hardworking. Play Dodgeball for West Kent Yellow Beavers, Easily approachable and enjoys to learn. View my complete profile. This Cracks Me Up.

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: The Testers For the Post Production Project

http://dwshufflebotham.blogspot.com/2009/02/testers-for-post-production-project.html

Showing the thought process and development of the named author studying at Ravensbourne College. Wednesday, 11 February 2009. The Testers For the Post Production Project. Heres One So Far. Subscribe to: Post Comments (Atom). Confident, hardworking. Play Dodgeball for West Kent Yellow Beavers, Easily approachable and enjoys to learn. View my complete profile. The Testers For the Post Production Project. Ramblers Auto Repairs - Group Blog. Mechanic Madness - My Blog. Rachel Irwin Graphic Designer.

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: 2009-02-15

http://dwshufflebotham.blogspot.com/2009_02_15_archive.html

Showing the thought process and development of the named author studying at Ravensbourne College. Friday, 20 February 2009. This Cracks Me Up. A piece of my Post Production unit for Gareth. I've altered the running though so it's slightly less 'flat' at one pace.he loses his steps gradually now :). Subscribe to: Posts (Atom). Confident, hardworking. Play Dodgeball for West Kent Yellow Beavers, Easily approachable and enjoys to learn. View my complete profile. This Cracks Me Up. Mechanic Madness - My Blog.

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: 2009-01-11

http://dwshufflebotham.blogspot.com/2009_01_11_archive.html

Showing the thought process and development of the named author studying at Ravensbourne College. Friday, 16 January 2009. Work For Blitz - More Progress. The Best Of Both Worlds First Up. Thursday, 15 January 2009. Monday, 12 January 2009. A New Term - A New Year. Given three different briefs we are allowed to chose or make up our own. I went for the first as I am quite keen to work within Games. Brief A: Game Design. Lead Artist - Rockstar North. Http:/ www.rockstarnorth.com/. 8220;When they model the ...

michaelmli.blogspot.com michaelmli.blogspot.com

Digital Evironment - Funfair Project: Shading of the moonlight.

http://michaelmli.blogspot.com/2008/12/shading-of-moonlight.html

Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Tuesday, 2 December 2008. Shading of the moonlight. Shading effect added. I created a point light behind the wall just to cast shadow. Tuesday, December 02, 2008. Subscribe to: Post Comments (Atom).

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: 2008-12-07

http://dwshufflebotham.blogspot.com/2008_12_07_archive.html

Showing the thought process and development of the named author studying at Ravensbourne College. Friday, 12 December 2008. Just found this image. Classic. Our guy exiting the night club.what a legend. . we were experimenting with lighting to see which one was messing up our render.we couldnt pin point it however we had a chuckle at this shot ;). I believe I or Alec said "ITS OK .ITS THROUGH THE TELESCOPE! So that solves EVERYTHING. we'll see 2mr. Hope everyone else completes theres on time too :). Its a...

dwshufflebotham.blogspot.com dwshufflebotham.blogspot.com

D W Shufflebotham: 2008-12-14

http://dwshufflebotham.blogspot.com/2008_12_14_archive.html

Showing the thought process and development of the named author studying at Ravensbourne College. Friday, 19 December 2008. Special Effects For Tom. Tom's Animation and my knowledge of After Effects make this. Just one of many different things I want to get my head around before the year is out! The End. Or just the beginning. Thursday, 18 December 2008. Heres the Textures we applied! Sunday, 14 December 2008. If I were to do this project again. The time frame which we were working in was not quite good ...

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BCMM Production

BaconCraft of Might and Might! Sunday, 14 December 2008. To conclude, I want to say. GOOD JOB guys, we get it done! Andback to the work itself, I think we planed everything alright except from the post-production stage. We should leave 2 weeks for rendering and compositing instead of 1. That's all. Thursday, 11 December 2008. The day we render! Render Settings of Glory! Any comments or questions feel free to ask, we've discussed about this before. Labels: THIS IS RENDER. 1 Arcadia - Arcade Station. It's ...

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