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Sonntag, 9. August 2015. GameBoy Color: Getting Started. I found a Gameboy Color somewhere, and while my friend is modding it to the max on hardware side, I am unable to find any programming sources explicitly for GBC. All I can find is for GameBoy (original) or for GameBoy Advance. I want to program the infrared sensor which is GBC only, so I need some reference for GBC. It lasted some time to just get the printf()-output back to screen, and here is what you have to do. I needed some time to find out ho...

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BenedictinerKlosterBruder | benedictinerklosterbruder.blogspot.com Reviews
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Sonntag, 9. August 2015. GameBoy Color: Getting Started. I found a Gameboy Color somewhere, and while my friend is modding it to the max on hardware side, I am unable to find any programming sources explicitly for GBC. All I can find is for GameBoy (original) or for GameBoy Advance. I want to program the infrared sensor which is GBC only, so I need some reference for GBC. It lasted some time to just get the printf()-output back to screen, and here is what you have to do. I needed some time to find out ho...
<META>
KEYWORDS
1 development setup
2 linux
3 http / sourceforge.net/projects/gbdk/
4 export gbdkdir=/home/ben0bi/gbdk
5 make
6 the makefile
7 somecfile o
8 irremote gbc
9 all $ bins
10 o %c
CONTENT
Page content here
KEYWORDS ON
PAGE
development setup,linux,http / sourceforge.net/projects/gbdk/,export gbdkdir=/home/ben0bi/gbdk,make,the makefile,somecfile o,irremote gbc,all $ bins,o %c,o %s,s %c,gbc % o,clean,the code,include stdio h,include gb/gb h,int main,printf hello world,if cpu
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BenedictinerKlosterBruder | benedictinerklosterbruder.blogspot.com Reviews

https://benedictinerklosterbruder.blogspot.com

Sonntag, 9. August 2015. GameBoy Color: Getting Started. I found a Gameboy Color somewhere, and while my friend is modding it to the max on hardware side, I am unable to find any programming sources explicitly for GBC. All I can find is for GameBoy (original) or for GameBoy Advance. I want to program the infrared sensor which is GBC only, so I need some reference for GBC. It lasted some time to just get the printf()-output back to screen, and here is what you have to do. I needed some time to find out ho...

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BenedictinerKlosterBruder: Mai 2015

http://benedictinerklosterbruder.blogspot.com/2015_05_01_archive.html

Sonntag, 17. Mai 2015. With this class you can draw simple circles in 3D-Space. This post is somewhat a direct copy of this post here:. Http:/ hub.jmonkeyengine.org/t/drawing-a-simple-circle-in-jme3/15461/13. Because there it is a little bit messed up. Original code by Martin Simons. Created by Oki Wan Ben0bi @ 2015. Import com.jme3.math.FastMath;. Import com.jme3.math.Vector3f;. Import com.jme3.scene.Mesh;. Import com.jme3.scene.VertexBuffer.Type;. Import com.jme3.util.BufferUtils;. Private float radius;.

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BenedictinerKlosterBruder: Code Snippets

http://benedictinerklosterbruder.blogspot.com/p/code-snippets.html

Trying to code some stuff explicitly for GBC. A class to draw simple circles. Organize your js function parameters better in links. Gameboy Development Kit for Linux. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen. Emulator and Hardware Modding. External) ben0bi on GitHub. How to write an emulator. (Part 1). 052015: I stopped working on this but I leave it online. Maybe I will continue that later. I dont know. But I will write down, ste. Part 2A: The Graphics Engine.

3

BenedictinerKlosterBruder: How to write an emulator. (Part 1)

http://benedictinerklosterbruder.blogspot.com/2015/02/how-to-write-emulator.html

Donnerstag, 26. Februar 2015. How to write an emulator. (Part 1). 052015: I stopped working on this but I leave it online. Maybe I will continue that later. I don't know. But I will write down, step by step, all what I do to accomplish it. (For my brains, can't hold all that. ;) ). This one is not for beginners in programming. Also, I will only cover how to make an old game console emulator. It's not about emulating a certain CPU - the CPU emulator will be included from third parties. SMSroms.zip on ...

4

BenedictinerKlosterBruder: jMonkeyEngine: Circle Class

http://benedictinerklosterbruder.blogspot.com/2015/05/jmonkeyengine-circle-class.html

Sonntag, 17. Mai 2015. With this class you can draw simple circles in 3D-Space. This post is somewhat a direct copy of this post here:. Http:/ hub.jmonkeyengine.org/t/drawing-a-simple-circle-in-jme3/15461/13. Because there it is a little bit messed up. Original code by Martin Simons. Created by Oki Wan Ben0bi @ 2015. Import com.jme3.math.FastMath;. Import com.jme3.math.Vector3f;. Import com.jme3.scene.Mesh;. Import com.jme3.scene.VertexBuffer.Type;. Import com.jme3.util.BufferUtils;. Private float radius;.

5

BenedictinerKlosterBruder: Emulator & Hardware Modding

http://benedictinerklosterbruder.blogspot.com/p/how-to-write-emulator_9.html

Emulator and Hardware Modding. This page contains posts about writing emulators, modding old consoles and such stuff which belongs to old games. Also, this is the hardware modding page. Attention: I stopped the "How-to-write-an-emulator" series because I switched to Linux / Java. But you can use the first parts for a general introduction and for creating a 2D screen with Monogame for WinPhone. Maybe there will be other parts later. What would be first is the setup for jMonkeyEngine in Java. This is Part ...

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ben0bi blog: C#: Delegaten (Funktionspointer)

http://ben0bi.blogspot.com/2011/02/c-delegaten-funktionspointer.html

Donnerstag, 3. Februar 2011. Delegaten sind ganz einfache Funktionspointer in C#. Ein Pointer ist ein Zeiger oder anders gesagt, ein "Link" auf eine Variable oder eine Funktion. In C# besteht sozusagen alles aus Pointern, doch in C/C besteht da ein gewisser Unterschied. Wer sich näher mit Pointern befassen will, liest bitte das da:. Http:/ www.mathematik.uni-marburg.de/ cpp/pointer/index.html. Ein Funktionspointer sieht normalerweise so aus (C/C /C#):. Delegate void MyFuncPtr(void);. Static int intFuncti...

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: New Blog: benedictinerklosterbruder.blogspot.com

http://ben0bi.blogspot.com/2015/03/new-blog-benedictinerklosterbruderblogs.html

Mittwoch, 4. März 2015. New Blog: benedictinerklosterbruder.blogspot.com. It's a mess here since Wuala is "closed" for me. Not to say that there was no mess before, but now it's absolutely chaotic here. All downloads are gone, if they were not gone before (just checked one on a really old post.that download link was expired for years.). So I decided to open a new blog. Http:/ benedictinerklosterbruder.blogspot.com. Please be patient while I do the new layout and search for my downloads and stuff. Again: ...

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: Unity3D: 3rd Person Shooter Camera

http://ben0bi.blogspot.com/2012/05/unity3d-3rd-person-shooter-camera.html

Donnerstag, 3. Mai 2012. Unity3D: 3rd Person Shooter Camera. I reviewed and updated this C# script from the Unity3D 3rdPersonShooter project, so you can just add it to your camera and drag your player onto the "player" variable and thats it. You don't need to do anything other. Originally there was support for a crosshair and an xbox (or another) controller with two joysticks - you can activate that by uncommenting some stuff. It is described there. For the super lazy people: you can download it HERE.

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ben0bi blog: Unity3D: Quick Healthbar Script

http://ben0bi.blogspot.com/2012/05/unity3d-quick-healthbar-script-this.html

Freitag, 4. Mai 2012. Unity3D: Quick Healthbar Script. This JavaScript script draws a healthbar over an unit if it is in the line of sight. The Healtbar draws a green(1/1)/orange (1/2)/red(1/4) bar for the hitpoints and over that a blue armor bar (that it looks like it is protecting the hitpoints). It is surrounded by a black line. The script has a SizeInPixels. Property (set by 50px) - that's the width of the bar wich currently does NOT change depending on the distance. Property of the HealthBar script.

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: Unity3D: Half-Authoritative Network Shot

http://ben0bi.blogspot.com/2012/05/unity3d-half-authoritative-network-shot.html

Mittwoch, 9. Mai 2012. Unity3D: Half-Authoritative Network Shot. I wanted to create shots on the network. First thing I thought at, was to use a shot prefab with a NetworkView. Attached to it and to instantiate every shot on the network with Network.Instantiate(). But that does much overhead if you use a machine gun for example, wich fires more than 10 shots a second. So I decided to remove the NetworkView. And RPC's and to just create the shots locally depending on an isFiring. RPC-) function draws now ...

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: Rechtliche Situation: Schweiz

http://ben0bi.blogspot.com/2014/12/rechtliche-situation-schweiz.html

Montag, 8. Dezember 2014. Nachdem wir nun alle wissen, dass es in Deutschland weder Gesetze noch Beamte (mit Hoheitsrechten) gibt, möchte ich nun wissen, wie das in der Schweiz ist. Leider gibt es nur tonnenweise Informationen zu Deutschland und USA, andere Länder werden bei dieser Thematik leider ignoriert. Betreffend Deutschland, siehe hier: http:/ newstopaktuell.wordpress.com/. Also, wie ist das in der Schweiz? Das Wort Bund bezieht sich nicht auf die (eingetragene! Personenrecht: Die Schweizer Verfas...

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: Erster Eintrag

http://ben0bi.blogspot.com/2011/01/erster-eintrag.html

Sonntag, 30. Januar 2011. Das ist der erste Eintrag. Hier werde ich so alles mögliche posten. Der alte Berlin Blog ist hier zu finden: http:/ grafbon.blogspot.com. Videos gibts unter youtube.com/ben0bi. Oder auch ganz unten hier beim blog.). Ich bastel an einer Game Engine mit XNA. Diese Tutorials haben mir weitergeholfen:. Http:/ roecode.wordpress.com/xna-gameengine-development-series/. Http:/ www.sgtconker.com/2009/10/article-creating-a-scene-graph-in-xna/. Geschrieben mit MS Visual C# 2010 Express.

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: Unity3D: 3D-Mesh LED HUD Healthbar

http://ben0bi.blogspot.com/2014/11/unity3d-3d-mesh-led-hud-healthbar.html

Montag, 3. November 2014. Unity3D: 3D-Mesh LED HUD Healthbar. So, you want to achieve something like that? Then stick to that tutorial. I will NOT explain here, how to setup a second camera for the HUD, because you can make it your way. What I will explain here, is how to create a Healthbar (or other-bar) using "LEDs". Set all materials of the LEDs to the shader "VertexLit". The first script we create has some static functions wich will be used later:. Public const string TAG HUDROOT = "HUDroot";. Public...

ben0bi.blogspot.com ben0bi.blogspot.com

ben0bi blog: C#: Object Factory with XML Data and Library

http://ben0bi.blogspot.com/2014/08/c-object-factory-with-xml-data-and.html

Freitag, 22. August 2014. C#: Object Factory with XML Data and Library. I am rebuilding a trading card game (TCG) to make it available on PC. NetRunner / Android: Netrunner). For that I need several card types (classes) and some data associated with them. First I wanted to make a class for EVERY new card. But then I thought, that there can be the same card class wich just has some other values. So, I made an XML-File with the cards values. I use the short "NM" for the (working title) word "NetMage".).

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ben0bi blog: Big Bang Theory: Livestreams für Google gesperrt.

http://ben0bi.blogspot.com/2011/08/big-bang-theory-livestreams-fur-google.html

Montag, 15. August 2011. Big Bang Theory: Livestreams für Google gesperrt. Ich wollte kürzlich "The Big Bang Theory" im Inet gucken, da im Fernsehen nur Mist lief. Google hat verschiedene Links aus den Suchergebnissen entfernt, nach dem Erhalt der folgenden Mail. Eventuell führen die Links in der Mail (unten) noch zu den gewünschten Ergebnissen. :). Mountain View, CA, USA. Re: Unauthorized Use of Warner Bros.' Property. RE: Unauthorized Use of Warner Bros.' Property. Dear Abuse Manager,. Http:/ www.c...

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Sonntag, 9. August 2015. GameBoy Color: Getting Started. I found a Gameboy Color somewhere, and while my friend is modding it to the max on hardware side, I am unable to find any programming sources explicitly for GBC. All I can find is for GameBoy (original) or for GameBoy Advance. I want to program the infrared sensor which is GBC only, so I need some reference for GBC. It lasted some time to just get the printf()-output back to screen, and here is what you have to do. I needed some time to find out ho...

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