benedikt-bitterli.me
Benedikt Bitterli's PortfolioBenedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/
Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/
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Benedikt Bitterli's Portfolio | benedikt-bitterli.me Reviews
https://benedikt-bitterli.me
Benedikt Bitterli's Portfolio
Rendering Resources | Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/resources
This page offers 32 different 3D scenes that you can use for free in your rendering research, publications and classes. They range in complexity from small test setups all the way to complex interior scenes with difficult indirect lighting. A number of hair models are also included. All scenes come with explicit licenses attached and have few restrictions: The majority allow commercial use, and many don't even require attribution. If you use these scenes in a publication, I would appreciate (but don't re...
Wheels Within Wheels | Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/www.html
Wheels within Wheels was a real-time 64k demo written in collaboration with Simon Kallweit and Vitor Bosshard in early 2012. It was submitted to Demodays 2012 (a competition for demos), where it won 1st place in its category. Most of the development was done in our free time over a period of 6 months, next to studying at ETH.
The Tungsten Renderer | Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/tungsten.html
Tungsten is a physically based renderer I originally wrote in early 2014 for the Image Synthesis Rendering Competition at ETH, where it won 1st place with the image pictured above. It is intended for offline rendering in graphics research and is still in development, at least whenever I find the time. It lives on Github. Below is an incomplete list of the features implemented in the renderer. If you're really interested, there is also the detailed (boring, outdated) project report. Curves: HAIR, FIBER.
Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/portfolio.html
An open source physically based renderer written in C 11. Features state of the art material models and importance sampling techniques. Optimized for multicore SIMD hardware. Originally created for a university competition, Tungsten is now taking up most of my free time and is still in development. Read more ». Tantalum Renderer: 2D Light Transport. An open source physically based GPU 2D renderer written in JavaScript and WebGL. Created for fun and out of personal interest. Read more ». Read more ».
Rigid Body Simulation | Benedikt Bitterli's Portfolio
http://www.benedikt-bitterli.me/rbs.html
This rigid body simulator was written in late 2014 to compete in the final competition of the "Physically Based Simulation" course at ETH Zurich, where it won 1st place in the Jury Award and also received the Audience Award for "Best Project". It was used to simulate the short film "Planky with a chance of Meatballs", shown above, which was produced in collaboration with Antoine Milliez. Early tests of the simulator for large, balanced stacks and flexible rods. On a multigraph, where edges represent cons...
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Benedikt von Nursia Berufsschule
Staatlich anerkannte private Berufsschule zur sonderpädagogischen Förderung, Förderschwerpunkt Lernen, der Katholischen Jugendfürsorge der Diözese Augsburg e.V. Eine Einrichtung des Förderwerks St. Elisabeth. Auf der Internetseite der.
Benedikt Best - About Me
This website is a placeholder until I find the time or need to improve its design. My name is Benedikt Best. I am an undergraduate student of Imperial College London, expecting to finish my degree in 2014.
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Fr Mai 29 @18:30. Lange Nacht der Kirchen. So Mai 31 @16:00. Präsentation des Benediktwegs in Italien. Sa Jun 27 @15:00. Der Benediktweg ist unter den Top 10 der weltweiten Pilgerwege! Uarr;↑↑.
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Benedikt Bitterli's Portfolio
I'm a software engineer specializing in Physically Based Rendering and Physically Based Simulation. I am about to begin my PhD at Dartmouth College. I worked on Disney's Hyperion renderer. If you'd like to chat, feel free to send me an.
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