graphics.cs.cmu.edu
Self-Refining Games using Player Analytics
http://graphics.cs.cmu.edu/projects/self-refining-games
Self-Refining Games using Player Analytics. A self-refining liquid control game uses player analytics to guide precomputation to the most visited regions of the liquid's state space. The game's quality continuously improves over time, ultimately providing a high-quality, interactive experience. Our data-driven approach enables detailed real-time simulation and rendering of free-surface fluids on a mobile device. ACM Transactions on Graphics, 33(4):73:1-9, July 2014.
graphics.berkeley.edu
Self-Refining Games using Player Analytics - U.C. Berkeley Computer Graphics Research
http://graphics.berkeley.edu/papers/Stanton-SRG-2014-07
University of California - Berkeley. Self-Refining Games using Player Analytics. James F. O'Brien. Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, and Adrien Treuille. " Self-Refining Games using Player Analytics. ACM Transactions on Graphics. 33(4):xx:1–9, July 2014. To be presented at SIGGRAPH 2014, Vancouver. 9642; UCB EECS. 9642; UCB Graphics.
blogs.valvesoftware.com
Why virtual isn’t real to your brain | Valve
http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain
Ramblings in Valve Time. A blog by Michael Abrash. Why virtual isn’t real to your brain. May 15, 2013. I was going to start this post off with a discussion of how we all benefit from sharing information, but I just got an email from John Carmack that nicely sums up what I was going to say, so I’m going to go with that instead:. Subject: What a wonderful world…. What struck me was this paragraph:. But what’s in it for me? There’s huge value to shared knowledge. However, it takes time to write somethin...
graphics.berkeley.edu
Self-Refining Games using Player Analytics - U.C. Berkeley Computer Graphics Research
http://graphics.berkeley.edu/papers/Stanton-SRG-2014-07/index.html
University of California - Berkeley. Self-Refining Games using Player Analytics. James F. O'Brien. Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, and Adrien Treuille. " Self-Refining Games using Player Analytics. ACM Transactions on Graphics. 33(4):xx:1–9, July 2014. To be presented at SIGGRAPH 2014, Vancouver. 9642; UCB EECS. 9642; UCB Graphics.