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Big Bad Wofl

Yes, like Waffle.

http://bigbadwofl.blogspot.com/

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Big Bad Wofl | bigbadwofl.blogspot.com Reviews
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Big Bad Wofl | bigbadwofl.blogspot.com Reviews

https://bigbadwofl.blogspot.com

Yes, like Waffle.

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1

Big Bad Wofl: Ludum Dare 26

http://bigbadwofl.blogspot.com/2013/04/ludum-dare-26.html

Yes, like Waffle. This site has moved! Tuesday, April 30, 2013. Sadly, another LD has drawn to an end. I'll be back with a detailed post mortem in a few days but until then, you can try out my game, Spellflinger, here. April 30, 2013 at 4:41 AM. That was pretty fun! Im currently nr 2: David, also controllers FTW o/. April 30, 2013 at 4:56 AM. Haha, well done! Im glad you figured out you can use a controller. I added it to the text below the game. May 3, 2013 at 12:45 AM. Subscribe to: Post Comments (Atom).

2

Big Bad Wofl: Wherefore art I?

http://bigbadwofl.blogspot.com/2013/04/wherefore-art-i.html

Yes, like Waffle. This site has moved! Thursday, April 18, 2013. Around the proverbial corner, I finally picked up Pyxel Edit. And started making pixel art. I've always been into art but I've never sat down and done something about it. Well, with Big Bad Wofl v2.00, all that has changed. But I pushed through. At the moment, all of my art. Is based on (read: copied from) inspiration I get from other pixel art but hopefully if I do this long enough, I'll develop some form of skill. April 18, 2013 at 4:23 AM.

3

Big Bad Wofl: Really need a name for this thing...

http://bigbadwofl.blogspot.com/2013/03/really-need-name-for-this-thing.html

Yes, like Waffle. This site has moved! Wednesday, March 27, 2013. Really need a name for this thing. Before, this is the kind of effect we'd like to go for with zones. The location of zones in the world, which zones appear in a world and the layout of dungeons will still be randomly generated though, nothing has changed there. April 4, 2013 at 12:40 AM. Turning out quite nicely! April 4, 2013 at 12:56 AM. Funny you should ask. I started writing the AI this week and we sort of hit a wall. So were rethinki...

4

Big Bad Wofl: What have I been doing?

http://bigbadwofl.blogspot.com/2013/04/what-have-i-been-doing.html

Yes, like Waffle. This site has moved! Sunday, April 7, 2013. What have I been doing? Terri has gotten quite busy with work and as a result, we haven't made any progress on the game. For those of you who don't know, Terri is the artistic counterpart of Big Bad Wofl. In the previous post I mentioned that we hit a stumbling block and to move on we need to rethink a few things. This is how my games look when Terri doesn't do the art. Labels: Indie Game Blogs. Subscribe to: Post Comments (Atom).

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Voxel-Based GUI - Gavan Woolery

http://www.gavanw.com/news/voxel-based-gui

Full time now, which means this website will definitely be seeing a lot more updates. That said, a screenshot:. And a video (sorry its a bit choppy, I had to capture in software this time vs using a hardware recorder):. One thing that you may have noticed is the color, which is more vivid than your typical game engine (IMO). It uses the LAB. Eventually I may use this GUI to power the Voxel Quest website (since it runs in a browser, obviously), but its other uses are:. Stat Screen / Character Creation.

gavanw.com gavanw.com

Voxel Quest (.com) Making Headway - Gavan Woolery

http://www.gavanw.com/news/voxel-quest-com-making-headway

Voxel Quest (.com) Making Headway. Website is slowly coming to life, give it a look. I have posted a fair amount of info about the game in the "about" section. I have also attached a screenshot of the current hex layout and perspective below:. Am I missing something? I just see a photo and a short bit of text in the 'about' section. You can just go ahead and ignore that. Silly me. To me it just makes the maps look so unnatural. I mean wth you can't even go North or South? But seriously, why hexes?

gavanw.com gavanw.com

Voxel-Based Text - Gavan Woolery

http://www.gavanw.com/news/voxel-based-text

First, obligatory screenshot:. This is a quick rundown on the text rendering and layout of my engine. The above demo is running on an Intel 4000 chip (a relatively weak, nondiscrete GPU) and never drops below 60 fps after initial startup / loading lag. Why voxels, why not polygons? From a technical standpoint, this is how the engine works:. Normal and distance information is calculated for the bitmap font on a gpu and stored. Normals and distance are both used for the font beveling, and the font edges.

gavanw.com gavanw.com

Water - Gavan Woolery

http://www.gavanw.com/news/water

Sorry for annoying question, but can you explain your rendering technique in some details. In the past I`ve experimented with 3d perlin noise raymarching. My application was running fully on GPU in real-time, but performance was rather poor. http:/ goo.gl/mUciy. Thanks for your reply. Technical details are the best accompaniment to wonderful screens. This is all kinds of awesome. Well done. I'm really interested to see how waves would look. I was wondering, how do you plan to support refraction? Or do yo...

gavanw.com gavanw.com

Finally... - Gavan Woolery

http://www.gavanw.com/news/finally

As of (roughly) today, I am now working fulltime on VoxelQuest (prior, I had almost no time due to a job that often required 80/hours a week). Expect updates more than once a year now! Get to it Gavan! Have a blast too! Does that also mean more blog posts? Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

Voxel Quest Engine First Look - Gavan Woolery

http://www.gavanw.com/news/voxel-quest-engine-first-look

Voxel Quest Engine First Look. Head over to VoxelQuest.com. For the first sneak peak (it will be live in about an hour)! I am stunned, this is rather beautiful. I am impressed with the progress. Keep up the good work! I repeat that, always take care about choosing these kind of products and stuff online and never take easy because too much internet scams and current issues. Out motto is to provide real time to time services to all our customers online without any interruption. The Humble Indie Bundle(s).

gavanw.com gavanw.com

I am still alive! - Gavan Woolery

http://www.gavanw.com/news/i-am-still-alive

I am still alive! Just a quick update, I know I have not posted for a while - I have been pretty hammered at my "day job" but I am continuing to work on the engine as I get time - right now it is a lot of "non-visual" progress, as in backend, resource management, saving/loading data, and UI layout. We are waiting for :). Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

This site is semi-deprecated, head to voxelquest.com - Gavan Woolery

http://www.gavanw.com/news/this-site-is-semi-deprecated-head-to-voxelquestcom

This site is semi-deprecated, head to voxelquest.com. While I will probably use this site for personal or off-topic posts in the future, if you are interested in my work you should head to voxelquest.com. The Voxel Quest website has been updated more frequently - as of this writing the last update was May 1st 2014 and there is probably going to be another update in late July or early August 2014. Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

Some Really, Really Cool Stuff is Coming Soon... - Gavan Woolery

http://www.gavanw.com/news/some-really-really-cool-stuff-is-coming-soon

Some Really, Really Cool Stuff is Coming Soon. That's all I'll say for now. :D. I am very much looking forward to seeing some really, really cool stuff! Oh stop teasing us! Soooo Those cool things? No worries. Tell me, what do you do for a living? Your job sounds like 24/7 Crunch-time. Yeah, it often is 24/7. Sometimes I work 90 hours a week. I work for appstem.com, mostly making mobile phone applications. Not very exciting. But try not to burn out. ;). I just wanted to throw some encouragement your way.

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Big Bad Wofl

Yes, like Waffle. This site has moved! Tuesday, April 30, 2013. Sadly, another LD has drawn to an end. I'll be back with a detailed post mortem in a few days but until then, you can try out my game, Spellflinger, here. Thursday, April 18, 2013. Around the proverbial corner, I finally picked up Pyxel Edit. And started making pixel art. I've always been into art but I've never sat down and done something about it. Well, with Big Bad Wofl v2.00, all that has changed. Sunday, April 7, 2013. In the interim, I...

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Big Bad Waffle is the indie developer who brought you titles like the shape-shifting roguelike Morf, the potion-quaffing puzzle game, Alcheminion and the magical infinite runner, Spellflinger. Currently, I am working on a new version of my roguelike, Morf which should be released before November 2013. I also have a bullet-hell, action RPG lined up […]. For Ludum Dare 27, I made my first puzzle game. The theme was ’10 Seconds’ and initially all levels were limited to that time (which you c...Spellflinger ...

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Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 27/01/2013 à 11:33. Mise à jour : 19/08/2013 à 17:34. La ballade du vélociraptor bleu. I'm a boomerang. I'll go and leave you alone, but I'll come back one day. Always. 164; Demande polie exigée pour commencer le RP. ¤. 164; Mise en scène de six lignes minimum recommandée. ¤. Le suicide, c'est pas de la lâcheté, c'est la liberté. Cherche du RP entre persos du manga Artelier (Shitateyakoubou). Truc avec le vent.

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