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bitworker.blogspot.com

bitworker's blog

adventures in the land of coding

http://bitworker.blogspot.com/

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bitworker's blog | bitworker.blogspot.com Reviews

https://bitworker.blogspot.com

adventures in the land of coding

INTERNAL PAGES

bitworker.blogspot.com bitworker.blogspot.com
1

bitworker's blog: February 2006

http://bitworker.blogspot.com/2006_02_01_archive.html

Adventures in the land of coding. Tuesday, February 14, 2006. Http:/ www.testingreflections.com/. Microsoft's Bouncing Zero Bugs. Http:/ btnet.sourceforge.net/. Http:/ www.mantisbt.org/. Http:/ flyspray.rocks.cc/. Http:/ www.bugzilla.org/. Http:/ www.edgewall.com/trac/. Http:/ www.aceproject.com/. Open Directory - Bug Tracking Software. Wednesday, February 08, 2006. Is a tutorial on using libavcodec (and libavformat). Libavformat does the demux stuff, libavcodec the video and audio codec work. Subscribe ...

2

bitworker's blog: Scrum, XP, Agile

http://bitworker.blogspot.com/2009/01/scrum-xp-agile.html

Adventures in the land of coding. Tuesday, January 20, 2009. Scrum, XP, Agile. Lots of Scrum, XP, Agile, Lean, TOC, TQM resources:. Http:/ www.scrumlabs.com/. A Free InfoQ book on Scrum and XP:. Http:/ www.infoq.com/minibooks/scrum-xp-from-the-trenches. Subscribe to: Post Comments (Atom). O'Reilly Radar - Insight, analysis, and research about emerging technologies. Take the 2017 Data Science Salary Survey. Six Tumbleweed snapshots roll, update systemd, xen, Firefox. Matusow's Blog on shared source code.

3

bitworker's blog: mashups

http://bitworker.blogspot.com/2009/01/mashups.html

Adventures in the land of coding. Tuesday, January 20, 2009. Here are some mashup sites I created in 2007 to experiment with youtube api, flickr api:. Flickr: http:/ foto.web-cafe.ro/. Youtube: http:/ www.cafetv.ro/. Blogs/rss/atom: http:/ web-cafe.ro/. Subscribe to: Post Comments (Atom). O'Reilly Radar - Insight, analysis, and research about emerging technologies. Take the 2017 Data Science Salary Survey. Six Tumbleweed snapshots roll, update systemd, xen, Firefox. Matusow's Blog on shared source code.

4

bitworker's blog: January 2006

http://bitworker.blogspot.com/2006_01_01_archive.html

Adventures in the land of coding. Monday, January 30, 2006. Is a list of wiki software on wikipedia. You can find a c typecasting tutorial. It is part of a great c programming tutorial - here. For dynamic casting you need to enable the Run-Time Type Information (RTTI). In visual studio: project properties - c/c - language - Enable Run-Time Type Info. Sqlite vs mysql vs postgresql. Is a performance comparision test for sqlite, mysql and postgresql. Can also be found here. Monday, January 16, 2006. If you ...

5

bitworker's blog: March 2006

http://bitworker.blogspot.com/2006_03_01_archive.html

Adventures in the land of coding. Friday, March 31, 2006. A few useful links to source code documentation tools:. A set of useful tools for writing and documenting code (incorporates doxygen). Visual Studio .NET only. An advanced documentation tool - branched from doxygen. Friday, March 17, 2006. Http:/ www.flickr.com/services/api/. Http:/ www.google.com/apis/. Http:/ www.amazon.com/gp/brows.5361&. Http:/ www.w3.org/2006/webapi/. List of web APISs:. Http:/ www.programmableweb.com/apis.

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19

LINKS TO THIS WEBSITE

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: The first hit

http://zbuffer32.blogspot.com/2007/05/first-hit.html

A blog about game development. Tuesday, May 1, 2007. Every day for " zbuffer32. I've found the first link to me and in addition. An interesting blog site. Bitworker.blogspot.com ). I've done 20% of the UV map ). You can easily track who links to your blog by using technorati. May 2, 2007 at 5:13 AM. Subscribe to: Post Comments (Atom). View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: April 2007

http://zbuffer32.blogspot.com/2007_04_01_archive.html

A blog about game development. Sunday, April 29, 2007. As I promised here is the first picture. Modeling is almost done, i need to reduce polycount a bit - mostly on the legs. Next job is the UV map then he will get a nice skeleton. :). You may notice i use LightWave3D for modeling. Speed of managed programs. I found this: Microbenchmarking. C , C#, and Java. Maybe the managed code has a future in game development. I think so. Make 90% of the speed of C and DirectX. Saturday, April 28, 2007. The Java ver...

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: Speed of managed programs

http://zbuffer32.blogspot.com/2007/04/speed-of-managed-programs.html

A blog about game development. Sunday, April 29, 2007. Speed of managed programs. I found this: Microbenchmarking. C , C#, and Java. Maybe the managed code has a future in game development. I think so. I've found a lot of argument in forums about C vs C# or C vs Java. It's hard to decide which one is better. I just love managed stuff. If C# and XNA. Make 90% of the speed of C and DirectX. That's enough because my goal is writing a cool-looking game and not Doom4. :). Subscribe to: Post Comments (Atom).

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: Long long time ago...

http://zbuffer32.blogspot.com/2008/03/long-long-time-ago.html

A blog about game development. Monday, March 3, 2008. Long long time ago. In a small country far away. I wrote the last post almost a year ago. I haven't abandoned my idea, just i had a lot of game-like stuff to create. Here is some pics from a technical demo. Facial animations, free movement and a lot of interactions. Subscribe to: Post Comments (Atom). Long long time ago. View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: Title

http://zbuffer32.blogspot.com/2007/04/title.html

A blog about game development. Saturday, April 28, 2007. I've decided the name of the game. Brutal Teeny Mutant Mega Zombie Warrior Killing Machine Extra! I bespeak the main actor is a wizard, an old alcoholic wizard who just passed the wizard exam and got the Certification of Wizardry. I'll upload some pictures of the model as soon as i finish it. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: The beginning

http://zbuffer32.blogspot.com/2007/04/beginning.html

A blog about game development. Saturday, April 21, 2007. A new blog has been borned. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: Purpose

http://zbuffer32.blogspot.com/2007/04/purpose.html

A blog about game development. Saturday, April 28, 2007. It's a development blog about my hobby projects. The first one is a very simple game as a little practice. I develop it using C# and XNA. It was a hard decision to make but finally it' decided. Some pictures from my previous projects:. The Java version of Jolly Roger. Originally i programmed it using C and DX 9.0 but later i rewrote the whole engine in Java. It was a nice experiment thanks to LWJGL (Light Weight Java Game Library).

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: March 2008

http://zbuffer32.blogspot.com/2008_03_01_archive.html

A blog about game development. Monday, March 3, 2008. Long long time ago. In a small country far away. I wrote the last post almost a year ago. I haven't abandoned my idea, just i had a lot of game-like stuff to create. Here is some pics from a technical demo. Facial animations, free movement and a lot of interactions. Subscribe to: Posts (Atom). Long long time ago. View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: May 2007

http://zbuffer32.blogspot.com/2007_05_01_archive.html

A blog about game development. Tuesday, May 1, 2007. Every day for " zbuffer32. I've found the first link to me and in addition. An interesting blog site. Bitworker.blogspot.com ). I've done 20% of the UV map ). Subscribe to: Posts (Atom). View my complete profile.

zbuffer32.blogspot.com zbuffer32.blogspot.com

zBuffer32 blog: The old boozer

http://zbuffer32.blogspot.com/2007/04/old-boozer.html

A blog about game development. Sunday, April 29, 2007. As I promised here is the first picture. Modeling is almost done, i need to reduce polycount a bit - mostly on the legs. Next job is the UV map then he will get a nice skeleton. :). You may notice i use LightWave3D for modeling. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.

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bitworker's blog

Adventures in the land of coding. Tuesday, August 11, 2009. Function pointer to class methods. C function pointer to a class method:. Typedef void (Giant: *Action)();. Taken from Command - Design Pattern. Http:/ www.vincehuston.org/dp/command.html. Monday, August 10, 2009. Excellent descriptions of design patterns, antipatterns, refactoring methods and uml :. Here is another one, restricted to design patterns:. Http:/ www.vincehuston.org/dp/. Tuesday, January 20, 2009. Scrum, XP, Agile. 4 You are ready.

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The 5 and 2 | Five Loaves and Two Fish in the Master's Hands

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bitWorking | Web-Entwicklung aus Köln

Der wichtigste Grundbaustein heutiger Computer. Ihr Partner fürs Web. BitWorking ist keine Internetagentur, sondern ein Einzelunternehmen von mir Jan Fischer aus Köln. Ich bin Ihr ganz persönlicher Ansprechpartner in allen Fragen rund ums Internet. Alleine oder mit weiteren Freiberuflern aus meinem Netzwerk kann ich kleine oder große Projekte kosteneffizient umsetzen, denn anders als in einer Agentur sind bei mir die Wege kurz. Ich baue mir einen HTPC. Windows Store Dub Siren.

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