github.com
bjoernknafla (Bjoern Knafla) · GitHub
https://github.com/bjoernknafla
X69;nfo@bjoernknafla.com. Http:/ www.bjoernknafla.com. Apr 7, 2009. C portable low-level assemblies for parallelism and threading. Lizard brain for game entities - a data-oriented behavior tree library in C. Portable preprocessor macros to detect the target platform configuration. Parallelism exploration assembly kit. C toolkit to experiment with task- and data-parallelism. Cross platform C game runtime profiling toolkit. 0 contributions in the last year. Bjoernknafla has no activity during this period.
philjordan.eu
Strategies for Using C++ in Objective-C Projects (and vice versa) – Phil Jordan
http://www.philjordan.eu/article/strategies-for-using-c++-in-objective-c-projects
Strategies for Using C in Objective-C Projects (and vice versa). While nothing in this article is incorrect, there have been some changes to Objective-C since clang became Apple's primary compiler. This means there is now an easier way to combine C and Objective-C than the techniques proposed here,. As long as you're using clang and don't need to maintain GCC compatibility. I have written about the new technique and the feature enabling it in a new article. Why mix Objective-C with C? Extension) often le...
domipheus.wordpress.com
Migrating scalar Vec4 classes to SIMD | Sorry about the caps
https://domipheus.wordpress.com/2010/11/26/migrating-scalar-vec4-classes-to-simd
Sorry about the caps. Rileys’ Ramblings on games, programming, and anything else which he fancies. Migrating scalar Vec4 classes to SIMD. Something I have come up against at various times is when the Vector class (that is, a Vec3/4 etc, not a large storage container) is one implemented for a platform that supports SIMD, like altivec/vmx, but simply uses floats, aligned in a structure. Class Vector4 { public: float x ALIGN(16), y, z, w; /* insert operators, constructors, etc here */ };. An interesting sid...
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