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Blitz's Corner: Game Design for the Masses

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Saturday, June 24, 2006. So You Want to be a Game Designer (Part II). Of this article, I summarized the state of gaming industry careers and outlined some of the barriers to breaking in. I finished with a short list of achievements that can increase your chances of success in finding job. I would stron...

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Blitz's Corner: Game Design for the Masses | blitzscorner.blogspot.com Reviews
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Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Saturday, June 24, 2006. So You Want to be a Game Designer (Part II). Of this article, I summarized the state of gaming industry careers and outlined some of the barriers to breaking in. I finished with a short list of achievements that can increase your chances of success in finding job. I would stron...
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1 in part 1
2 educate yourself
3 forum
4 build models
5 make maps
6 create characters
7 write stories
8 start scripting
9 there is ab
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in part 1,educate yourself,forum,build models,make maps,create characters,write stories,start scripting,there is ab,go public,join,relocate,green bay,buy time,you must,succeed,0 comments,about me,name,blitz,location,feedburner,links,unreal playground
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Blitz's Corner: Game Design for the Masses | blitzscorner.blogspot.com Reviews

https://blitzscorner.blogspot.com

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Saturday, June 24, 2006. So You Want to be a Game Designer (Part II). Of this article, I summarized the state of gaming industry careers and outlined some of the barriers to breaking in. I finished with a short list of achievements that can increase your chances of success in finding job. I would stron...

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1

Blitz's Corner: Game Design for the Masses: Tactical Imbalance in Single Player Gameplay

http://blitzscorner.blogspot.com/2006/06/tactical-imbalance-in-single-player.html

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Tuesday, June 20, 2006. Tactical Imbalance in Single Player Gameplay. If you have not already done so, you may enjoy reading my essay on Balance vs. Imbalance. Which summarizes my ideas about balancing tactics with strategy in a multiplayer environment. The Single Player Experience. In addition to reve...

2

Blitz's Corner: Game Design for the Masses: June 2006

http://blitzscorner.blogspot.com/2006_06_01_archive.html

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Saturday, June 24, 2006. So You Want to be a Game Designer (Part II). Of this article, I summarized the state of gaming industry careers and outlined some of the barriers to breaking in. I finished with a short list of achievements that can increase your chances of success in finding job. I would stron...

3

Blitz's Corner: Game Design for the Masses: Balance vs. Imbalance -- An Essay About Strategy

http://blitzscorner.blogspot.com/2006/06/balance-vs-imbalance-essay-about.html

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Monday, June 19, 2006. Balance vs. Imbalance - An Essay About Strategy. No It is merely fair. Good balance is more than this. Good balance is an approximately even potential between the strategic and tactical characteristics of a map. In other words, the players can use strategy to overcome the tactical.

4

Blitz's Corner: Game Design for the Masses: Welcome to My Blog

http://blitzscorner.blogspot.com/2006/06/welcome-to-my-blog.html

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Monday, June 19, 2006. Welcome to My Blog. Posted by Blitz at 1:36 PM. Yay for this blog, Blitz! It's good to have a "one stop shopping" place for your wisdom on games and game design. Green Bay, Wisconsin, United States. View my complete profile.

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Blitz's Corner: Game Design for the Masses

Blitz's Corner: Game Design for the Masses. A collection of my thoughts and opinions on a variety of gaming issues, particularly first-person shooters. Includes articles, tutorials, and instructive essays. Saturday, June 24, 2006. So You Want to be a Game Designer (Part II). Of this article, I summarized the state of gaming industry careers and outlined some of the barriers to breaking in. I finished with a short list of achievements that can increase your chances of success in finding job. I would stron...

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