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blog.1dash1.com

1dash1

The development log for 1dash1, a web-based game creation and sharing platform

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1dash1 | blog.1dash1.com Reviews
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The development log for 1dash1, a web-based game creation and sharing platform
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1dash1 | blog.1dash1.com Reviews

https://blog.1dash1.com

The development log for 1dash1, a web-based game creation and sharing platform

INTERNAL PAGES

blog.1dash1.com blog.1dash1.com
1

1dash1 — Enter the Pongderdome Part III: Rumble in the...

http://blog.1dash1.com/post/119298662941/enter-the-pongderdome-part-iii-rumble-in-the

Dev journal for 1dash1, a tool for building bite-sized games. Dev journal for 1dash1, a tool for building bite-sized games. Enter the Pongderdome Part III: Rumble in the Dollhouse. The is the third part on our series on creating a multiplayer pong clone. You can find the other parts here: 1. Before we dive into the inner workings of Pongderdome’s multiplayer, let’s learn a little more about how 1dash1 works. But what happens when you play Minecraft a group of friends? Model The client - the game of Minec...

2

1dash1 — Inventory Management Part I: How Does It Work?

http://blog.1dash1.com/post/120702342756/inventory-management-part-i-how-does-it-work

Dev journal for 1dash1, a tool for building bite-sized games. Dev journal for 1dash1, a tool for building bite-sized games. Inventory Management Part I: How Does It Work? This is the first post in our series about inventory management. You can find the other parts here: 1. One type of game we haven’t covered yet is the adventure game. In adventure games, the player navigates through the world, collecting items and solving puzzles to advance the plot. The game has to:. Set inventory to []. Objects that ca...

3

1dash1

http://blog.1dash1.com/tagged/gamedev

Dev journal for 1dash1, a tool for building bite-sized games. Cheating physics for fun and profit. I’ve been sketching out a little arcade game inspired by the classics Breakout. My goal is to not just replicate those games, but improve the game feel. With a few sensory tricks. This is the first post (of two or so) about how I made it work. You can play it here as I continue to hack on it. The result felt like garbage. Objects, but that didn’t work so well for the paddle. 1 The undaunted ball. To accompl...

4

1dash1 — Enter the Pongderdome Part II: One Volley at a...

http://blog.1dash1.com/post/119043810201/enter-the-pongderdome-part-ii-one-volley-at-a

Dev journal for 1dash1, a tool for building bite-sized games. Dev journal for 1dash1, a tool for building bite-sized games. Enter the Pongderdome Part II: One Volley at a Time. The is the second part on our series on creating a multiplayer pong clone. You can find the other parts here: 1. In this post, we’ll cover the basic gameplay loop in Pongderdome. What is this “gameplay loop” thing, you say? What does the main gameplay loop of Pongderdome look like? These loops are implemented with a handful of dif...

5

1dash1 — Inventory Management Part II: Visualize!

http://blog.1dash1.com/post/121360541536/inventory-management-part-ii-visualize

Dev journal for 1dash1, a tool for building bite-sized games. Dev journal for 1dash1, a tool for building bite-sized games. Inventory Management Part II: Visualize! This is the second post in our series about inventory management. You can find the other parts here: 1. Let’s take a look at how we can implement a simple inventory display in a bar below the play field. Whenever the player picks up or discards an item, the display is immediately updated to reflect the new inventory. When it receives an updat...

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The development log for 1dash1, a web-based game creation and sharing platform. Inventory Management Part III: Saving Sheet State. This is the third and last post in our series about inventory management. You can find the other parts here: 1. So far we’ve implemented a system to store and display a player’s inventory items. But what happens when a player leaves a sheet for another? The game behavior has a list of all collectibles in the game. We’ll change the collected event from the last two. Set collec...

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