concept.botkins.info
Concept Art: Saints Row - Building Concept
http://concept.botkins.info/2007/01/saints-row-building-concept.html
Thursday, January 04, 2007. Saints Row - Building Concept. The first 2 images will give you a bit of insight into the process. Each building was roughed out in 3DS Max and a quick render was made to use as an underlay in Photoshop where I digitally painted over it. Labels: 3D Studio Max. Subscribe to: Post Comments (Atom). View my complete profile. Grimm Kart Kaos - Character Renderings. Saints Row - Step by Step Ghetto. Saints Row - Building Concept. Plus and Minus : A Childs Tale - Environments.
concept.botkins.info
Concept Art: Mitsubishi Studio - Mitsubishi Warthog
http://concept.botkins.info/2007/01/mitsubishi-studio-mitsubishi-warthog.html
Thursday, January 04, 2007. Mitsubishi Studio - Mitsubishi Warthog. These images are from the automotive studio sponsored by Mitsubishi Motors. From the beginning of the project the objective was to make a "cross-over" vehicle - a hybrid between a car and an SUV. These sketches are from the mid-point of the project and the renderings are of the final design. Subscribe to: Post Comments (Atom). View my complete profile. Grimm Kart Kaos - Character Renderings. Saints Row - Step by Step Ghetto.
concept.botkins.info
Concept Art: January 2007
http://concept.botkins.info/2007_01_01_archive.html
Thursday, January 04, 2007. Here are a couple of recent environment shots I did for a client. They each ended up being about 30"x15" at 200dpi. I'm not 100% on the hours for each because they were done back to back over the course of a few days. I'd estimate 12 to 15 hours each. Grimm Kart Kaos - Character Renderings. Here are a pair of character renderings I did for Grimm Kart Kaos. Little Red Riding Hood and Snow White respectively. Saints Row - Step by Step Ghetto. Saints Row - Building Concept. Plus ...
concept.botkins.info
Concept Art: October 2012
http://concept.botkins.info/2012_10_01_archive.html
Tuesday, October 09, 2012. These are demos I did for my students in the Spring of 2012. The first was part of an introduction to Photoshop. My class had 'shoe people' and 'transportation kids'. It started as a shoe demo, and the transportation group wanted to see some basic headlights. Someone made a comment about it looking like Jar Jar and it just went from there. We had a lot of fun :). 45 or 50 minutes in all. Posted by Gabriel Botkins. Subscribe to: Posts (Atom). View my complete profile.
concept.botkins.info
Concept Art: Plus and Minus : A Child's Tale - Character Sketches
http://concept.botkins.info/2007/01/plus-and-minus-childs-tale-character.html
Thursday, January 04, 2007. Plus and Minus : A Child's Tale - Character Sketches. These are a few of the character concepts I made for Plus and Minus : A Child's Tale. During my time at December Studios. Subscribe to: Post Comments (Atom). View my complete profile. Grimm Kart Kaos - Character Renderings. Saints Row - Step by Step Ghetto. Saints Row - Building Concept. Plus and Minus : A Childs Tale - Environments. Plus and Minus : A Childs Tale - Minus Process. Mitsubishi Studio - Mitsubishi Warthog.
concept.botkins.info
Concept Art: Hasbro - Betrayal at House on the Hill
http://concept.botkins.info/2007/01/hasbro-betrayal-at-house-on-hill.html
Thursday, January 04, 2007. Hasbro - Betrayal at House on the Hill. These 4 images are part of a series of 70 tiles done for the board game Betrayal at House on the Hill. The 70 tiles were done over a 9 week period during my co-op with Hasbro Games R&D department. Labels: Betrayal at House on the Hill. Will this be a part of a new release of the game? Will this be a part of a new release of the game? Subscribe to: Post Comments (Atom). View my complete profile. Grimm Kart Kaos - Character Renderings.
concept.botkins.info
Concept Art: Plus and Minus : A Child's Tale - Minus Process
http://concept.botkins.info/2007/01/plus-and-minus-childs-tale-minus.html
Thursday, January 04, 2007. Plus and Minus : A Child's Tale - Minus Process. These images are from the character development for Minus. You can see how he evolves a bit. The first couple of renderings have the completely sunken eyes, which make him look a bit too old. Once the sunken eyes turned into a graphic feature he fell back into the age range we were shooting for. Subscribe to: Post Comments (Atom). View my complete profile. Grimm Kart Kaos - Character Renderings. Saints Row - Step by Step Ghetto.
modelling.botkins.info
3D Work: Shareton Sideboard
http://modelling.botkins.info/2012/11/shareton-sideboard.html
Tuesday, November 13, 2012. Posted by Gabriel Botkins. Subscribe to: Post Comments (Atom). View my complete profile. Watermark template. Powered by Blogger.
modelling.botkins.info
3D Work: Minus 3D Model and Animation
http://modelling.botkins.info/2010/02/minus-3d-model.html
Friday, February 19, 2010. Minus 3D Model and Animation. Here are some shots of Minus. I modeled, and posed him using 3D Studio Max. Over on the Concept page you can see the evolution of Minus. From when I was developing his look. This was my first attempt at character modelling and animation. It's a bit katiwompus, but not bad for a first try if I do say so myself. Walk, Run and Skip cycles. Subscribe to: Post Comments (Atom). View my complete profile. Minus 3D Model and Animation.