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Chris Miles

Wednesday, May 14, 2014. Today I would like to introduce DynamicXray. A UIKit Dynamics runtime visualisation and introspection library for iOS. If you have done any work with UIKit Dynamics you may have found that it can be difficult to debug and fine tune the behaviour. UIKit Dynamics is driven by a rigid body physics engine (. In fact) which gives the developer a lot of power, but the abstract nature of the framework can make it difficult to see under the hood of the physics simulation. Visually differ...

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Chris Miles | blog.chrismiles.info Reviews
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Wednesday, May 14, 2014. Today I would like to introduce DynamicXray. A UIKit Dynamics runtime visualisation and introspection library for iOS. If you have done any work with UIKit Dynamics you may have found that it can be difficult to debug and fine tune the behaviour. UIKit Dynamics is driven by a rigid body physics engine (. In fact) which gives the developer a lot of power, but the abstract nature of the framework can make it difficult to see under the hood of the physics simulation. Visually differ...
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Chris Miles | blog.chrismiles.info Reviews

https://blog.chrismiles.info

Wednesday, May 14, 2014. Today I would like to introduce DynamicXray. A UIKit Dynamics runtime visualisation and introspection library for iOS. If you have done any work with UIKit Dynamics you may have found that it can be difficult to debug and fine tune the behaviour. UIKit Dynamics is driven by a rigid body physics engine (. In fact) which gives the developer a lot of power, but the abstract nature of the framework can make it difficult to see under the hood of the physics simulation. Visually differ...

INTERNAL PAGES

blog.chrismiles.info blog.chrismiles.info
1

Chris Miles: CMTraerPhysics – Spring physics engine for iOS

http://blog.chrismiles.info/2012/04/cmtraerphysics-spring-physics-engine.html

Friday, April 27, 2012. CMTraerPhysics – Spring physics engine for iOS. Announcing my port of the Traer v3.0 physics engine to Objective-C/Cocoa: CMTraerPhysics. Traer Physics is a particle system and spring physics simulator, originally created by Jeffrey Traer Bernstein. It is used to simulate spring and attraction forces between particles, and can be used for some interesting effects. The CMTraerPhysics source is available on github at https:/ github.com/chrismiles/CMTraerPhysics. Posted by Chris Miles.

2

Chris Miles: My Cocoaheads talk on Augmented Reality with iOS

http://blog.chrismiles.info/2012/01/my-cocoaheads-talk-on-augmented-reality.html

Wednesday, February 1, 2012. My Cocoaheads talk on Augmented Reality with iOS. At the November Melbourne Cocoaheads meeting I gave a talk about Augmented Reality with iOS. A video of the talk is embedded below (or. In the talk I review the current set of available libraries for AR processing on iOS. I run through them relatively quickly, to keep the talk moving, but I do give live demos of each library. The libraries I cover are:. Posted by Chris Miles. IOS and Mac developer. View my complete profile.

3

Chris Miles: Announcing EZForm 1.0 - iOS form handling & validation library

http://blog.chrismiles.info/2012/05/announcing-ezform-10-ios-form-handling.html

Thursday, May 10, 2012. Announcing EZForm 1.0 - iOS form handling and validation library. 10, my open source form handling and validation library for iOS. The primary goal of EZForm is to simplify form handling in iOS apps, while not enforcing any constraints on the layout and design of the form UI. Form field types including: text, boolean, radio. Block based validators. User-defined input validation rules can be added to fields as block objects. Some common validators are included with EZForm. Standard...

4

Chris Miles: February 2014

http://blog.chrismiles.info/2014_02_01_archive.html

Tuesday, February 4, 2014. OpenGL ES for iOS Presentation Videos. At the last Swipe Conference. I presented two talks on OpenGL ES for iOS developers. I have now published these presentation videos for anyone to watch. I hope they might be useful resources for the iOS community. The first presentation, "Part 1: Learning to draw. I also very briefly introduced OpenGL ES 2.0 shader programming and then used all the concepts to dissect Xcode's iOS OpenGL template project. The second presentation, ". Recentl...

5

Chris Miles: EasyRes

http://blog.chrismiles.info/2013/09/easyres.html

Thursday, September 26, 2013. A Mac OS X fast screen resolution switcher with live animated previews. EasyRes is my new Mac app, a little utility I developed for myself, before polishing it up and releasing it in the. I found that I was switching resolutions a lot more frequently on the Retina MacBook Pro, which has more usable resolutions due to the high pixel density. Not impressed with the quality of the existing apps out there, I wrote my own. Quick access to screen resolutions from the menu bar.

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Wednesday, May 14, 2014. Today I would like to introduce DynamicXray. A UIKit Dynamics runtime visualisation and introspection library for iOS. If you have done any work with UIKit Dynamics you may have found that it can be difficult to debug and fine tune the behaviour. UIKit Dynamics is driven by a rigid body physics engine (. In fact) which gives the developer a lot of power, but the abstract nature of the framework can make it difficult to see under the hood of the physics simulation. Visually differ...

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