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Diabolical: The Shooter
I have done some additions to Diabolical:The Shooter but there is not much that I can easily show yet. The additions are a few more animations but they need a bit of ...
Diabolical: The Shooter: Exporting Animated Models From Blender To XNA
If you want to develop a 3D game you will probably spend as much time creating the content as writing code. I am not an artist but I have found that Blender is a ...
... XNA Contents Development Blog. Exporting animated models from Blender to XNA. To make it easier to maintain, this page has been moved to: http://blog.diabolicalgame.co.uk
UK XNA Developers - XNA UK User Group
After a year I started a blog about the development of the game: blog.diabolicalgame.co.uk. I am doing nearly everything on the project myself including some of the art.
3d-model-prep - Tools to help prepare 3D models for use in XNA ...
This is a model viewer with added features that I use to prepare models for use in my Game, Diabolical: The Shooter http://blog.diabolicalgame.co.uk/
Extensions:2.6/Py/Scripts/Import-Export/Blender-toXNA - BlenderWiki
There are some additional details about setting up models for use with this exporter in my blog: http://blog.diabolicalgame.co.uk/2011/07/before-animating-with-blender ...
Horizon Based Ambient Occlusion tutorial - App Hub Forums
... com/2011/01/deferred-rendering-in-xna-4-and-ssao-with-normals/ I have a few other shader and SSAO links on my reminders page on my blog: http://blog.diabolicalgame.co.uk/p ...
c# - How can I use blender animations in XNA 4.0? - Stack Overflow
... create.msdn.com/en-US/education/catalog/sample/… and blog.diabolicalgame.co.uk/2011/07/… – Eric Smith Nov 26 '11 at 18:45
Extensions:2.6/Py/Scripts/Import-Export/UnifiedFBX - BlenderWiki
http://blog.diabolicalgame.co.uk/2011/07/before-animating-with-blender.html ... Russian ru; Serbian sr; Swedish sv; Thai th; Turkish tr; Ukrainian uk; Chinese zh
Blender 2.5 to XNA 4 animated FBX model exporter script - now ...
Tip for finding orphan vertices and edges. These cause warnings and errors so should be avoided: http://blog.diabolicalgame.co.uk/2011/07/vertex-information-missing.html
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