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Dragon Army

Wouldn’t it be cool if…. During my time at UGA, I had a professor who would start lectures quite frequently with “wouldn’t it be cool if…”. As we’ve wrapped up our time last week in Barcelona with Mobile World Congress, I can’t seem to shake that familiar phase from my head. Wouldn’t it be cool if…. Mobile World Congress has answered many of the “if” moments, with technology and applications that enable far beyond possible. As we watch technologies like a headset that sensing brain activity. Here in the ...

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Wouldn’t it be cool if…. During my time at UGA, I had a professor who would start lectures quite frequently with “wouldn’t it be cool if…”. As we’ve wrapped up our time last week in Barcelona with Mobile World Congress, I can’t seem to shake that familiar phase from my head. Wouldn’t it be cool if…. Mobile World Congress has answered many of the “if” moments, with technology and applications that enable far beyond possible. As we watch technologies like a headset that sensing brain activity. Here in the ...
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Dragon Army | blog.dragonarmy.com Reviews

https://blog.dragonarmy.com

Wouldn’t it be cool if…. During my time at UGA, I had a professor who would start lectures quite frequently with “wouldn’t it be cool if…”. As we’ve wrapped up our time last week in Barcelona with Mobile World Congress, I can’t seem to shake that familiar phase from my head. Wouldn’t it be cool if…. Mobile World Congress has answered many of the “if” moments, with technology and applications that enable far beyond possible. As we watch technologies like a headset that sensing brain activity. Here in the ...

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blog.dragonarmy.com blog.dragonarmy.com
1

The Science of Successful Games: Part 1 Social... - Dragon Army

http://blog.dragonarmy.com/post/100834837849/social-competition

The Science of Successful Games: Part 1 Social Competition. By Patrick Rossetti, Game Designer. We regularly speak with groups at companies about how brands can leverage both games and game mechanics in their marketing and mobile strategies. In those discussions, the question about what makes a great game will often arise. While there is no single magic bullet design mechanic to guarantee virality and heavy interaction, there are several styles that can be found repeatedly across popular games. Stay tune...

2

Applying Game Personas in Mobile Marketing:... - Dragon Army

http://blog.dragonarmy.com/post/110732907214/universal-use

Applying Game Personas in Mobile Marketing: Universal Use. As we mentioned in our post on “ Marketing in a Mobile Driven World. Rdquo;, the gaming community has been effective at solving a challenge which marketers have struggled in creating with mobile experiences: engagement. Mobile games convert into engagement in part because of a unique concentration on gaming personas. These demographics are the paradigm under which basically all marketing has been rooted for the past 50 years.

3

Dragon Army: Archive

http://blog.dragonarmy.com/archive

Filter by post type. Wouldn't it be cool if. During my time at UGA, I had a professor who would start lectures quite frequently with “wouldn’t it be cool if…”. As we’ve wrapped up our time last week in Barcelona with Mobile World Congress, I can’t seem to shake that familiar phase from my head. Wouldn’t it be cool if…. Mobile World Congress has answered many of the “if” moments, with technology and applications that enable far beyond possible. So where do we go from here? Mar 9, 2015. Here in the studio,...

4

Marketing in a Mobile Driven World - Dragon Army

http://blog.dragonarmy.com/post/108549182019/new-world-mobile

Marketing in a Mobile Driven World. As the dust settles from our recent acquisition of Proving Ground. And our physical merging of offices, we set our sights on the year ahead. One major initiative is telling our story on why we believe the combination of a mobile-first agency and a game studio is the future of digital experiences. While marketers have struggled in this brave new world, the gamers have flourished. 80% of all money spent on phones is games. It’s the number one activity on ph...This is the...

5

The Science of Successful Games: Part 5... - Dragon Army

http://blog.dragonarmy.com/post/105457702364/community-objectives

The Science of Successful Games: Part 5 Cooperation and Community Objectives. By Patrick Rossetti, Game Designer. The time has come for us to finish our series on successful game mechanics. This is the final entry in our five part series that was inspired by a recurring question we get asked when speaking to brands. We’ve found that many marketers need help creating deeper engagement with their mobile experiences (part of the reason we recently acquired mobile agency Proving Ground. While there is no sin...

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100% user generated content from Atlanta startups, tech entrepreneurs and startup community. #techblogs. We aggregate, curate, and promote these tech blogs from Atlanta’s startups. Blue Crystal Web Design. Social Media Marketing University. Space Studio @ spacestudio. The Wonderful Things Factory. We Get Around Atlanta.

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Dragon Army

Wouldn’t it be cool if…. During my time at UGA, I had a professor who would start lectures quite frequently with “wouldn’t it be cool if…”. As we’ve wrapped up our time last week in Barcelona with Mobile World Congress, I can’t seem to shake that familiar phase from my head. Wouldn’t it be cool if…. Mobile World Congress has answered many of the “if” moments, with technology and applications that enable far beyond possible. As we watch technologies like a headset that sensing brain activity. Here in the ...

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